Jingle
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Posts posted by Jingle
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This is looking really impressive. I remember OFP VTE and i am sure that PBR boats had rotating radar randomes? Would be cool if some of these boats had flamethrowers which i believe some really were equipped with. Not sure if the arma2 engine can stimulate flamethrowers though.Invasion 1944 has some flamethrowers in it very nice too.
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Played a modified version of 2.073 yesterday with 24 ai each side ran it for 12 hours no problems, no slowdowns and no issues, thumbs up for hc, and omg I gotta admit the ai are awesome. Btw played it on my own machine single player running dedicated server from same machine.
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Awesome work icewindo - original and very well thought out nice work.
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To sound cheesy -impressive most impressive :p
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Yes it does work with AiA tried and tested, thanks to the man above:)
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If you mean the laser attatchment it might be through the command menu by individually selecting the unit and pressing 6 for action it may have enable laser, alternatively if you put them in combat mode it may work also.
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Can see it being useful in choppers, and for sticking your dogs togue out the window while drivin at high speed, nice and unexpected feature.
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Yep looking good my favourite tank too - be nice to have a british tank ingame first for a change.
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Yep get the errors too:\ but yes great to have some more russian units.
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Yep played on elite difficulty, ai are super soldiers - but great for increasing your reflexes lol, especially scary when they are firing grenades like mortar rounds after you snipe a few off from a hidden position lol, but very immersive, to quote - "The hounds to the hunters" from red october :). On another note I suppose that is why we have artillery :).
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shame there is no crinkle map feature in mapping tools (scrunch map up then flatten out ) - instant micro terrain lol would be great for all previous maps in the arma series. But defo looking forward to duala - will be cool with some scuba missions:)
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Very gracious of you pettka, you have openened the doorway for many new vehicles into the arma 3 world.
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Looked at this baby myself - would be an invaluable chopper for the russians, heh still remember using it in cti in ofp :D
http://operationflashpoint.filefront.com/screenshots/File/47506/9
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At least if you are gonna include the fak then make it at least realistic as far as the length of time it takes to patch up yourself so you can carry on, my point is combat is brutal just think it would simplify things to leave it in the hands of the medic (not saying you didnt patch up the wound but taking that action out might make people think twice/ and or free up some resources ingame.)
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Just wondering if you have encountered any physics problems with it - would be interesting to know for other choppers - especially while trying to drive a boat in the back. Great work nice looking beasty you have there.
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My thoughts on this are:
1) Keep it simple get rid of first aid kits altogether.
2) Let the medic do the patching up in place of the first aid kits.
3) or....maybe even a different mode - SUPPORT (eg Safe, Aware, Danger, Stealth, Support)
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Make sure the sound file is in .ogg format - other than that not sure been a while since I added sounds to missions, think this belongs in mission editing btw - just a friendly pointer. Hope that helps.
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One bonus is surely they wont get the updates unless they can ofc crack them - hopefully not though.
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Awesome tool and yes a changing facility incorporated into it would be very cool, also great for random mercs :) maybe even...
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Wow very nice piece of kit - BI should hire you, looking forward as always to your other addons.
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Followed Bohemia interactive since the operation flashpoint demo - own all of theyre products in the arma series. There is and never will be a game series like this - no other community like this - Bet codemasters are banging theyre heads against the wall right now:)
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You sir are a legend - awesome work.
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Simply brilliant - now all we need is some veloceraptors:D
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Is it possible that the soldier has fired all of his rockets and has no ammo left, certainly a possibility.
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Yes absolutely amazing work Kju, as far as something else is concerned to work on would it be possible to Jimmy the secops and the ambient combat modules so that they are semi functional. Other than that and maybe including what I have asked for you have performed miracles with all the BI series to get them functioning in arma 3 with all the engine limitations lets hope bohemia interactive will give this mod the support it could use also.