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RabidStoat

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Everything posted by RabidStoat

  1. RabidStoat

    Winter 2035

    Out of random interest I tried Malden while running this mod. It's a little odd having a circle of snow expand as you move, feels cold as hell though. Shame you don't have time to deal with that world map :( The fact I get cold shiveres sat in a warm room just goes to show how well your mod works though
  2. RabidStoat

    RH M4/M16 pack

    Friendly reminder: Asking for updates is against forum rules. PM RobH if you want to ask that sorta thing
  3. Hi TPW, Link This is all that's showing.
  4. RabidStoat

    Arma 3 Aegis

    HI Night515, ACE is screaming that the compatability file is outdated... any thoughts on what the problem might be?
  5. HI Guys, been quietly updating the mod and adding my Unit's preferred gear into the config. Hit a problem. I cannot get custom headgear to work at all. I've checked for spelling errors, formatting errors, checked I've got the file in the right place... Even deleted and started from scratch. The link below will show anyone who feels like helping what I'm seeing while I try to deal with this. Any help is appreciated TPW_MODS.hpp
  6. MCC and ACE both use the same default keybing for the interation menu. Change MCC and viola! you can use the interaction menu as intended.
  7. RabidStoat

    NIArms Release Thread

    Some guys have made decent attempts at it: See here But yeah, I'd agree it's not like the 6.5mm conversions that move the into the Armaverse, it's creating an entirely new firearm.
  8. RabidStoat

    Armed Forces:UK Virtus Body Armour

    @mikephoenix These look stunning! Quick request - would you be prepared to keep at least some of the vests without flags? They look good enough for use even when missions wouldn't make sense to include the Army.
  9. RabidStoat

    3den Enhanced

    @R3vo I don't remember seeing this asked - In the Virtual Garage you can specify which skin a vehicle should use (I guess just a config adjustment from hiddenslections or whatever the name is) but there is no way to do this in the editor if there is no vehicle specifically set up using that texture. Is there a way you can code an option to select the right texture? --------------------------- Ignore the above - discovered that there IS an option now. At least for some things. Never noticed that one sneaking in......
  10. RabidStoat

    Zee Identity Pack

    Hi Zee, Just wondering if you old work on adding Scifi elements had stalled or if you were going to revisit any of it? I'm loving what you're producing now - don't get me wrong, and I know you have many other projects, just curious
  11. Anyone tried playing through the East Wind recently? Waypoints keep getting broken - especially around vehicles - and MCC is about the only thing I I can find that could be doing it
  12. RabidStoat

    Arma 3 Science Fiction Map

    Additionally infantry won't traverse the terrain
  13. RabidStoat

    Arma 3 Units - Feedback thread

    Same problem, except I dont even get the error message. Tried adjusting the logo measurements etc but no dice
  14. RabidStoat

    RHS Escalation (AFRF and USAF)

    Quick Qu: I can find all sorts of gear in TTsKo digital but no base uniform. Am I being blind or does one not exist?
  15. My girlfriend is very disappointed - apparently I should only be making those noises for her...
  16. Puddles on Tanoa are awesome. Immersion never felt so complete!
  17. RabidStoat

    NIArms Release Thread

    Are the SIGs getting the heavy slide version?
  18. RabidStoat

    NIArms Release Thread

    I know that Toadie doesn't take requests from this thread etc.. but am I the only one who wishes one of those was available as a static weapon?
  19. RabidStoat

    RHS Escalation (AFRF and USAF)

    Have you seen the way the 3CB BAF guys have gone about it? Randomised gear from a pseudo-identity list (I think) works nicely to break up the uniformity of placed units
  20. Hi TPW, Does this mean that we can't just update our old hpp file the old fashioned way?
  21. RabidStoat

    RHS Escalation (AFRF and USAF)

    The M107 appears to be made of paper and/or unobtanium... I can carry that and a pack full of mags on a 10K run and barely get winded :wub:
  22. +1 for a replacement pack!
  23. ** disclaimer - I have only a very basic level of competence at mission scripting - almost all my knowledge is unit config based and entry-level at that ** Hi guys, With the announcement of Arma III Units by BIS a group of friends and I were finally motivated to actually form a proper clan. It's all very informal and low level at the moment due to numbers but we have big plans. As a useful aid to joining players I have been asked to make up a small mission in the VR world; it is to show the basic uniform/loadout that will be used as standard for the clan and include individual instances of each member showing off their chosen kit. The idea being that members can familiarise themselves with everyone's appearence and each member will have somewhere to refer back to if they need to reconstruct their loadout for any reason. My initial efforts are here: http://1drv.ms/1Z8D4fH As you can see I have the basics set up (I think) however I am struggling to complete it at my current level of competence. If anyone could provide me with hints as to how to do the following it would be appreciated:- 1) Make the Basic unit stand with weapon permenantly lowered (yeah I know, I suck - I really can't work something that simple..) 2) I need each Member (identified by [MTS]xxx in their text field) to either have their tag show when a players crosshairs pass over them or have their name displayed as a hint for the same. 3) I need to have an addAction available to copy a Member's inventory - either to clipboard or directly onto the player (I assume BIS_fnc_getInventory is the way to go but am struggling to work out how to use it) For the sake of not cluttering things up I haven't included any desc.ext etc. If these need creating to do the job thats fine. I hope people don't think I'm asking people to do all the work for me here - I'm looking to learn from any help that anyone provides. Many thanks to anyone who contributes
  24. RabidStoat

    Creating a Worldspace for Units

    Phew! Working at last. Having to run it per unit makes a wonderful mess of init-lines but heyho. Next step I'm working on is the saving/loading of targets inventories. Is it possible to use cursorTarget to call BIS_fnc_saveInventory?
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