Jingle
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Everything posted by Jingle
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suggestion for a new add on for Arma 2(Campain for Russia)
Jingle replied to Chilly's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Currently working on a Russian campaign in cherny, mainly from the view of an infantryman though im no good with cam scripts it will be a no frills version im afraid. -
Arma 2 Addon request thread
Jingle replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Rock are you working on porting the lynx and puma to ARMA 2?, these fantastic birds will be awesome alongside Stalkers British Infantrymen. Also if UKF also release Challenger 2, hopefully a Warrior, WMIK's etc this will make my world a very happy place. Keep up the good work all. -
PMC ArmA 2 WRP Demo has been released!
Jingle replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Would love to see the new version you have released for ARMA in ARMA 2. Fantastic job you have done with it, keep up the good work. -
What does ARMA 2 have that Operation Flashpoint 2 doesn't?
Jingle replied to bloodbomb's topic in ARMA 2 & OA - GENERAL
Tbh I will try dragon rising too - cant say either way which will be my favourite game wise - but as for mods and support id go with BIS. -
Thats exactly the negative attitude that puts off new players, all I can say is welcome to the world of ARMA 2. On a note of controls I would say its all personal taste and the controls do take a bit getting used to for a new player, work at it and enjoy the game.
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Creating group with BIS_fnc_spawnGroup
Jingle replied to MiXeR's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Problem I have is this initialisation script worked fine in 1.02 without the need for a centre. Also I have already placed enemy units on the map so its not that either. If I need to create a centre though how would I go about it - could i create one in a gamelogic init?. Edit - creating a centre doesnt work - I think something has changed in the spawngroup syntax for sure extra variables, but cant make heads nor tales of it..any help would be appreciated - I just wish that when they change things they document the changes for us so we arent spending hours fumbling in the dark for the right button.. Again I dont mean to spam but surely I cant be the only one with this problem and I cannot find any solution thus far in any topic, but this gamelogic code is essential to my mission. Please help if you can. -
Creating group with BIS_fnc_spawnGroup
Jingle replied to MiXeR's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all I apologise in advance i had posted this rquest in a different threat - but discovered this one more pertaining to my problem. I have gamelogics set up in a mission which spawn a 2d composition with units guarding it. It worked in 1.02 fine but since 1.03 it doesnt spawn any units, I have tried various options and really dont want to do it by script file can anyone help with the spawngroup part of it as I am at a loss. This is what I have in the gamelogic. -
Which Driver to use? Nvidia card btw!
Jingle replied to dale0404's topic in ARMA 2 & OA - TROUBLESHOOTING
I find the new 191.38 drivers great for my setup - but depends on personal choice. -
Got to say after sorting a few stutter problems a big WOW:yay:. I am currently running everything on very high (1024 x 768) with a view distance of 1600, even on a test mission I made in chernogorsk with about 30 enemy groups and a USMC company assaulting with air support, lots of modules acm,som, weather, first aid etc and now with the new version of CBA thanks to sickboy and the team. After I first installed this game in patch 1.01 i was running on low settings and 83 percent fillrate - got to hand it to the BIS team ( and the community ) youve done a spiffing job gentlemen. This is not intended as a brag as i havent got a high end machine, but a huge compliment to all involved. AMD 5000 2 Gb DDR 2 (800mhz) 9500gt running 191.38 drivers and a board with mothers on.
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Add markers manually to ACM blacklist
Jingle replied to BlackAlpha's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It could be that when the module is called at the start of the mission the marker isnt there so it isnt configured into the array, I have tried similar with synchronising a som module to a player during a mission. If this is the case then you would need to create the marker at the beginning of the mission or place it on the map then move it to the desired position later on. -
Dynamic Object Compositions and 2D Editor
Jingle replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok I have a gamelogic in the editor with this in the initialisation. Now since 1.03 for some reason it no longer spawns units to defend the composition, just wondering if anyting has changed in the spawngroup syntax. Any suggestions would be appreciated. Also how would i get it to spawn CDF random units as im working on a Russian campaign on cherny and this gamelogic is very handy for placing instant random camps. -
can AI still see through clutter grass in 1.03?
Jingle replied to fedaykin's topic in ARMA 2 & OA - GENERAL
No they cant see as much through clutter but also there hearing capabilities have been reduced. -
How to synchronize by trigger or script?
