Rejn
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No worries man Theres no rush
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Campaign intro trailer: http://rapidshare.com/files/143829942/ENDPOINT.WMV.html ---------------------------------------------------------- MISSION 1 - Mountain Thunder Gameplay trailer while it was in beta stages: Stage of completion: Late Beta. This mission is now in late beta stages albeit complete I may add one or two things depending on feedback/suggestions like I did with The Cause missions when I put them together into a campaign. I will bug fix if anything is encountered. Thanks to Lt.Cameron and Sparks50 for helping me beta test this mission. Feedback/crit/comments/suggestions welcome. Features: -INTRO -END CUTSCENE (NO OUTRO) -FULL VOICE ACTING -CUSTOM MADE MUSIC -SP MISSION/CAMPAIGN REQUIREMENTS -QUEEN'S GAMBIT -PATCH 1.14 (Uses some warfare models I believe) BRIEF STORY The mission takes place in 2009 after the reunification of Sahrani. A short summary of the prior events are as follows: Mass poverty and human rights abuses cause a general outcry against the RACS' occupation of North Sahrani. During the RACS puppet elections one of the candidates (General Garcia) storms the North Sahrani broadcasting station and demands the withdrawal of RACS forces from N.S., threatening the use of biological weapons should the RACS not comply. Russia steps in to try and calm the situation by offering to help rebuild the N.S. government but the U.S. questions the Russian agenda in N.S. A weakend South Sahrani Monarchy takes General Garcia's threats very seriously and decides to withdraw most of its forces but leaves a few battalions behind in the mountain areas of N.S. just incase. However by the time the South realizes Garcia's bluff it is to late as Russian political intervention becomes a new incalculable threat. Tensions flare as a potential cold war scenario is rekindled. Refer to the campaign intro video (link at the top of thread. Mission description: You have been recruited into the Foreign Service Regiment which is attached to the North Sahrani 2nd Airborne Division. The Foreign service regiment acts as a foreign recruiter for Russian funded SLA operations in North Sahrani. Shortly after your arrival a helicopter belonging to the interim N.S. government is shot down over the Sierra Masbete. Your battalion is mobilized to surround the mountain range and eventually to engage the enemy. Your company's target is an observation post half way up the mountain which overlooks the only road linking Bagango to Pita Airbase. Download Link: http://rapidshare.com/files/151778184/EPFRV2.RAR.html Armaholic download link: http://www.armaholic.com/page.php?id=3974&comments=1 Out of interest: My own artillery script The mission includes my own made artillery scripts both fixed and non fixed targets. Non fixed targets (ie: moving targets) are called in by 2nd Platoons Echelon Squad, markers will appear on the map indicating the target and the incoming shell. The shells are fired straight from the cannon so Im not cheating by spawning bombs if the shell misses the target the squad leader from echelon squad will tell the arty to adjust his fire until the target is hit. Additionally each shell which is fired from the cannons ingame have an attached script to play a whizz sound when their close to the ground. Hope you guys enjoy it. ----------------------------------------------------------- ABOUT THE CAMPAIGN: Its still a little rough around the edges. I will release more information about the campaign as I get closer to releasing the missions for it which I will then compile into a campaign. The intro sheds light on one event in the political backdrop of Sahrani after the reunification. Comments/feedback/questions and suggestions welcome. The campaign will be similar in nature/gameplay to The Cause Campaign which I released a while back link: PREVIOUS CAMPAIGN: http://www.flashpoint1985.com/cgi-bin....22;st=0 Due to time constraints I have discontinued The Cause campaign and will probably work on it again once Arma2 is released and create it for Arma2. EDIT: Wednesday/Thursday 25th Mission 1 is progressing slowly but surely. Should be done with it at the latest by end of this week. Here is a brief in mission trailer: http://rapidshare.com/files/148078148/EPT1.WMV.html
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Hi Ducatisto Thankyou for the kind feedback Im guessing you liked the exchange between the American and the Pakistani SLA guys Hope you enjoy the rest of the mission
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Thankyou for the feedback Snafu Glad you liked the mission. Unfortunately I have been called overseas again on in short notice and have to fly this saturday which once again puts a dint in my plans on getting a campaign finished I will update this thread should my plans change any time soon.
