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Everything posted by reyhard
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RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, there is such possibility. I don't know which ones though- 16550 replies
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[Solved]Trouble connecting to Stomper UAV
reyhard replied to strider42's topic in ARMA 3 - TROUBLESHOOTING
Are you sure you are not placing empty Stomper & side of the vehicle is same as yours? -
RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What key are you using for magazine reload? I are you using some other mods?- 16550 replies
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Strange Vehicle Behaviour
reyhard replied to BeastHunter's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Is it whole code? I don't see CfgPatches for instance. class Turrets : Turrets { class MainTurret; }; You should do external class reference in Tank_F class or anything with scope = 1. Class Turrets is special kind of bread which have bit different inheritance -
Strange Vehicle Behaviour
reyhard replied to BeastHunter's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It looks like broken inheritance. Hard to tell more without looking at the code itself. -
RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Eye memory point was different long time ago but a lot of people were complaining that it's too far way. Back then, it didn't have even animated ironsights. Anyway chances to change it are 0%. You cannot mod it neither since it would require changing model itself.- 16550 replies
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RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It doesn't look like RHS AK- 16550 replies
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RCO and ERCO aiming reticle misalignment issue
reyhard replied to a_killer_wombat's topic in ARMA 3 - DEVELOPMENT BRANCH
By that logic, whole weapon inertia shouldn't exist since it can be countered "almost entirely" by proper technique? Beside that, I wouldn't say that misalignment is almost not present at all on low power scopes - after all holographic sights (which can have additional low power magnifier) exist for some reason. -
Ah, now I see. Tried it on stratis and indeed there seems to be camera override. Since it's scripted, I could suggest two workarounds: * Adding event handler fired and correct shell trajcetor * Use elevationType = 0. Script page up/down movement with user actions for instance. Perhaps alternative syntax for it could be added like elvationType = -1,-2, etc but new stable update of Arma would be in few months probably, so not sure if you would like to wait so long.
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RCO and ERCO aiming reticle misalignment issue
reyhard replied to a_killer_wombat's topic in ARMA 3 - DEVELOPMENT BRANCH
https://www.eurooptic.com/elcan-specteros4x-svfov4-c1.aspx Reticle is painted on glass so it gets misaligned when you are moving your rifle right and left. That's one of biggest difference between collimators and scopes so actually ARCO & MRCO should be fixed -
Yes, same thing. Notice that shell debug trace is coming out from right place
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Hm, it could be then ammo/weapon config issue or there is some incorrect selection in model itself which is affecting gun memory points. Tried animating gunnerview memory point by 30 degrees to the left and cannon was still firing fine (tried elevationMode = 1 & 3).
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RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some more progress on Stryker family- 16550 replies
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It looks like some wrong model.cfg setup. I would rather suggest moving this thread to https://forums.bohemia.net/forums/forum/162-arma-3-addons-configs-scripting/ my bet is that whole skeleton is wrongly configured & body/gun parameter is referencing wrong animations Could you share config.cpp & model.cfg perhaps?
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RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's not any error - T14 is WIP asset and has all kind of test things enabled on it.- 16550 replies
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Destroy car engine without visual damage?
reyhard replied to 5133p39's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What you are observing there are broken destruction RVMATs - none of them are working in water, even if vehicle is fully destroyed. You could try play with https://community.bistudio.com/wiki/setObjectMaterial that means though, that regular destruction materials will be broken (unless vehicle is fully destroyed) -
Within the realms of possibility? (Tank mod)
reyhard replied to Tankie2ndRTR's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Some of the RHS vehicles have this function like early T72 or BMP-2. It's binded to free look key (left ALT) and it's using special animation sources. Draw back of such solution is broken stabilization so gunner needs to restart it after override is done. -
synch Getin/out Animations with Doors
reyhard replied to Devastator_cm's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
you have wrongly positioned get in memory points, they should be at surface level -
synch Getin/out Animations with Doors
reyhard replied to Devastator_cm's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Downloaded it second ago and I got multiple results so double check for typos or use some good text editor for searching (sublime,notepad++) -
synch Getin/out Animations with Doors
reyhard replied to Devastator_cm's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
There are 2 things that involve that: * animations using "door" source in AnimationSource array * driverDoor, CargoDoor[] and gunnerDoor (defined in turret) you can check how its working by taking a peek at RDS source files -
RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, it's still in development and I don't think it's safe to use it in PvP yet- 16550 replies
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RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First one is definitely caused by some 3rd part mod. Inheritance in config was changed so it would be possible to accommodate older M14 variants in configuration files- 16550 replies
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Can't we put vehicle weapons in Infantry?
reyhard replied to Enforcer249's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"type" parameter https://community.bistudio.com/wiki/CfgWeapons_Config_Reference#type.3DWeaponHardMounted_.28ArmaOnly.29 If you want to make infantry config variant of GAU then you can change type to 1 -
RHS Escalation (AFRF and USAF)
reyhard replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
By default those soldiers are without Toolkit and mine detector since they are more like explosive specialist. You can grab those from Virtual Arsenal and check if its working. In next patch those EOD guys will have toolkit and mine detector in their backpack since capacity of Eagle III backpack was revised, and now they can carry bit more equipment than before- 16550 replies
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[WIP] Embraer A-29 Super Tucano
reyhard replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I believe it's issue with blastcore. Not sure what mods are you using though but it's hard to give an advice given little info you have provided