RangerX3X
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Posts posted by RangerX3X
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Yes. Maybe they should sack mod support and work on an air defence system. Great line of argument! If only they hadn't taken away the 'thanks' button.Once again you prove yourself a forum troll. Not one place have I suggested to "sack mod support".
Here is a great line of argument for you - read, then think, before you post.
:eek:
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BIS has depended on the mod and mission community to carry their water for almost a decade now. Let's be candid here: They are working on ArmA 3 and we still do not have any stock in game representation of an air defense system (setting a Shilka on a hill top is not an ADS), AWACS, mobile artillery pieces, or any semblance of integrated support.
All you have to do is fire up DCS: Black Shark and take a look at the encyclopedia, fly a few missions and play around in the sand box editor to find out how it is done.
I am not asking for each piece to be a sim version of the real life version, simply representation at the tonka-toy level we have now.
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A rail-based system is basically the units roll smoothly along as if they are attached to a rail, such as a train or roller coaster. They maintain uniform spacing with other units in the same group and maintain a consistent speed along the designated route.
For aircraft, it is the same - the units will progress along the intended path (waypoints in the editor) and land exactly where you tell them to, regardless of the situation on the ground.
Even with extreme scripting this simply is not possible in the current game engine. While some may get close, it is never spot-on, and is always inconsistent - factors that make the effort to script daunting to say the least.
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UnitCapture and PlayCapture are not solutions - and they exponentially increase the file size of the mission.
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Please implement a rail-based system for pathing of vehicles and aircraft so that mission designers can finally develop missions that contain working convoys & patrol routes, realistic attack profiles & reliable landings-under-fire.
Is this realistic? Of course not – But neither is the system we have had to work under since Cold War Crisis – derelict pathing, impossible flight management and the untold frustration brought about by the inability to correct these shortcomings.
I would venture to say the number of missions that were broken and not released because of incoherent AI routines regarding traveling from one path to another and performing a specific action is incalculable.
As the mission editors (and community mods) have kept this series alive since 2001, providing us with a rail-based solution to effortlessly implement vehicle and aircraft maneuvering would be a gold mine for the true beneficiaries – those who download and play missions and mods.
Imagine the missions that could come out if a mission designer could place a waypoint down and have that helicopter land exactly at that spot and perform exactly that task relegated to it instead of convulsing at the presence of anti-aircraft batteries and MANPADS.
If the pilots dies, or the cargo being transported is shot to hell or even if the aircraft takes a direct round from a T-80 and vaporizes – fine!! It will tell the mission designer to go about it in a different way. Put the transport unload waypoint a few hundred meters back, bring in some CAS beforehand, etc.
But stop putting us through the utter turmoil of having to try every trick in the book scripting or otherwise to accomplish this, only to have it work out 6 out of 10 times.
A convoy group of 20 vehicles with an infantry platoon in trucks should be able to travel from point A to point B without regurgitating on rearranging the convoy into some byzantine hierarchy that neither we nor Yoda can surmise.
They should be able to roll out at a specified speed, keep an assigned spacing to the next vehicle, and be assigned an assessment protocol of when to stop, dismount, fight of an ambush, cut bait and run.
If the developers would simply stop tweaking a failed system with the inevitable end result of only providing a ginned-up failed system, and implement a rail-based system found in – dare I say – arcade shooters, this game would take a huge step forward in the quality and depth and number of user created missions.
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It's hard enough to generate a <first name> <last name> without having fictional namesakes in one game (or movie) or another. Now they have to consider close shaves too?There are "Close shaves" and then there are complete rip-offs. There is simply no excuse to virtually mirror the titular character from another highly successful military shooter.
I guess the developers really do live in a vacuum.
In an E3 video the BI rep says that the Comanche was not shitcanned in the Armaverse.And that is simply sad that they would take the time to model and script an aircraft that never went into production and never flew a single combat mission.
I guess "The Ultimate Military Simulation" really does not give a hoot about realism when it comes right down to it.
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Forgive me if these points were raised previously:
1) Please change the central character from Captain Scott Miller to something else. The Ghost Recon Series has used Captain Scott Mitchell forever, and the decision to go with a Captain Scott Miller character seems like nothing but a cheap rip-off.
2) Drop the RAH-66 Comanche - The RAH-66 program was canceled in 2004 before it was fielded. It is not needed in this game when there are other more viable and real alternatives that could be used.
3) FFS - fix these issues once and for all:
AI controlled convoys
AI suppression fire
AI helicopter flight pathing and landing under fire
Thank you.
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So, something like Madagaskars Stone Forest (just go crazy with them fractal parameters and you're there :D). Here are some other inspirational sources.I wonder how the AI would navigate them though. Sand seems to go well on AI :p
The AI would navigate the limestone towers about as well as a convoy column can negotiate a turn right now...
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I would buy an official Korean War conflict any time period as long as two conditions are met:
1) It is not DLC
2) The only sand on the map is a beach or a golf course my tanks roll over.
I am sick of bland desert wanna-make-believe-Arab worlds. It was old and dead when Battlefield 2 came out, and is only a stinking rotting video game corpse now.
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A value-added tax is not a sales tax; your premise is completely incorrect.
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You call it "Sales Tax" mate.Negative, mate. A value-added tax is something imbeded at every point of the manufacturing process that ups the overall cost of a single unit, before it ever hits a store shelf where the consumer has to then pay a sales tax to purchase it.
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Personally, I am holding out for this:
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I don't get the point as exportations from the EU (ie sales outside the EU) are VAT free. Thus you should pay the US VAT, not the European one.There is no VAT in the US, and there never will be.