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making planes take off
Rejn replied to an_enlarged_stomach's topic in ARMA - MISSION EDITING & SCRIPTING
I'll check this out and see if it works on United Sahrani and get back to you. -
Thankyou Lt.Kettch glad you liked it
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making planes take off
Rejn replied to an_enlarged_stomach's topic in ARMA - MISSION EDITING & SCRIPTING
That would explain a bit :/ thanks fasad you've saved me alot of time. -
making planes take off
Rejn replied to an_enlarged_stomach's topic in ARMA - MISSION EDITING & SCRIPTING
I've been trying on a completely empty runway nothing but me standing on the sidelines and have tried standing at various distance... still nada... tried empty plane and pilot moveindriver.. the plane runds straight into the hangar gets stuck and stay there... -
making planes take off
Rejn replied to an_enlarged_stomach's topic in ARMA - MISSION EDITING & SCRIPTING
Im trying to get a DC3 to take off from pita airbase on the united sahrani map however try as I might can't get either a dc3 or SU plane to take off or land from/at any airport other than paraiso. Have used this/unitname landat 2, 2 setairport side east and have placed the plane on the runway to no avail. Am i doing something wrong? thanks. -
Hi Lecholas I see what you mean. I will keep that in mind for future missions so as not to rely as much on the players actions for trigger events and try and build the mission to be accomplishable by the ai alone. Thanks again for the feedback I think one other point you may of raised is the futility of trying to save your comrades as most of them die in the non stop action. I think alot of people enjoyed mission 2 of the cause because there was a chance that your friendly ai could survive in your squad. More of a feeling of attachment to the fellow squad members.
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Hi Lecholas Thankyou for the great feedback, even though you may not have enjoyed it as much as The first 3 missions in the Cause campaign I still find your feedback refreshing I guess one of the major problems with Arma for me is often the lack of action around me. The long lull's between fights which are spent going to and fro battles. I guess alot of what I aim for is hollywood'esque type action or at least a feeling that your on an intense battlefield which seems somewhat at a stalemate. Usually in my missions of this type it really won't matter how many soldiers you kill as the aim is more to give the player some action for about 10-20 mins and some semblence of a plot, story and continual action until victory conditions are met. The time it takes to complete a mission is really up to the player as some prefer to go head on, others prefer to stay back and wait for friendlies to advance and some like to go around the hill Once you advance close enough to the mountain, enemy forces will start to die away as the idea is that they feel their position is compromised. It's true that I had alot of great feedback on The Cause mission 5 which is more of that which kind of inspired me to make more of those type of missions but I will keep your feedback in mind for future missions as its good to know that mabey some variation to non-stop action might go down well. P.s. The enemy and friendlies stop shooting each other at the end, sorry about that. I will make sure that isn't so visible if I get time. Its looking like I will be heading back to the Philippines in a week or two so I will try and get one or two more missions out before then. EDIT: btw Armaholic link added now: http://www.armaholic.com/page.php?id=3974&comments=1
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Thanks Ravenholme glad you liked the mission. I am a bit reluctant to use any addons for this campaign. I plan on doing another campaign at some stage with addons but at the moment I have alot of time constraints. This campaign will not be a very long one apprx 5-10 missions in total.
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EDIT: Have uploaded to filefront as well: http://files.filefront.com/EPFRV2RAR/;12008402;/fileinfo.html
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Im getting a popup saying no entry/configbin etc medic2. I can't memorize the error but I just quickly wanted to see if nayone else is getting this in their missions and why? Thanks.
