rellikki
Member-
Content Count
2656 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by rellikki
-
This is how you can do it: hint format ["I'm at position %1", position player] The "%1" part will be replaced with the coordinates.
-
Few questions about mouse sensitivity and shadows
rellikki replied to laukejas's topic in TROUBLESHOOTING
Ah, should have read more carefully... Well, as far as I know, the "free-look" sensitivity isn't configurable, so you've got to live with it. -
Few questions about mouse sensitivity and shadows
rellikki replied to laukejas's topic in TROUBLESHOOTING
To your first question: There's already a discussion thread about the same issue here. Maybe it will give you the answer to your problem. As to your second question: OFP doesn't have fully dynamic shadows, so shadows cannot be casted by artificial lights. I'm not sure if it's possible to make the shadows darker either. I was experiencing with this earlier with no luck. -
Why? WRPTool is an unofficial tool, not supported by BIS. I can't see why they should create a subforum for it. Go to PMC Tactical's forums, the creators of WRPTool, if you want to discuss about the tool: http://tactical.nekromantix.com/
-
I think there's plenty of them already: http://forums.bistudio.com/search.php?searchid=356995
-
Chernarussian Red Army troops
rellikki replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've never been good at making worn or dirty look on cloth textures, but I could always give it a try and improve it a little. Thanks for the feedback. -
Chernarussian Red Army troops
rellikki replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the comments again and for the mirrors for the replacement addOn. My website has been updated with the provided mirrors again for you to download. @-=anders=- Yes, apparently BIS got inspiration to Lopotev from Behind Enemy Lines, just like many other game developers too. Does anyone know if that's somekind of joke or something? :p @Cole When it's done. ;) @All I took the comments about the helmet into account and tried to rework on it a little. It's based on the SLA helmet from ArmA. Just a little reshaped and recolored to represent the Russian Ssh68 steel helmet, which, apparently, the original helmet was representing. I don't know if it looks any better now, but personally I think it's a big improvement quality wise: Click to enlarge The sharpest persons might also notice the lack of the load bearing vests with the soldiers. That's another variant of them I was planning. It's not a big chance, but hey, it's variety. -
Are you really just asking these requests to increase your post count or something? Your requests vary from side to side and are very frequent, so it makes me doubt that you even want any of these addOns. You really should search before asking. It's not even too hard. All the requests you've been asking I've found in under 1 minute. There's a nice little function called "Search" on the OFPR.info homepage. Try searching from the both, News and Addons sections.
-
RHS doesn't have M1A1's.
-
http://ofp.gamepark.eu/index.php?showthis=9046 http://ofp.gamepark.eu/index.php?showthis=8239 http://ofp.gamepark.eu/index.php?showthis=6503
-
Well, you could have a look at OFPEC, where they review the submited missions. :)
-
JAM3 is the updated version of JAM2. It is recommended to always have the latest stuff, so download JAM3. It should be backwards compatible with JAM2, meaning that you can use JAM3, even if the mission requires the older version, JAM2.
-
Looks very nice, but I think the little water fall looks kinda "linear". Perhaps you could try randomizing the particle sizes a bit there to make it look more natural? Otherwise a nice idea. Adds immersion, indeed. :)
-
I think it's a good idea, Sanctuary. I've never really liked the "climb over" animation, as it may even break some mission playthroughs, as I stated in this thread some time ago. The "move over" animation is useful, though, and is probably the best to be used with the backward + turbo key combination, while "weapon on back", to avoid situations like you described. :) It's probably good too to still keep the animation available for mission editors, using the playMove and switchMove commands, for cutscenes or other purposes. By the way, would you consider making the pistol sprint animations more tiring? We noticed a slight flaw in the animations in multiplayer - we could avoid getting tired of all the sprinting by switching to our pistols and move that way, maintaining the maximum speed all the time.
-
Chernarussian Red Army troops
rellikki replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sure. :) This addOn replaces the BIS ChDKZ insurgents with my Chernarussian Red Army troops. All signed and multiplayer compatible. Requires the troops addOn itself, of course. Thanks to zGuba for solving a little issue on the config. I had a hard time getting this to work. See the first post for the download link. -
Self-propelled-artillery setting SU-76M
rellikki replied to BalashovM's topic in ADDONS & MODS: DISCUSSION
It looks very good, for you being new to Oxygen. I wish you good luck with the project. :) -
Hmm, I made a wrong guess. It seems like the correct variable is gblalltargets, not gblGroupList. So use this command instead: gblalltargets = [group1,group2,group3] I'm not sure if it works on whole groups though. The example provided used the command on individual units, but you could always give it a try.
-
No, that's not a problem. Tonal Redux should come up with all the required scripts. You can put the command, for example, into a game logic's initialization field, init.sqs, etc.
-
That's weird. Well, look for the most likely mix of controls from there for the camera movements... "Rotation", "Movement", etc... I can't remember what exactly were they called, but I'm 100% sure that the camera.sqs controls can be reconfigured from the "Buldozer" controls.
-
Chernarussian Red Army troops
rellikki replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, TheHandsy, Glad to hear the troops have come in handy. :) I'm looking forward to your mission(s). -
Go to your keyboard settings in ArmA and configure the "Buldozer" controls. Change the "Move" controls to use the mouse instead.
-
The Tonal Redux zombies are based on Farmland Horror Pack 3 and Unified Zombie Mod scripts. If you have those addOns, you should refer to their Readmes for instructions, or just do the following: gblGroupList = [group1,group2,group3] I think that simple code line should make the zombies attack all the members of groups named group1, 2 and 3.
-
Chernarussian Red Army troops
rellikki replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@RUDOLF I don't really have interest to make Soviet army units, but if you're looking forward for some, you should keep an eye out for the P85 mod, whose makers, as far as I know, have plans to move to ARMA 2. I'm sure they'd do a better job at making Soviet army troops than me. @GI-JOE I haven't really considered it and can't say for sure. @All I've managed to make use of the ArmA 1 sample models to create some different looking units for the addOn. So far I managed to make a soldier with rolled up sleeves, which seems to work perfectly without any screwed up hands or anything, which I've read about when some people tried to convert ArmA 1 models to ARMA 2. Click to enlarge Expect for some more different looking units too in the future. -
They're very nice looking units. Do we even need Operation Arrowhead anymore? :p
-
Chernarussian Red Army troops
rellikki replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the comments everyone. Also, thanks for the mirrors. I finally could bother to update my website. The link in the first post has been updated, which leads into my website, where I'll be listing the provided mirrors to the addOn for you to download. You can also find my (possible) future work in there, if you keep an eye out.