rellikki
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Everything posted by rellikki
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I would advice you to find a clan or a group of friends to play with. It's pretty much the only way to prevent cheating nowadays. Public servers are never safe.
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It's about time someone started doing a BTR-90. Looking forward to it. :)
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You can find some quality (?) missions in the Favorite Missions Topic from this forum section. Like W0lle said in your previous locked thread, we're not here to do the work for you. How did you ever plan to play OFP multiplayer if your internet is so slow that you're not even able to search yourself? :rolleyes: Just recalled you planning that. Closing.
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I have updated the OFPR.info mirror for the units. Shouldn't be corrupt anymore. Here's the new link: ftp://ftp.ofpr.info/ofpd/unofaddons2/CBA1.0.zip
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Nice job. The island looks very good so far. You might want to get rid of the helipads in some military bases though. I don't think they had much choppers during the world war. ;) I also noticed some wooden planks in some other military base, whatever they were supposed to be. Would it be possible to combine several of them into one model, instead of placing them separately? They seem like frame rate killers when I turn my face at them. :eek: Mirror by OFPR.info: Dara's WW2 island (Beta)
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Closing thread. Use the release thread for further discussion from now on. http://forums.bistudio.com/showthread.php?t=94624
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Congratulations. :) I've seen this happening before. A finnish game magazine "Pelit" made a full review of the FDF mod some years back.
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Please search before posting. This question has been answered numerous times ever since the release of OFP:CWC.
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Mission works Fine In the editor ... but not in mission folder.
rellikki replied to Shinji's topic in OFP : MISSION EDITING & SCRIPTING
Well, this is only a guess, but it might work. Try opening the mission.sqm file in the mission folder of yours with Notepad for example. At the very begin of the file, there should be lines like this: class Mission { addOns[]= { [b]"BRDM",[/b] "bis_resistance", "BMP2", "BIS_WeaponPack", "6g30", "Kolo" }; addOnsAuto[]= { "BMP2", "bis_resistance", "6g30", "Kolo" }; This config entry lists all the required addOns for the mission. Note that it's just an example and you might have something else listed there, but make sure you have "BRDM" listed under addOns[]=. If not, simply add it there like seen above. Or maybe if you already do have it there, you might need to remove it. Either way, this might get rid of the error message. You probably have similar config entries under class Intro, class OutroWin and class OutroLoose at the very end of the mission.sqm file, depending if your mission has any of those cutscenes. If it does, look for those config entries and do the same as I adviced above. -
Mission works Fine In the editor ... but not in mission folder.
rellikki replied to Shinji's topic in OFP : MISSION EDITING & SCRIPTING
What error message exactly are you getting? -
Use descriptive thread titles.
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Please search before posting. This question has been answered numerous times ever since the release of OFP:CWC. See here, for example: http://forums.bistudio.com/showthread.php?t=87110 Closing.
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That's not really a mod but a mission, but anyway, you can find the mission inside the VTE mod package. The mod itself includes all the required addOns.
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It's obviosly the OFP version. After all, this is the OFP forum. Please head to the Arma forums if you're looking for an Arma addOn.
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I'm afraid not, Fuzzmaster. I've also been looking for one with no luck. :(
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Please use the dedicated addOn request thread in the future for questions like this.
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marcomios restarted 2048 groundtextures
rellikki replied to marcomio's topic in ADDONS & MODS: DISCUSSION
Such patterns are impossible to avoid, no matter how much you work on the texture, unless you'd use a totally different texture for every grid. That's just how the eyes work - They can easily detect a repeating pattern. So personally I can live with it and it doesn't even look too bad from those screenshots. :) So I think you've done a good job. -
Yeah, those are pretty much the missions that already came with the mod, but thanks for at least trying to help. Still looking for some co-ops, if anyone has any. :)
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I'm looking for multiplayer co-op missions for the CSLA II mod. The mod itself only comes with a very few co-ops, so I would really appreciate if anyone has any more missions to share. Thanks.
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Anyone know about SpecOp9's this addon(or mod)?
rellikki replied to seeniya's topic in ADDONS & MODS: DISCUSSION
Please use the dedicated addOn request thread in the future. To answer your question: I'm afraid not. -
I believe this is the resistance addOn: http://ofp.gamepark.eu/index.php?showthis=2562 As for the soldiers with flashlights, the only one I can think of is the Farmland NBC units: http://ofp.gamepark.eu/index.php?showthis=8899
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Looks very promising. I like all horror type of missions. I'm looking forward to it. :)
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Arma 2 MW2 Ghost?
rellikki replied to ForeverOmega's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Please use the dedicated addOn request thread in the future if you're looking for an addOn. For any more questions about a specific addOn, use its own discussion thread. -
It's not a reason to post in the wrong forum section, unless you're planning this expansion for Arma 2. Moving. Edit: Moreover, I don't see a reason to start a new thread when you made the statement in the other thread already. Closing.
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Arma 2 Addon request thread
rellikki replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Schancky, I think PMC Tactical is planning to port it over to Arma 2. They already did it for ArmA, so I believe it'll soon arrive to Arma 2 too.