rellikki
Member-
Content Count
2656 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by rellikki
-
I don't see a point creating a thread beforehand. What about if you don't get any errors? It also shows the lack of your initiative to look for the solution yourself... Furthermore, this is not the right place to ask. Missing addOns / addOn requests belong into the dedicated addOn request thread, more technical problems belong into the troubleshooting section. If you've got any problems, then post, not before.
-
They look really nice, I like the KZS camo. But being Afghan era Soviet troops, if you've got the skills, maybe you could change the vests to what Soviets really used during that time: http://lh4.ggpht.com/_BngxsPF9guA/TT1PgMi6cTI/AAAAAAAAAeg/CaQmjKj_jPM/7-1.jpg Mirror by OFPR.info: ftp://ftp.ofpr.info/ofpd/unofaddons2/IvoSoAf.rar
-
DanAK47's guerilla pack features working custom animations for different weapons: http://forums.bistudio.com/showthread.php?t=50090
-
Forum Template Design/Update/Removal
rellikki replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Started working when I switched from "WIP - testing" to "RC2" skin. -
Forum Template Design/Update/Removal
rellikki replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
The Thread tools, Search this thread and other quick tabs don't seem to open anymore. Edit: This was using the "WIP" skin. -
This looks like an addOn request to me. I doubt BIS is going to ever make that, so you might want to ask in the dedicated addOn request thread instead. Closing.
-
What's wrong with it?
-
Someone had already asked for some North Korean units a while back and given that link here. Please search before posting. The link is case sensitive. This should work: ftp://ftp.ofpr.info/ofpd/unofaddons2/Dprkpack.ace
-
Works fine for me after I redownloaded it to test it. You should try downloading it again too.
-
Knives/Bayonets and butt thrusts
rellikki replied to roguetrooper's topic in ARMA 2 & OA - SUGGESTIONS
We've had numerous of previous threads discussing the same topic. Please search before posting. -
Arma 2 Addon request thread
rellikki replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
aidas2, we have a dedicated thread for mission requests here: http://forums.bistudio.com/showthread.php?t=111114 -
Seeing as this island wasn't mirrored on any permanent hosts and didn't get much attention anyway, I decided to revive this thread by giving an OFPR.info mirror: ftp://ftp.ofpr.info/ofpd/unofaddons2/Texel_Addon.rar I think it's a really good and unfortunally an overlooked addOn, so let's not let this one go to waste. :)
-
Chernarussian Red Army troops
rellikki replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If the server has the needed server keys or alternatively signature checking disabled, then yes, you can use the replacement pack in multiplayer just fine. -
Sorry for my ignorance, but what is this new "3D lighting" feature? And what does it have to do with sky? I don't exactly see anything new after viewing the picture and the video. Could you make some kind of "before and after" pictures for comparison?
-
How many more polls like this we need? There's already an existing poll here: http://forums.bistudio.com/showthread.php?t=83953 Please search before posting.
-
Im planning on making an addon but not sure what it should be yet.
rellikki replied to xmongx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Uh, yeah... If you want ideas, just go to the addOn request thread as suggested by [GLT]Myke. There's a reason it's there. No need for another ideas / requests thread. -
More alive than Armed Assault is, at least when it comes to forum activity. How would you define "dying" anyway?
-
Berghoff's nature packs are really good and give more atmospheric feeling on custom islands, however, while playing, you've probably come across views like these: Uncool. Not only it looks bad, but characters may even get stuck around forest parts like that. There's a quick fix for this though by mission editing means: 1. While in mission editor, enable object IDs by clicking the Show IDs button on the right panel. 2. Look for the forest square(s) that's glitched. The easiest way is to keep repositioning the player character and previewing until you're on top of a forest part like that. 3. Execute the following command (In player's init field, init.sqs, trigger, whatever): (object [b]ID[/b]) setDir (getDir (object [b]ID[/b])) (Edit the bolded parts appropriately) This will fix the object alignment, as seen in the example pictures below (Before and after): Of course the more practical way would be just to fix the models themselves, but if you lack the know-how, this is a quick, easy way to fix it. So far I've tested it on Berghoff's nature pack 3 and 4. It seems to work perfectly on nature pack 3, but it didn't seem to on nature pack 4 unfortunally. I found this an useful way to fix glitched forest parts like that when playing on islands featuring Berghoff's nature packs, like Drago 2 by OFman for example. I hope you find this useful too. :)
-
In the future please ask any these kind of questions in the dedicated addOn request thread.
-
wheres all the afgahn maps?!
rellikki replied to tomolyons's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All questions like this should be asked in the dedicated addOn request thread. -
There's an option back in Operation Flashpoint which would change all the radio voices to use one single English voice. I'm surprised the option was removed in ARMA, it could be useful for people who desire features like that.
-
Nice database. If it isn't too much work, some tiny preview picture(s) for each island would probably be good. Simple text doesn't tell much, however, a picture is worth a thousand words.
-
What's next after Arrowhead?
rellikki replied to Michael Withstand's topic in ARMA 2 & OA - SUGGESTIONS
How many threads like this we already have here? Please use one of the existing DLC discussion threads to share your ideas.