-
Content Count
338 -
Joined
-
Last visited
-
Medals
Everything posted by RabidStoat
-
Out of random interest I tried Malden while running this mod. It's a little odd having a circle of snow expand as you move, feels cold as hell though. Shame you don't have time to deal with that world map :( The fact I get cold shiveres sat in a warm room just goes to show how well your mod works though
-
Friendly reminder: Asking for updates is against forum rules. PM RobH if you want to ask that sorta thing
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
RabidStoat replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi TPW, Link This is all that's showing.- 5759 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
RabidStoat replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sir, I love you.- 5759 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
HI Night515, ACE is screaming that the compatability file is outdated... any thoughts on what the problem might be?
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
RabidStoat replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HI Guys, been quietly updating the mod and adding my Unit's preferred gear into the config. Hit a problem. I cannot get custom headgear to work at all. I've checked for spelling errors, formatting errors, checked I've got the file in the right place... Even deleted and started from scratch. The link below will show anyone who feels like helping what I'm seeing while I try to deal with this. Any help is appreciated TPW_MODS.hpp- 5759 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
RabidStoat replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MCC and ACE both use the same default keybing for the interation menu. Change MCC and viola! you can use the interaction menu as intended. -
smallarms NIArms Release Thread
RabidStoat replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some guys have made decent attempts at it: See here But yeah, I'd agree it's not like the 6.5mm conversions that move the into the Armaverse, it's creating an entirely new firearm. -
Armed Forces:UK Virtus Body Armour
RabidStoat replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@mikephoenix These look stunning! Quick request - would you be prepared to keep at least some of the vests without flags? They look good enough for use even when missions wouldn't make sense to include the Army. -
@R3vo I don't remember seeing this asked - In the Virtual Garage you can specify which skin a vehicle should use (I guess just a config adjustment from hiddenslections or whatever the name is) but there is no way to do this in the editor if there is no vehicle specifically set up using that texture. Is there a way you can code an option to select the right texture? --------------------------- Ignore the above - discovered that there IS an option now. At least for some things. Never noticed that one sneaking in......
- 1251 replies
-
Hi Zee, Just wondering if you old work on adding Scifi elements had stalled or if you were going to revisit any of it? I'm loving what you're producing now - don't get me wrong, and I know you have many other projects, just curious
-
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
RabidStoat replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone tried playing through the East Wind recently? Waypoints keep getting broken - especially around vehicles - and MCC is about the only thing I I can find that could be doing it -
Arma 3 Science Fiction Map
RabidStoat replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Additionally infantry won't traverse the terrain -
Same problem, except I dont even get the error message. Tried adjusting the logo measurements etc but no dice
-
RHS Escalation (AFRF and USAF)
RabidStoat replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick Qu: I can find all sorts of gear in TTsKo digital but no base uniform. Am I being blind or does one not exist?- 16550 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
RabidStoat replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My girlfriend is very disappointed - apparently I should only be making those noises for her...- 5759 replies
-
- 1
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
RabidStoat replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Puddles on Tanoa are awesome. Immersion never felt so complete!- 5759 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
smallarms NIArms Release Thread
RabidStoat replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the SIGs getting the heavy slide version? -
smallarms NIArms Release Thread
RabidStoat replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know that Toadie doesn't take requests from this thread etc.. but am I the only one who wishes one of those was available as a static weapon? -
RHS Escalation (AFRF and USAF)
RabidStoat replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you seen the way the 3CB BAF guys have gone about it? Randomised gear from a pseudo-identity list (I think) works nicely to break up the uniformity of placed units- 16550 replies
-
- 5
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
RabidStoat replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi TPW, Does this mean that we can't just update our old hpp file the old fashioned way?- 5759 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
RabidStoat replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The M107 appears to be made of paper and/or unobtanium... I can carry that and a pack full of mags on a 10K run and barely get winded :wub:- 16550 replies
-
- 2
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
LightWeight Marksman DLC Weapons
RabidStoat replied to macchky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 for a replacement pack! -
** disclaimer - I have only a very basic level of competence at mission scripting - almost all my knowledge is unit config based and entry-level at that ** Hi guys, With the announcement of Arma III Units by BIS a group of friends and I were finally motivated to actually form a proper clan. It's all very informal and low level at the moment due to numbers but we have big plans. As a useful aid to joining players I have been asked to make up a small mission in the VR world; it is to show the basic uniform/loadout that will be used as standard for the clan and include individual instances of each member showing off their chosen kit. The idea being that members can familiarise themselves with everyone's appearence and each member will have somewhere to refer back to if they need to reconstruct their loadout for any reason. My initial efforts are here: http://1drv.ms/1Z8D4fH As you can see I have the basics set up (I think) however I am struggling to complete it at my current level of competence. If anyone could provide me with hints as to how to do the following it would be appreciated:- 1) Make the Basic unit stand with weapon permenantly lowered (yeah I know, I suck - I really can't work something that simple..) 2) I need each Member (identified by [MTS]xxx in their text field) to either have their tag show when a players crosshairs pass over them or have their name displayed as a hint for the same. 3) I need to have an addAction available to copy a Member's inventory - either to clipboard or directly onto the player (I assume BIS_fnc_getInventory is the way to go but am struggling to work out how to use it) For the sake of not cluttering things up I haven't included any desc.ext etc. If these need creating to do the job thats fine. I hope people don't think I'm asking people to do all the work for me here - I'm looking to learn from any help that anyone provides. Many thanks to anyone who contributes
-
Creating a Worldspace for Units
RabidStoat replied to RabidStoat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Phew! Working at last. Having to run it per unit makes a wonderful mess of init-lines but heyho. Next step I'm working on is the saving/loading of targets inventories. Is it possible to use cursorTarget to call BIS_fnc_saveInventory?