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Rommel

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Posts posted by Rommel


  1. Why is it, that once the moderator stepped in to state a rule that should've been followed, that now the topic is almost dead... tounge_o.gif


  2. Quote[/b] ]This is a script that creates a perimeter around the leader or?

    Yes, it does. Works perfect and I already implented the script in your addon to test (for personal use)

    Ok. I'll implement that as "Setup Perimeter" in Behavior (where else?). wink_o.gif

    Anyone can edit/modify this addon but if you plan to release please ask me and include me and general barron, or sanctuary (for later version) in the readme/credits. wink_o.gif

    Quote[/b] ]

    - Include the Rush & retreat script in the ENGAGEMENT submenu (also by General Barron)

    This is a very nice script GB. wink_o.gif . Its like an advanced advance, or a rush.


  3. All idea's will be considered and most probably used. I am going to make a compatible version with Sanctuarys Anims as Sanctuary has been nice enough to offer handsignal animations that work with his pack. Thanks Sanctuary.

    Definite Features:

    [Orders Menu]

    - [Movement] - Advance. Halt. Take Cover.

    - [behavior] - Combat. Safe. Aware. Prone. Stand.

    - [Formation] - Return to Formation. Column. Wedge. Line.

    - [Engagment] - Fire. Cease Fire. Scan Horizon. Rush .Retreat.

    [Close Menu]

    Quote[/b] ]

    And we need a "Stand up" signal too. When you tell 'em to take cover, there is no way getting them up again. (Well, the radio menu of course)

    New actions in behavior added.

    The fire when I fire idea is good, but you have hold fire and open fire already so, rather than having an action doing the same thing as 2 existing actions already can do. wink_o.gif

    This is a script that creates a perimeter around the leader or?

    Quote[/b] ]Maybe the Set perimeter script by Grendel. (typo in first line, has to be _pgroup instead of pgroup)

    The new version will be out during the week unless a reason is given. wink_o.gif

    Sanctuary your name will be in the version with your anims, not in the one without you anims. Cause you wont have really anything to do with the GB ones.

    Suggestions are all taken in so feel free, if there is anything you'd like to have improved that isnt mentioned just ask.


  4. No, it is basically the movement of your head. You should look in the config.bin. It says all that stuff. wink_o.gif

    Regarding key-binding, its not really possible unless making things like shoot making you move. Which you would have to a weapon and the scripting would be huge, and it might not work.

    crazy_o.gif


  5. Is there a way to implement this addon into existing compaigns? Cold War and Resistance?

    Yes wink_o.gif . But you rarely have control over squads in the first campaign. I also have given thought to perhaps trying to find out if the group leader gives a command via radio menu, and if enemys are near they can hear it. The next handsignals version might take a bit longer as I might add custom formations to it. If someone can or General Barron can fix those animations I'll add them to the credits. wink_o.gif .

    Possible New Features:

    [Orders Menu]

    - [Movement] - Advance. Halt. Take Cover.

    - [behavior] - Combat. Safe. Aware.

    - [Formation] - Return to Formation. Column. Wedge. Line.

    - [Engagment] - Fire. Cease Fire. Scan Horizon.

    [Close Menu]


  6. Yup all bugs easy to fix, Animations I cannot do so I'll need a 3rd Party such as.......... SANCTUARY or the author himself General Barron. The distance is easy, and I noticed a small bug in the advance thing. I will add to the code enableradio false so that you cant hear him saying in orders. Then it switches back so that you can do normal things again. Thanks for the feedback. Going to sleep now will work tommorow. wink_o.gif


  7. Quote[/b] ]

    my MSN convo. with Gand:

    DaveP says:

    New ECP.. biggrin_o.gif

    DaveP says:

    hehe, quick download

    DaveP says:

    ooo, installer program

    DaveP says:

    AH FFS!

    lol wink_o.gif

    You ECP guys just lost about %0.1 of your kindness, I mean an average April Fools thing like on OFPEC or OFP.info is ok, but something like this is just to big to atleast not mention that its a April Fools on the bottom or somethimg. mad_o.gifmad_o.gif

    I mean you still havent even released your 2nd trailer/teaser yet?! These guys obviosly need help from the community, in other words release a beta version. mad_o.gifwink_o.gif

    No matter how easy you think we are, we have brains, and hearts that can stop, and.... feelings..... thats it. My heart was like woopee small ECP installer, till my freind said, "hey Rommel, remember what day it is?" and then I just cried when it said April Fools at the bottom of the installer. sad_o.gif

    Release it soon.......


  8. lol asking newb here with rock.gif?? this mod is the units up to date like y2k3 or what not like the old units are not in this or are they? sorry lol just whant to know and this link is an full mod right, like iv seen in the other post u need like an core file and stuff is that all in one file on this link rock.gif this looks and sound awsome realy goooooood biggrin_o.gif

    Do you think gets what the concept of this topic is....... rock.gif


  9. you sneaky little bugger you, I had almost forgot about ECP....

    DID YOU INCLUDE MY RAINBOWS!?

    After downloading:

    *crying*

    I am actually crying................ sad_o.gif

    Damn you you selfish bas**rds! tounge_o.gif

    Why God Why! mad_o.gif

    EDIT:

    lol when you actually release it give us a broken link, that'll really stir us up. ghostface.gif


  10. Recently I have made a addon that uses General Barrons handsignal animations to make basic troop orders through the action menu.

    Quote[/b] ]

    1/04/2005

    //Handsignals v1.14 by Rommel, Major of 1st Commando Regimennt of AustralianSpecialForces

    //Animations by GeneralBarron

    //http://ASF.ofpcentral.com - AustralianSpecialForces@hotmail.com

    //Email me at RommelvonRichtofen@hotmail.com

    To use put this in the players init.

    GroupName = Group this; [this,GroupName] exec "\handsignals\init.sqs"

    Download here:

    Handsignals v1.14 by Rommel [16kb] (BROKEN)

    EDIT: New version released. Visit this thread http://www.flashpoint1985.com/cgi-bin....y712338

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