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rellikki

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Everything posted by rellikki

  1. You could have asked in the existing IMWM thread, where this question has been answered anyway - IMWM was integrated into ACE mod. Closing.
  2. rellikki

    how to fire AT guns?

    Did you, uh... try loading it first? Did you even have any ammo for it?
  3. rellikki

    OFP Addon request thread

    Does anyone know where to find the "Resistance Object Patch" addOn? It's a type of editor update addOn like Mikero's or Kegetys', but using that addOn wouldn't add any required addOns to the mission, because it used the original classnames. So this addOn would only reveal the hidden objects for the mission maker to use, without the player needing to download the addOn to play the mission. It used to be hosted on OFPEC, but now it's gone.
  4. rellikki

    An ArmA Picz Blog..

    Aeneas2020 is right. Please use the dedicated photography and its discussion thread for Arma2 pictures & comments on them.
  5. rellikki

    Deleting multiple units?

    isPlayer is an ArmA command. ;) This should do the trick: {_x == player} count thisList == 0
  6. rellikki

    Deleting multiple units?

    I think the commands I provided should work, because all the players are considered "player", so the trigger shouldn't activate until all of them have left the trigger area, so naming them seperately in the command like you showed won't be necessary. Haven't tested though, so don't take my word for it.
  7. rellikki

    Deleting multiple units?

    I think this should work: Create a trigger, activated by Anybody, Repeadetly. On the condition field type: !(player in thisList) && alive player On the activation field type: {deleteVehicle _x} forEach thisList This will delete everything from the trigger area once the player has left it. One bad side of it is that this will delete everything - Units from all sides, empty vehicles,... But static objects won't be deleted - Ammo crates, fences,... I hope that doesn't bring any problems. This is the simplest way to do what you described.
  8. rellikki

    Having patrols and convoys moving without stop..

    This is where the "Cycle" waypoints are useful. Sanctuary has explained how to use them here. That post also explains how to break that cycle looping, if you for some reason would like them to go somewhere else at some point. If that post isn't clear enough, try searching the forums for "cycle waypoint". I believe the usage of it has been explained a plenty of times already.
  9. rellikki

    WW4 Modpack 1

    If you haven't got anything useful to say, then don't post at all. It's not like you don't make any spelling mistakes yourself... Now enough off-topic already.
  10. rellikki

    WW4 Modpack 1

    Please, no need for such language, Chops. Although there's a point - You should be more patient, tiket. We do not tolerate constant begging for news.
  11. rellikki

    OFP Addon request thread

    First or second gulf war? You might want to try this along with the HYK's 90's US infantry in his US infantry pack. That's the best combination of addOns (quality wise) for the first gulf war. Apart from the MiG's animals that you already have, the only ones I can think of are Philcommando's Tiger and the static elephant "object" in Tonal Redux mod.
  12. rellikki

    OFP videography

    Well that might just explain it. There are indeed some scripts in the addOn. I thought it was kinda weird, because I hadn't ever noticed it with any other boats.
  13. rellikki

    Emergency vehicle from ERT

    HYK's US infantry, earlier version. You can use the addOn request thread in the future for questions like this.
  14. You can do that with the addMagazine, addWeapon and removeWeapon commands. List of compatible weapons / magazines can be found here under Vehicle & Static Weapons at the middle of the page.
  15. rellikki

    U.S. Marines AWACS

    Please continue the discussion in the new dedicated Military Discussion Thread. :) Closing.
  16. rellikki

    Kazakhstan Special Forces Training

    Please continue the discussion in the new dedicated Military discussion thread. :) Closing.
  17. rellikki

    OFP videography

    I'm glad you like them, bravo 6. :) cJsrZoDmU_E http://www.youtube.com/watch?v=cJsrZoDmU_E Flying boat. Never gets old.
  18. I don't think that would fit in, jhoson14, since the mod is about the CSLA, Czechoslovak People's Army from the cold war era. But I can't speak for the CSLA mod team myself. Perhaps they have planned some modern ACR units too like in the OFP times, in which case your idea might be more suitable. Edit: I just read through the thread a little and apparently the plans for the ACR are true. Sorry. :)
  19. rellikki

    M4's for weapon Individualism

    Great work, STGN. :) Mirror by OFPR.info: ftp://ftp.ofpr.info/ofpd/unofaddons2/STGNSOPMODv0_98beta.rar
  20. rellikki

    Retextured Afghanistan

    I think decreasing the resolution of the ground textures from OFP preferences under Advanced -> Textures might work too for both of your remarks. Just a tip.
  21. Nice job. :) I had a similiar idea in my mind for a while now but lacked of the skills to do it. Glad to see someone came up with it finally.
  22. rellikki

    Retextured Afghanistan

    Nice job, looks very good. :) Mirror by OFPR.info: Retextured Afghanistan v.1.0 marcomio's texture pack
  23. rellikki

    GRAA Modpack 3.0

    Make sure you're not using a custom face texture, because it's most likely using the old mapping compatible only with the old head models.
  24. rellikki

    OFP photography - Questions & comments

    Nice to see you still in business, WazZzaaa!. Great pictures as always.
  25. rellikki

    Place Individual Units

    Select the Groups tab (F2) and if the unit is already grouped to someone else, simply click on the unit while the Groups tab is selected and drag a line anywhere on the map. The unit will be then ungrouped. You can use the same method to group units with anyone you want - Simply drag a line to another unit.
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