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Thats the one yep. Thanks for the quick response guys. I was utterly disheartened to think that it may have been something wrong with my scripts hehe
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Thanks man I will pm you if I have any problems
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I am in love with your language Im glad you being spanish like the mission as I was secretly hoping the people of spain would not slit my throat for having massacred their language in this mission heheh
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Haha i guess I won't pursue a career as a spanish singer then hehehe... Are you spanish btw or speak spanish? Thanks for the tip on corto, btw would I pronounce corto as : sorto or korto ? My spanish is really bad full stop... I don't speak a word of it actually and just tried to learn the phonetics The outro radio voice is supposed to be distorted. So long as the shouts from the guyrunning up the hill arn't. Thankyou for the great feedback William, I am very pleased that you like the mission as I was a little worried it wouldn't live up to The Cause
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Hi guys. Sorry about the delays. I've decided to release the mission as is. Its pretty much complete but could probably use some more beta testing just incase and I may or may not add to it/make one or two minor changes, so I am reluctant to say its 100% finished. If you have any trouble's with it let me know. I am on a bit of time constraints otherwise I would probably have released it a bit later. Enjoy! ---------------------------------------------------------- MISSION 1 - Mountain Thunder Stage of completion: Late Beta. This mission is now in late beta stages albeit complete I may add one or two things depending on feedback/suggestions like I did with The Cause missions when I put them together into a campaign. I will bug fix if anything is encountered. Thanks to Lt.Cameron and Sparks50 for helping me beta test this mission. Feedback/crit/comments/suggestions welcome. Features: -INTRO -END CUTSCENE (NO OUTRO) -FULL VOICE ACTING -CUSTOM MADE MUSIC REQUIREMENTS -QUEEN'S GAMBIT -PATCH 1.14 (Uses some warfare models I believe) BRIEF STORY The mission takes place in 2009 after the reunification of Sahrani. A short summary of the prior events are as follows: Mass poverty and human rights abuses cause a general outcry against the RACS' occupation of North Sahrani. During the RACS puppet elections one of the candidates (General Garcia) storms the North Sahrani broadcasting station and demands the withdrawal of RACS forces from N.S., threatening the use of biological weapons should the RACS not comply. Russia steps in to try and calm the situation by offering to help rebuild the N.S. government but the U.S. questions the Russian agenda in N.S. A weakend South Sahrani Monarchy takes General Garcia's threats very seriously and decides to withdraw most of its forces but leaves a few battalions behind in the mountain areas of N.S. just incase. However by the time the South realizes Garcia's bluff it is to late as Russian political intervention becomes a new incalculable threat. Tensions flare as a potential cold war scenario is rekindled. Refer to the campaign intro video (link at the top of thread. Mission description: You have been recruited into the Foreign Service Regiment which is attached to the North Sahrani 2nd Airborne Division. The Foreign service regiment acts as a foreign recruiter for Russian funded SLA operations in North Sahrani. Shortly after your arrival a helicopter belonging to the interim N.S. government is shot down over the Sierra Masbete. Your battalion is mobilized to surround the mountain range and eventually to engage the enemy. Your company's target is an observation post half way up the mountain which overlooks the only road linking Bagango to Pita Airbase. Download Link: http://rapidshare.com/files/151778184/EPFRV2.RAR.html Out of interest: My own artillery script The mission includes my own made artillery scripts both fixed and non fixed targets. Non fixed targets (ie: moving targets) are called in by 2nd Platoons Echelon Squad, markers will appear on the map indicating the target and the incoming shell. The shells are fired straight from the cannon so Im not cheating by spawning bombs if the shell misses the target the squad leader from echelon squad will tell the arty to adjust his fire until the target is hit. Additionally each shell which is fired from the cannons ingame have an attached script to play a whizz sound when their close to the ground. Hope you guys enjoy it. -----------------------------------------------------------
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Yeah its a user mission for Queen's Gambit, I recompiled the mission and the error seems not to have occurred again. Im wondering if its either a) a bad compiler or if it was due to scripts running that were using units which had just been killed. As the error came up just as a tank got shot up which was using a script. But I dunno since the script checks wether the tank is alive before it executes the dofire/dotarget command. Is there such a thing as bad compiles ? hehe Thanks p.s. havnt seen the error again but if I see it again I'll take a screenshot.
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Changing Unit number in group and seat position
Rejn posted a topic in ARMA - MISSION EDITING & SCRIPTING
Is there a way to change the unit numbers (ie: the numbers each unit has for communication)? Basically I have a join command for a whole bunch of units to a Lt. The Lt. assumes the number 12 when he should have the number 1. The number 1 is given to the player... Is there anyway to change this? Also when assignascargo is there anyway to assign seats? I know it can be done in unit moveincargo [vehicle,0] etc but doesnt seem to work for assignascargo. Any help would be appreciated thankyou. -
Changing Unit number in group and seat position
Rejn replied to Rejn's topic in ARMA - MISSION EDITING & SCRIPTING
Ive just had to go with having them all in one group and in delta formation... Wanted to have each unit spaced seperately but not possible... was for a briefing uc... What I could do is try the moveto command. -
Yeah I will change that marker to a dot or something as well. Shell round or range finder round sounds good.
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Im trying to find a way to check if a group has no waypoint so that i can add a waypoint as sometimes merging squads and selecting the leader of another squad to lead removes the waypoints (sometimes). Im looking at the following: Does anyone know if this works?