Rommel
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Posts posted by Rommel
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Anyone? These "WalkLeft" and "WalkRight" keys, can't find it... is it the strafe keys, or...? FYI, I'm not using the default controls.EDIT: I think I figured it out... EDIT: Apparently I didn't!
Hold Down "Shift" and push Strafe Left or Right. Unless Shift isnt the key you push "W" with to sprint. ("E" is easier but in this case you use Shift with Strafe Left/Right)
ANYONE KNOW HOW TO IMPLEMENT THIS INTO ECP!?


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Bug:
When rolling and shooting for no reason, if you are about to run of bullets (havent run out) you can hit "R" or reload button and you instantly reload another mag, no animation for it or sound. Just another mag of bullets.

You will run of bullets but there is no reloading, just instant ammo.

Otherwise Great Work,
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@ April 14 2005,00:34)]I implemented it into my old ECP , shooted the game and it worked flawlessly
thanx man this rocks big time.How did you do it? I am running an ECP right now and I want them both together! PM me what I have to do to implement please.

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Another restriction in OFP bites the dust. Are we good or are we all good?

Great Addon mate.

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Agreed.
Also, even though you do it for free, no-one is forcing you to do it either.

Q. What face is that on the marine in the screenshots? Is it VBS1?

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Martin, a member of mine got it fixed by reinstalling the computer. It was a virus.

EDIT: It was happening to him.
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Its possible. But you dont die. If you get shot in the head, it mightnt work. But if have something checking every millisecond if your damaged over 0.8 then it makes out you die (e.g animation) then respawns you or something.


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Well, I have found mission making tutorials using Foxhounds [XDF] AusCam units, and yes it ADFA (australian defence force academy)
A school for Australian Defence Force (ADF). CS meaning Computer Science.

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JIP is a great idea. But I dont reckon you should be able to play. Just spectate.



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Yeh.... I reckon unless they say otherwise (they = BIS) a demo should be out by late 2005 and it will be out around January - Febuary 2006.

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Money is really easy. I learnt almost all my skills from opening up other peoples missions.
Example of how to make a simple buy system with money account defined.
A Short Tutorial I just made:
PS: Make sure you can see the files extensions (i.e .exe or .txt etc)
Have 1 unit placed in the mission editor called Rommel.
Then save it as say "MoneyTest". Then alt tab out of OFP and open up the "MoneyTest.intro" folder inside Users\Missions\<here>. Then create a text file and call it: Init.sqs. Inside it put this:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
RommelsAccount = 1000
exit
On a flags initialization field put this:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
this addaction ["Buy Cz75","BuyCz75.sqs"]
Make a script called "BuyCz75.sqs" and put this in it:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
?(RommelsAccount < 100): hint "Insufficent Funds"; exit
RommelsAccount = RommelsAccount - 100
Rommel addweapon "Cz75"
Rommel addmagazine "Cz75"
hint format ["You have purchased a Cz75. You have $%1 remaining", RommelsAccount]
exit
And there you have it. A tutorial of how to buy a Cz75 from a flag with a small money system. If this doesnt give you the rough idea of how a money system works then I dont know what will.
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Unless anyone else hasnt noticed, like myself
, that if you have a file called init.sqs in a mission you dont have to execute it. It does it automatically. I learn something everyday..... 

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Operation Flashpoint will never die; unless the game is the absolute best, OFP1 will never die. I have currently purchased 3 copys of Operation Flashpoint. (CCW,GOTY,GOTY) I purchased GOTY twice because the 1st one had a tiny scratch that stopped it installing.

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I'll get to that tommorow, I want a break for today

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There was also a bug with the close script, you are closing actions who haven't been open yet.I had an error with
_leader removeaction M44
I'm searching, but I have not found it yet
Read the above post, I just found that bug to. Its fixed by not having close menu action, to close the menu just do an action.

Updated:
- Bugs with Setperimeter
Download from links in original post.

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Mind telling whats exactly in the pack.Is there a whole new island in it too?
Yes new island

Lmao, anymore details?

Looks Good, though if its only what I can see there I wont bother with it...

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*Whistles* Fixing Now.

Updated: Download from fixed links in Original post.
The reason I probably is I was hurried to finish it last night because of something.

Any Feedback would be great, any unknown bugs can be reported. It will be atleast a week or less until I start version 1.8 which incorporates distance, if your men cant see you they wont do what your signalling to do.

Updated Again
- Fixed Bug with Close.sqs
- All script executions are now carried out.
- Mirrors Added.
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Not sure if you need my help but I'd be happy to help you guys make addons, I have a bit of experience but mainly in config/scripting area rather than anywhere else, I can model in o2 and texture.

Not that this matters but I always play with ATF.
Quote[/b] ]Aussie chicks are HOT!!!!!!!!!!!!!!!

damn right they are man. Ooof.

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same here and i no these are unreleased so heres my other question whos units are those !!!!Those units are ADF Infantry and SASR v1.1 mate. Links both fixed. I had a small typo.

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New Release from AustralianSpecialForces
Quote[/b] ]//4/04/2005
//Handsignals Via Action Menu [HVAM] v1.5 by Rommel,Major of 1st Commando Regiment of AustralianSpecialForces
//Animations by GeneralBarron - Fixed by Rommel
//http://ASF.ofpcentral.com - AustralianSpecialForces@hotmail.com
//Email me at RommelvonRichtofen@hotmail.com
//
//TUTORIAL:
//To use put this in the players init.
//GroupName = Group this; [this,GroupName] exec "\HVAM1.5\INIT.sqs"
//
//Do Not Release a Modified version of this addon without my permission.
//Incase any problems are caused by this addon, do not come crying to me.
General Barron Animations
http://www.edgefiles.com/file.x?.....5a.rar-Fixed Link
Use these in pair with standard BIS animations.
Sanctuary Animations
http://www.edgefiles.com/file.x?.....5b.rar-Fixed Link
Use these animations in pair with Sanctuarys Animation Packs.
Screenshot:
Enjoy.
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_leader=_this select 0
_squad=_this select 1
_leader SwitchMove "hs_move"
~3
_cposx = getpos _leader select 0
_cposy = getpos _leader select 0
_dir = getdir _leader
_dis = 150
{_x SetBehaviour "COMBAT"} ForEach Units _squad
"_x domove [(_cposx) + _dis * (sin _dir), _cposy + _dis * (cos _dir)]" ForEach Units _squad
_leader Action ["WEAPONINHAND"]
_leader SwitchMove "Crouch"
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_cposx = getpos _leader select 0
_cposy = getpos _leader select 1
You forgot to change the cposy to ....select 1....
It wasnt working till I changed it.

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How about one that orders half of the team to flank? I don't know if that's possible or not. So like you'd be firing at an enemy then you'd give the signal and the team would split in half and the other half would work thier way around.Just an idea. Dunno if it's possible.
Only way I know how to do that would be to make 4 people somehow leave the group, do the task, then rejoin.

Version 1.5 will be out at 2am hopefully AEST (30minutes from now)


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Hey! I'm currently tweaking General Barrons animations, I am learning how to do it, had a bit of fun with stretching the head 200 m around and round till i found out i had wrong component selected, now I am making the animation smoother and your head doesnt flatten.

EDIT: Regarding the after you do the animation you stand up, I can either make it stand up or prone.
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This could make any suicider want to live. Just dont take to long
. Great Work Mate, keep it up. Any thoughts of the F-35 JSF? 
OFP Animation Enhancement V0.5
in ADDONS & MODS: COMPLETE
Posted
But the config.bin is already a .bin!? How do I un-bin it?