Jump to content

reyhard

BI Developer
  • Content Count

    1186
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by reyhard

  1. reyhard

    RHS Escalation (AFRF and USAF)

    @King Homer - here are some changes that I remember Added fire solutions for coax MG Added lead calculations (dump lead with grenade button) Added new proper zooms (up to 50x :P) & reticles for SEP gunner & commander (commander CITV is still veeery early state) http://reyhard.armacenter.pl/arma3/cccp.jpg - accessible with binocular button. It works same as on T80 tanks and for now, it's used in M1A1 & M1A2. Second one will get proper gui later.
  2. reyhard

    RHS Escalation (AFRF and USAF)

    you need to add that section in config it's not enabled by default. Civilian Mi8 is just example how it works and it will do the trick for all mi 24 and mi8. Also, try to open pbo as there are few skins from a2 avaiable. As for a2 cars, retexturing may be enabled by changing camog1 to camo1 etc
  3. reyhard

    RDS A2 Civilian Pack

    there are few improvements here and there but I'm trying to get a little bit more finished stuff before next release
  4. reyhard

    RHS Escalation (AFRF and USAF)

    that strange as all BIS RP are using same identityTypes in cfgVoice with only language on the end changing identityTypes[] = {"default","Head_USMC","Head_USMC_CO","Head_USMC_Camo","Head_USMC_CO_Camo","Head_Default","Head_Special","LanguageENGB_F"}; I'm not sure how it works & how it links head to RP. I will do some experiments anyway but if you could provide me link to your Czech RP in PM it could speed up things a little bit.
  5. reyhard

    RHS Escalation (AFRF and USAF)

    @redarmy - http://feedback.rhsmods.org/view.php?id=11 probably related to this. Both squads goes down on flat terrain, US forces hits helmets & the rest is known - just guessing as that helmet issue is solved
  6. reyhard

    RHS Escalation (AFRF and USAF)

    To be honest, I'm afraid we can do very little in that matter. Also, I'm rather sceptic it's connected to RHS (or any other mod) but I don't say no. First step to fixing that bug would be copy pasting your bug reproduction method into BIS bug tracker as from quickly test it's perfectly reproducible with bis guns on vanilla arma too (nice finding btw!). Dunno if you want do it by yourself or do you want to fill that comment for you :) @Bumgie - is this happening only on that specific mission on summer chernarus?
  7. reyhard

    RHS Escalation (AFRF and USAF)

    Well, those networks errors are present in clean A3 for me and it seems I'm not the only one http://feedback.arma3.com/view.php?id=21778
  8. reyhard

    RHS Escalation (AFRF and USAF)

    @Tachi http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-0&p=2817762&viewfull=1#post2817762
  9. reyhard

    RHS Escalation (AFRF and USAF)

    @ Bumgie - what rounds are you using? standard issued 7n10 have no problem with penetrating that target on my end
  10. reyhard

    RHS Escalation (AFRF and USAF)

    @Savagely_Random - yeah, I will try to make hidden selection for it as polish reskin that gurdy did for me suffers from same issue :P @stonestriker - Empty res lod is already fixed As for M1A1 armor - are you using extended armor in difficult settings?
  11. reyhard

    RHS Escalation (AFRF and USAF)

    @hlfritz - take a look here http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-%28AFRF-and-USAF%29-Release-0-3-0&p=2807973#post2807973 @subroc - I will try to add some hidden selections, as I'm planing to make some ins retex too, but not all vehicles are able to use that technic as we use proxies on models (poly limit sucks) :(
  12. reyhard

    RHS Escalation (AFRF and USAF)

    ...but then there would be problem if you want to place vehicle with i.e. VDV or OCP crew. Also, while you mention how long is empty list in zeus, imagine how much entries would be inside armor/air category if you put there rhs units all together. It's hard to satisfy everyone
  13. reyhard

    RHS Escalation (AFRF and USAF)

    @Outlawz7 - Javelin no damage thing is caused by typo in javelin "penetrator" thing. So getdamage gives you correct result, just wait for patch till then :)
  14. reyhard

    RHS Escalation (AFRF and USAF)

    @InstaGoat - yep, it's already fixed (bmd4 commander view too) @ Lightspeed_aust - in trucks category http://doc.rhsmods.org/index.php/GAZ-66 Tochka-U was moved to 0.4 release
  15. reyhard

    RHS Escalation (AFRF and USAF)