Jingle replied to splatsh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Would synchronising the module to say a civilian at the start of the mission - or a gamelogic..maybe the synchronising it to the player on the trigger work perhaps...will test but have my doubts. -
Defrag. softw. Diskeeper 2009 Pro does the trick - removes the stuttering completely
Jingle replied to p75's topic in ARMA 2 & OA - TROUBLESHOOTING
Very High overall doesnt mean very high on all settings besides im not a fps monster, I play it to the best quality my system can handle at a fps that i find that is playable. Just removed CBA 1.2 reset my options to the way it was in 1.02 and guess what ? no stuttering:) maybe a coincidence but im happy now :D -
Defrag. softw. Diskeeper 2009 Pro does the trick - removes the stuttering completely
Jingle replied to p75's topic in ARMA 2 & OA - TROUBLESHOOTING
Defragged, etc but followed froggyluvs idea..agree with him I do. However the most enjoyable part of this game is the panoramic scenery - im not asking for maxxed view distances but being able to run it like i did with 1.02 at 2046 vd with everything on high is the least that I would hope for. Seems Bi replaced the cog but lost a few bolts in the process ( typical patch problem in all games) but I have faith in there professionalism and skill to correct this issue. On a side not A Big thank you to BIS for providing a piece of software which in itself defies the artistic boundaries of other titles and provides us with a solid platform for many years of solid gaming in the years to come. -
Defrag. softw. Diskeeper 2009 Pro does the trick - removes the stuttering completely
Jingle replied to p75's topic in ARMA 2 & OA - TROUBLESHOOTING
Im getting similar issues - with the last patch I had it running on: Very High Overall High all settings View Distance 2046 1024 x 768 Resolution at 100% Fillrate. Framerates were playable and non laggy. Have tried various settings since going through the whole spectrum and have come to the conclusion it isnt my hardware/drivers or settings but something that needs optimised or quick patched in the future. System: AMD 5000 Dual Core 2 Gb DDR 800 Ram 9500GT Nvidia And a board with mothers on. -
Running on High settings on my mediocre system (low end tbh) - and its playable even with 1.02. FPS have increased marginally - tho FPS was never really an issue for me as i dont need uber fps to have fun, noticed tree shadows stretching across the ground according to direction of sun (is this new?) - and shadows much softer, also noticed a faint mist billowing across the landscape in dogs of war (pretty). Definatly smoother in cities - but I do get stutters every now and then - not game killing but annoying (maybe hardware settings too high on my end - whistles...). Dogs of war still very buggy - mainly the cut scene bits - it seems to take time but they do kick in. Oh and last note on 1.03 - (maybe its my mods im running map,vop sound etc) but my MI 24 went down with Red team on board - it took about 5 minutes to get through the laaaag for them to finish reporting they were dead..(Maybe a mod problem havent tried w/o yet). Overall Good Job on patch and im a happy bunny (granted a bunny of the armoured sort - but happy none the less). AMD 5000 Dual Core 2 Gb DDR 2 (800Mhz) 9500GT and a board with mothers on..
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Also when advancing across open areas split into fireteams - for example in a squad of 4 set two members on overwatch, check the map and your surroundings for possible vunerable points, keep low and advance that way. Never feel you have to stick to the planned route, keep your spacing to avoid getting blown up by grenades. Use cover when you can. If needs be fall back to a previous position using smoke as cover. The ai does have an advantage over you - but remember your ai team members can even the odds.
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UK BRITISH FORCES PACK
Jingle replied to G_H_Play_AKA_BOSS's topic in ARMA - ADDONS & MODS: COMPLETE
GH ...You are the man god bless ya lad:) -
Just a query/request would it be possible to convert the BAS Fast Rope Script for use with the UH 60 in arma..
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Many thanks Mr Burns I have Weapons back again..phew..think it was the map addon tbh. Got to say...IT ROCKS!!!
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I have the 505 retail version, just downloaded and installed the euro version...NO M4.... I can shoot it but there is no weapon in display.....HELP!!!
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Just a quickie I know we had lots of addons for British Forces in OFP (Lynx,WMIKs,DPM troops etc) just asking those who are working on em for an eta on some proper british stuff.
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Could always give the zombies a large can opener:P But anyhow back on subject..... They are zombies and go for the nearest source of flesh...tinned or not.
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I did something like that in ofp but what i did was make a new unit with incredibly hard to detect abilities (been a while) thng its camoflage in the config but in anycase it worked a treat had unit walk around an opfor base undetected in plain sight until they fired (Units in OFP homed in on gun sounds) then the enemy opened up on you.