Who cares about 57 cents? Not me. Bottom line is that it costs more at Sprocket than it does at Steam.
But the real bottom line is that it is not available on the store shelf. In the end it is immaterial as BI will eventually package everything up in an Anthology of sorts and sell it as a complete package, once they release their Mafia DLC (oh, come on now, you know it is coming).
Scarface with a SCAR...
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There is nothing hard at all about understanding what “DLC†is. Nowhere in any of my posts did I pose a question even remotely close to “Gee, I wonder what DLC is?†Most ignorant thing you’ve seen in a long time? How about the beginning of your response being one of the most arrogant things I’ve seen in a long time?
The move to DLC was a business decision for BI that is simply costing the company sales. When the “content†costs more to purchase from the Sprocket site than from Steam, one begins to get the pungent aroma of value-added tax stinking up the transaction.
I live in America, and simply choose not to pay for Europe’s poor fiscal decisions.
Of course, none of that makes a lick of difference if I just happened to purchase OA off of Steam instead of in the store, then I wouldn’t be having this discussion because then I would have been allowed to purchase the DLC’s from an American website.
And that makes no sense whatsoever.
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Box it up, put it on a shelf and sell it. Worked just fine for OFP, ArmA I, ArmA II & OA.
I'll wait for the Platinum Pack to come out.
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Like someone said above, no interest in passing through 236 pages to see if this has been addressed so I will just ask since there is no sticky for it from what I can tell:
I own ArmA 2 and Arrowhead as separate games. When I installed OA it became "Combined Operations". Neither are Steam bought games as they are game DVD's that I bought off the shelf and installed.
I am unable to purchase BAF on Steam because of this error:
"Your transaction failed because you are trying to buy a game that requires ownership of another game you do not currently own. Please correct the error and try again."
That game being "ARMA II: Operation Arrowhead".
In my Steam library, both ArmA 2 and OA are listed as "non-Steam" games and my Arrowhead is listed as "Combined Operations".
Why can't I buy the darn game?
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I'd like the USMC and Russians to make a return in OA, but in desert camouflage. Also the US Army in Woodland camo for use in Utes and Chernarus and the Brits in Woodland and Desert camo.If they would simply make a DLC that provided all units in desert/woodland textures (men, vehicles, statics, aircraft, etc.) that do not already have these I would gladly pay $30 for it if it is of existing stock unit quality.
I would love to play the US Army in woodland on Chenarus and the US Marines in Takistan in desert camo, etc.
TBPH, this should have already been part of the original games once new islands were released. Throw in a winter island and winter textures for units and I would fork out the $$$.
---------- Post added at 10:03 PM ---------- Previous post was at 10:00 PM ----------
I would only pay for a FULLY FUNCTIONAL editor of course & if it came with templates examples & a couple of how to vid's would be handy too.The game already features the best editor in any video game and it comes in three formats - SP 2D & 3D and MP.
No offense, but learn how to use it. Simply stating "fully functional" gives the reader absolutely no indication if you are a deft expert who is only missing a thing or to to get you "there" or some noob who doesn't even know one exists.
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Thanks a million Oden...
Yeah R6 is still one of my all time favorite video games...Eddie Price FTW!!
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Here is my version of the classic "Battlefield" mission from CWC:
Version
Beta 0.61
Required Game
Armed Assault 2 + Operation Arrowhead
Mission Description
Takistan & Russian forces have illegally added heavy weapons to a remote desert outpost south of Zargabad in direct violation of a UN Security Council Resolution. As a marksman detailed to support Task Force Ripper, you will participate in an assault on the outpost in a combined arms operation including mechanized, artillery and air units.
Features
Kit selection for player
Placeholder intro & outro
Complete briefing with backstory
Real Fire – Every bullet fired from a rifle or pistol, every missile fired from a plane or AAB, and every shell fired from a howitzer or mortar tube is real – fired at a real target. None of that is created via script or by the use of doFire commands. As such, the initial fire fight sequence can differ on each play.
Known Bugs
The issue with activateKey has been resolved and will be corrected in the next update.
Armaholic mirror:
Any constructive feedback to help improve this mission would be appreciated.
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I am trying to set a marker for the TK Army flag using the following syntax:
"RES1" setmarkertype "Faction_GUE"
Can anyone tell me what the Faction_??? is for the TK Army flag?
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And taking part of a sentence out of context to attribute to someone something they did notassert smacks of trolling.Nothing was taken out of context. You wrote what you wrote, and the logic involved is invalid. If your statement were an Excel formula, your result would yield #VALUE! because your post(s) thus far have none.
Value that is.
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Given the number of active players & assuming a majority have downloaded the various patches, the number of posts complaining would appear to represent a relatively small percentage of users (ofc, not everyone with problems would post, some would just wait patiently for a fix). There are no statistics available to any user, possibly not to BIS either, on how widespread - "big" - these problems are.Umm...so based on your own last sentence, how could you possibly state "...appear to represent a relatively small percentage of users..." in your first sentence?
You have absolutely no empirical data to make such a statement. Your post smacks of typical forum arrogance and ignorance.
While there may be some players that can play the game without a graphics issue given a specific hardware configuration, what affects all players are when common scripting commands are broken - such as doFire - and that is a fact, jack.
Arma 3: Confirmed features | info & discussion
in ARMA 3 - GENERAL
Posted
GAME REQUIREMENTS - (Note that this may change ) - OS - Windows 7 / Vista
I hope that does change. No XP no sale.