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Jingle

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Posts posted by Jingle


  1. Yes absolutely amazing work Kju, as far as something else is concerned to work on would it be possible to Jimmy the secops and the ambient combat modules so that they are semi functional. Other than that and maybe including what I have asked for you have performed miracles with all the BI series to get them functioning in arma 3 with all the engine limitations lets hope bohemia interactive will give this mod the support it could use also.


  2. This is looking really impressive. I remember OFP VTE and i am sure that PBR boats had rotating radar randomes? Would be cool if some of these boats had flamethrowers which i believe some really were equipped with. Not sure if the arma2 engine can stimulate flamethrowers though.

    Invasion 1944 has some flamethrowers in it very nice too.


  3. Played a modified version of 2.073 yesterday with 24 ai each side ran it for 12 hours no problems, no slowdowns and no issues, thumbs up for hc, and omg I gotta admit the ai are awesome. Btw played it on my own machine single player running dedicated server from same machine.


  4. Yep played on elite difficulty, ai are super soldiers - but great for increasing your reflexes lol, especially scary when they are firing grenades like mortar rounds after you snipe a few off from a hidden position lol, but very immersive, to quote - "The hounds to the hunters" from red october :). On another note I suppose that is why we have artillery :).


  5. At least if you are gonna include the fak then make it at least realistic as far as the length of time it takes to patch up yourself so you can carry on, my point is combat is brutal just think it would simplify things to leave it in the hands of the medic (not saying you didnt patch up the wound but taking that action out might make people think twice/ and or free up some resources ingame.)

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