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Rommel

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Posts posted by Rommel


  1. Anyone? These "WalkLeft" and "WalkRight" keys, can't find it... is it the strafe keys, or...? FYI, I'm not using the default controls.

    EDIT: I think I figured it out... EDIT: Apparently I didn't!

    Hold Down "Shift" and push Strafe Left or Right. Unless Shift isnt the key you push "W" with to sprint. ("E" is easier but in this case you use Shift with Strafe Left/Right)

    ANYONE KNOW HOW TO IMPLEMENT THIS INTO ECP!? rock.gif

    smile_o.gif


  2. Bug:

    When rolling and shooting for no reason, if you are about to run of bullets (havent run out) you can hit "R" or reload button and you instantly reload another mag, no animation for it or sound. Just another mag of bullets. crazy_o.gif

    You will run of bullets but there is no reloading, just instant ammo.

    sad_o.gif

    Otherwise Great Work,


  3. Well, I have found mission making tutorials using Foxhounds [XDF] AusCam units, and yes it ADFA (australian defence force academy)

    A school for Australian Defence Force (ADF). CS meaning Computer Science. wink_o.gif


  4. Money is really easy. I learnt almost all my skills from opening up other peoples missions.

    Example of how to make a simple buy system with money account defined.

    A Short Tutorial I just made:

    PS: Make sure you can see the files extensions (i.e .exe or .txt etc)

    Have 1 unit placed in the mission editor called Rommel.

    Then save it as say "MoneyTest". Then alt tab out of OFP and open up the "MoneyTest.intro" folder inside Users\Missions\<here>. Then create a text file and call it: Init.sqs. Inside it put this:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    RommelsAccount = 1000

    exit

    On a flags initialization field put this:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    this addaction ["Buy Cz75","BuyCz75.sqs"]

    Make a script called "BuyCz75.sqs" and put this in it:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    ?(RommelsAccount < 100): hint "Insufficent Funds"; exit

    RommelsAccount = RommelsAccount - 100

    Rommel addweapon "Cz75"

    Rommel addmagazine "Cz75"

    hint format ["You have purchased a Cz75. You have $%1 remaining", RommelsAccount]

    exit

    And there you have it. A tutorial of how to buy a Cz75 from a flag with a small money system. If this doesnt give you the rough idea of how a money system works then I dont know what will.


  5. Operation Flashpoint will never die; unless the game is the absolute best, OFP1 will never die. I have currently purchased 3 copys of Operation Flashpoint. (CCW,GOTY,GOTY) I purchased GOTY twice because the 1st one had a tiny scratch that stopped it installing. sad_o.gif


  6. There was also a bug with the close script, you are closing actions who haven't been open yet.

    I had an error with

    _leader removeaction M44

    I'm searching, but I have not found it yet

    Read the above post, I just found that bug to. Its fixed by not having close menu action, to close the menu just do an action. wink_o.gif

    Updated:

    - Bugs with Setperimeter

    Download from links in original post. wink_o.gif


  7. *Whistles* Fixing Now. tounge_o.gif

    Updated: Download from fixed links in Original post.

    The reason I probably is I was hurried to finish it last night because of something. wink_o.gif

    Any Feedback would be great, any unknown bugs can be reported. It will be atleast a week or less until I start version 1.8 which incorporates distance, if your men cant see you they wont do what your signalling to do. wink_o.gif

    Updated Again

    - Fixed Bug with Close.sqs

    - All script executions are now carried out.

    - Mirrors Added.


  8. New Release from AustralianSpecialForces

    Quote[/b] ]

    //4/04/2005

    //Handsignals Via Action Menu [HVAM] v1.5 by Rommel,Major of 1st Commando Regiment of AustralianSpecialForces

    //Animations by GeneralBarron - Fixed by Rommel

    //http://ASF.ofpcentral.com - AustralianSpecialForces@hotmail.com

    //Email me at RommelvonRichtofen@hotmail.com

    //

    //TUTORIAL:

    //To use put this in the players init.

    //GroupName = Group this; [this,GroupName] exec "\HVAM1.5\INIT.sqs"

    //

    //Do Not Release a Modified version of this addon without my permission.

    //Incase any problems are caused by this addon, do not come crying to me.

    General Barron Animations

    http://www.edgefiles.com/file.x?.....5a.rar-Fixed Link

    Use these in pair with standard BIS animations.

    Sanctuary Animations

    http://www.edgefiles.com/file.x?.....5b.rar-Fixed Link

    Use these animations in pair with Sanctuarys Animation Packs.

    Screenshot:

    HVAM.JPG

    Enjoy.


  9. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    _leader=_this select 0

    _squad=_this select 1

    _leader SwitchMove "hs_move"

    ~3

    _cposx = getpos _leader select 0

    _cposy = getpos _leader select 0

    _dir = getdir _leader

    _dis = 150

    {_x SetBehaviour "COMBAT"} ForEach Units _squad

    "_x domove [(_cposx) + _dis * (sin _dir), _cposy + _dis * (cos _dir)]" ForEach Units _squad

    _leader Action ["WEAPONINHAND"]

    _leader SwitchMove "Crouch"

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    _cposx = getpos _leader select 0

    _cposy = getpos _leader select 1

    You forgot to change the cposy to ....select 1....

    It wasnt working till I changed it. wink_o.gif


  10. How about one that orders half of the team to flank? I don't know if that's possible or not. So like you'd be firing at an enemy then you'd give the signal and the team would split in half and the other half would work thier way around.

    Just an idea. Dunno if it's possible.

    Only way I know how to do that would be to make 4 people somehow leave the group, do the task, then rejoin. sad_o.gif

    Version 1.5 will be out at 2am hopefully AEST (30minutes from now) tounge_o.gifwink_o.gif


  11. Hey! I'm currently tweaking General Barrons animations, I am learning how to do it, had a bit of fun with stretching the head 200 m around and round till i found out i had wrong component selected, now I am making the animation smoother and your head doesnt flatten. wink_o.gif

    EDIT: Regarding the after you do the animation you stand up, I can either make it stand up or prone.

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