    First post in this page
  16. reyhard

    RDS A2 Civilian Pack

    RDS Civ Pack 1.06 Changelog: 1.06 *fixed heli dlc civilian CTD's *fixed lada gearbox *fixed rpt errors with s1203 windows *changed dashboard tex on lada from ultra low res to low res (so you can read your current rpm & speed) :P
  17. Could you maybe explain what is wrong? I used ARJay script for compatibility testing and everything seem to work fine there. Structure is same as in that wiki link 12:32:14 ----------- Faction Compatibility ----------- 12:32:14 Checking compatibility for faction: caf_ag_eeur_r 12:32:14 12:32:14 ----------- CfgFactionClass ----------- 12:32:14 12:32:14 Checking faction is found in CfgFactionClasses 12:32:14 faction found in CfgFactionClasses. Display: East Europe - Rebels Side: East 12:32:14 12:32:14 ----------- CfgGroups ----------- 12:32:14 12:32:14 Checking faction has a direct relationship to CfgGroups entry 12:32:14 faction found in CfgGroups >> East >> caf_ag_eeur_r 12:32:14 12:32:14 Checking standardised naming convention for CfgGroup categories 12:32:14 CfgGroups category: Infantry is a standard group category 12:32:14 CfgGroups category: Motorized is a standard group category 12:32:14 CfgGroups category: Mechanized is a standard group category 12:32:14 12:32:14 Checking individual CfgGroups entries for the faction 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Infantry/10_men_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Infantry/8_men_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Infantry/6_men_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Infantry/4_men_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Motorized/Technicals_eeur_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Motorized/Technicals2_EEUR_r 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Mechanized/rds_group_eur_r_bmp1_squad 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Mechanized/rds_group_eur_r_bmp1p_squad 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Mechanized/rds_group_eur_r_bmp2_squad 12:32:14 12:32:14 Checking Group: bin\config.bin/CfgGroups/EAST/caf_ag_eeur_r/Mechanized/rds_group_eur_r_bmp2gue_squad 12:32:16 12:32:16 12:32:16 ----------------------------------------------------------------------------------------------------------- 12:32:16 12:32:16 12:32:16 ----------- Faction Compatibility ----------- 12:32:16 Checking compatibility for faction: caf_ag_eeur_ri 12:32:16 12:32:16 ----------- CfgFactionClass ----------- 12:32:16 12:32:16 Checking faction is found in CfgFactionClasses 12:32:16 faction found in CfgFactionClasses. Display: East Europe - Rebels Side: Indep 12:32:16 12:32:16 ----------- CfgGroups ----------- 12:32:16 12:32:16 Checking faction has a direct relationship to CfgGroups entry 12:32:16 faction found in CfgGroups >> Indep >> caf_ag_eeur_ri 12:32:16 12:32:16 Checking standardised naming convention for CfgGroup categories 12:32:16 CfgGroups category: Infantry is a standard group category 12:32:16 CfgGroups category: Motorized is a standard group category 12:32:16 CfgGroups category: Mechanized is a standard group category 12:32:16 12:32:16 Checking individual CfgGroups entries for the faction 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Infantry/10_men_EUR_I 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Infantry/8_men_EUR_I 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Infantry/6_men_EUR_I 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Infantry/4_men_EUR_I 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Motorized/Technicals_eeur_RI 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Motorized/Technicals2_afr_p 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Mechanized/rds_group_eur_ri_bmp1_squad 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Mechanized/rds_group_eur_ri_bmp1p_squad 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Mechanized/rds_group_eur_ri_bmp2_squad 12:32:16 12:32:16 Checking Group: bin\config.bin/CfgGroups/INDEP/caf_ag_eeur_RI/Mechanized/rds_group_eur_ri_bmp2gue_squad @ Devil Dogs SF - I was thinking to create model & reload anim replacement for those a2 ported weapons as they are not best looking but I'm not sure how well attachments are going to work with it.
  18. Okay, some suggestion noted & realized Changelog for RDS CAF Aggressors Compatibility patch 1.1: *added ALIVE support Changelog for RDS Tank Extension Pack - Aggressors 1.3: (mistake in version number) *added Alive compatibile groups *added independent factions (needs Compatibility patch!) In progress: Motorized groups utilizing rhs uaz, ural, gaz66 & bis kamaz Mechanized groups using rhs t72 obr 84 & 85, bmp1/2 and bmd1/2 Inf using rhs helmets & vests AA soldier
  19. reyhard

    RHS Escalation (AFRF and USAF)

    about elcan I will do small copypaste from bugtracker: It because our & their model use skeleton with same name, inherited from BIS. I changed skeleton name to avoid further problems with other mods too. Anyway, here is small progress report. I managed to get rid of most hitpoint issues on all helis + some issues with AFM. Beside that, US helicopters received slingload ability too! Furthermore, there was made progress on adding ability to certain vehicles to be slingloaded. There is still a lot to do, like doing research how russian vehicles are supposed to be slingloaded (slingload memory points) so stay tuned for more news in that case http://reyhard.armacenter.pl/arma3/slingus.jpg :)
  20. reyhard

    RHS Escalation (AFRF and USAF)

    @KingoftheSandbox - strange, just tried such setup (2t55 & 2t72) and it's working (M1A1 AIM destroyed whole aaf group)? Do use any other mods too (beside rds tank)?
  21. reyhard

    RHS Escalation (AFRF and USAF)

    infact it is most probably that other 3rd party mods cause that. We use extended array in our configs while most mods that use custom radiochaters dont. Try to run rhs as a last mod
  22. reyhard

    RHS Escalation (AFRF and USAF)

    APC have damage system but well, it was probably like Damian90 explained - shell passed through without making any damage because it didn't encountered any critical point on it's way As for stowed system I'm planning to make it a little bit realistic compared to RDS but everything will be showcased in proper time ;)
  23. reyhard

    RHS Escalation (AFRF and USAF)

    @ Fennek - thanks for spotting that! In fact, there is no track hitpoint on 90% of abrams tanks (sic!) as I forget to copypaste it from the base one... haha! btw: Well, you still won't be able to destroy it with 50cal as it needs to penetrate convex that has hitpoint in it in order to inflict damage. I will try to correct those anyway :) @maturin - 1) yeah, right now simulation of what is going inside is pretty basic. At certain point I'm planning to set secondaryExplosion param in config to 0 & change class DestructionEffects so only smoke pop up after destroying tank + random explosion (more common on t72 i.e.) and crew damage handled by script 2) It should be still possible yet it may require tweaks on certain vehicles (I will check t72 and other later) @AntonStruyk - try to remove x39_medsys_agmintegration.pbo and tell me, if the problem is still there It's vanilia issue, dunno why they changed it that way. Try to destroy empty t100 being CSAT soldier, after 2 tanks ai will order to engage you...
  24. reyhard

    RHS Escalation (AFRF and USAF)

    Again, I have to report an other bug about T-80 series, that's when you continuously finished the first 10 rounds, reload the next set of rounds by action menu("R"key doesn't work), fired, since then you have to reload one by one by action menu, kind of strange. As for T72, could you provide .rpt file?
×