rellikki
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Everything posted by rellikki
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Pretty good. Here's some instructions on setting Oxygen and Buldozer up: http://ofp.gamepark.cz/_hosted/brsseb/tutorials/start/start.htm Another way of testing the face texture is to download an addOn using the same head model, Faceplant civilians, for example, place one of them in editor, create a trigger with condition: true and on the activation field: unit_name setFace "custom" and preview. You'll need to have the face saved in JPG format named face in your user folder for that to work.
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You're trying to overwrite the vanilla classnames. I would strongly suggest you to add your OFPEC tag in front of the new classnames. That way the new units would show up in editor too. Add your tag in front of the HeavyGW class and preferably onto the new weapon classes too. You can give it a new editor name with the the displayName="x" line.
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Well, config definition Mm1Base does indeed not exist. It's nowhere in the config you pasted. Perhaps your Mm6Base was supposed to be Mm1Base?
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The face looks pretty good, though I think it doesn't fit very well on the vanilla head model. Perhaps you could try mapping it onto llauma's new head models for better quality: http://ofp.gamepark.cz/index.php?showthis=10015&newlang=eng The picture size limit is 100kb, so no problems with your image.
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I'm unable to find it either, but if you're not looking for that pack specifically and only just those type of weapons, you can find them in SJB weapons pack too.
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Personally I dislike it for the lack of reload time. Besides, I myself rarely run into such situations. Would there rather be a way to enable the action menu during reloading, so you can stop the action and switch to sidearm instead? That could be another solution for such situations, as long as the player has a sidearm. Another option could be, of course, to make a much faster reloading animation. Something like this perhaps:
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I finally got to play the mission. I thought the mission was really well polished and high quality, but it felt like it ended too short and should have continued further. Nevertheless, what small amount there was, I enjoyed every bit of it. Some things were still left unclear like who were the terrorists and why did they attack. The spetsnaz attack into the missile silo had me confused for a while too and I first thought they were enemies, until I realised they were there to help me. The camps and bases were very detailed filled with many objects which gave it authentic feeling. The missile silo was also creatively done. The custom dialogs and well done cutscenes were also a big plus. We need more missions like this. :)
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I downloaded everything and the intro plays fine, but when the mission itself starts, I still get an error about missing addOn: prim.
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Yeah, the addOns package from the website doesn't seem to contain all the required addOns. I still get errors about editor update 102 (Not hard to find) and worldstudio (?). Anyway, the mission looks very interesting and I'm hoping to get to play it as soon as possible. Could you please link the rest of the required addOns here too?
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There's obviously a lot of permission issues here, so this thread shall be closed until all the permissions from the original authors have been acquired, as per this announcement. Edit: Permissions acquired. Thread reopened. :)
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New ARMA2 OA Beta Patch 72418 Available!
rellikki replied to AnimalMother92's topic in ARMA 2 & OA - BETA PATCH TESTING
Public betas' purpose is to test them out before BIS releases the final version. :icon_rolleyes: -
40YHkvZDebg 1rG5XMda0J0 Fj6HbSRpYWc Apparently the setDir command works for island objects too. Though, the changes are also permanent, until you reload the island again...
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Please stay on topic people. Personally I don't see any problem advertising the missions in this thread, as long as they're for Code Blue mod, but the discussion about the missions should be done in their respective thread. If you want to criticize 33BO11OF00's missions, do it in his own thread(s) and do it constructively. Flaming isn't tolerated here.
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Hosting a website isn't free. Ads help to pay the costs. But that is completely irrelevant and has nothing to do with this thread.
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I can recall a couple of exact problems like this. Make sure the mod folder is named finmod, then the sounds should be working.
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Seems to work fine for me. The problem must be in your connection.
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The file must be corrupted. Where are you trying to download it from?
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Strenfould island v2.0 addon for OFP
rellikki replied to arnoldardent's topic in ADDONS & MODS: COMPLETE
Mirror by OFPR.info: ftp://ftp.ofpr.info/ofpd/unofaddons2/Strenfould_v2.0_eng.rar -
How many people actually have Combined Operations?
rellikki replied to gossamersolid's topic in ARMA 2 & OA - MULTIPLAYER
We already have a similiar thread here: http://forums.bistudio.com/showthread.php?t=103527 -
Usually it tells you what mod you require when you get kicked off the server. The most popular mod is probably ACE which you should get. Also, I don't see why this is in the off-topic. Moving to more appropriate section. (See forum rule §8) And next time please use more descriptive thread title. (See forum rule §22) I renamed the thread for you.
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It's the addon makers' choice whether they want to release anything or not and nobody really has room to complain about that, especially when they're doing everything for free. Maybe you should try addon making so you'd know how hard it sometimes may be, technically and motivationally. So have some little respect, will you? Anyway, there's no point reviving this two years old thread just to bitch about unreleased addons. Closing.
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Laser's US pilots: http://ofp.gamepark.cz/index.php?showthis=8849&newlang=eng
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We do not allow discussing banned mods in here. More info here: http://forums.bistudio.com/showthread.php?p=1426776
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Please do not dig up old threads unless you have something significant to add.
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When a moderator closes a thread, it's meant to be stay closed. Please follow the instructions given in your previous thread.