Rommel
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Everything posted by Rommel
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oh yeh, forgot how steep you can make hills
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Yes the removing of textures gives you only half the effect needed. As seen in this (mind the bad/quick poses) picture: I am sure the box would be great, as long as you made sure it had only 3 walls, the 4th wall would be either transperant or none existent as it could create a huuuuuge shadow from the sun so always point that side at the direction of the sun
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hehe the Alien has a fat stomach.
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Ok This is What I Found: - A Unhappy Smiley (Left) - A Weird Thing (Right) EDIT: The rock in the front looks scary, it has two circle eyes
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Precisely what I was thinking from the first post, 3 camo changes and now all in one... cant make up your mind? :P On a positive note, I think the textures should be desaturated a little bit and dirt and worn properties added to them. THe model is great though.
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OFP photography - No images over 100kb - Pictures only, NO comments
Rommel replied to Major Fubar's topic in GENERAL
Addons: Same as above Question: Spot Which ones Real Disclaimer: The Fake Picture (OFP) is not affiliated with M.o.D(ministry of defence) in any way. -
OFP photography - No images over 100kb - Pictures only, NO comments
Rommel replied to Major Fubar's topic in GENERAL
http://www.photoblog.com/user/rommel/2006/09/09/ http://www.photoblog.com/user/rommel/2006/09/10/ http://www.photoblog.com/user/rommel/2006/09/11/ http://www.photoblog.com/user/rommel/2006/09/12/ Addons: DKM UKF Pack; UKF Weaps and DPM Infantry; Smileys Afghan (edited [mixed with CATIntro objects and towns]); RAF Tornado; RAF Puma; RAF Lynx; RAF CH-47; Blackbloods Desert UKF; These addons are consisted in the unofficial UKDUR (united kingdom desert unit replacement) mod for the IF and others, no official release. -
why do brackets? shouldnt it be this: !alive unit && captive unit
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Multiplayer AI Helicopter unloading players?
Rommel replied to l etranger's topic in OFP : MISSION EDITING & SCRIPTING
Most times in OFP, find some scripts do exactly what waypoints do, the good thing about these scripts though is that they can be dynamic, else they cant compare to normal waypoints Anyway, the best way for a MP Force Eject out of a a vehicle: -
Looks fantastic, but does it keep the same semi desert aspect as in the original Tonal?
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It is just a preview of an island for some guys I wanted to show, but meh why not post it here youtube is kickass. http://www.youtube.com/watch?v=PddHHYttAWE EDIT: btw I dont use a joystick, thats a mouse spin you see . Easy to do if you know how
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eheheehehe. Oh and Hooahman, theres already a magic carpet addon by brattaca's or foley or someone, was playing it with them the other day, he is just fixing it so it goes over water aswell.
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Great Article, it might take me a while to start playing 'Rise of more than Nations', ahem, I mean Rise of Nations.
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Aye I have, but... can you imagine how horrible it would be in OFP. (Ahem Mt Diogenes ;P) The elevation wouldnt be sharp enough and the amount of rocks needed would look dodgy, not to mention if to scale it would be huge
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Unfortunately no, blame the ADF mod for that But nah they're doing a great job and keeping up a great quality, all the addons are great and I reckon my contributing this map to the ADF mod is my contribution Photos were taken tonight, and far out I'll be doing lots of elevation changes. Got about 100 till the camera lost battery, so I took another 50 with my phone, shame its only 640x480 for the phone but it'll do. I cant show photos yet cause I have to recharge, but hehe I got some photos of the Kangaroo's out in the field, didnt want to hang around to long though, the horse was giving me a taste of what it ate a few hours before, so I wanted to get out of there, /EDIT/ As with all my addons I dont mind if you post them anywhere across the net as you see fit, also modification is available to all, just dont cheat in MP, ur only ruining your own experience.
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The closest NRL post you'd find would be in a backyard by some hick who no one likes lol I was going to add for fun if I ever got it finished a Koala in a gum. :P I come from Melbourne. BUT I go to school at Braemar and used to live outside Woodend. /EDIT/ http://www.google.com/local?i....09&om=1 Unfortunately its still a 5km Map, but if I finish it and want more, I'll just extend it, thing is I dont know the areas that far out and I dont wanna walk that far tonight when taking the photos
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Any tutes on how to make good trees I am currently doing a GumTree and am having trouble not with the branches or anything but the Leaves etc, it just looks shocking when I do it, just some tips or a tute would be awesome. also, whats the dif between .pac and .paa
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http://www.youtube.com/watch?v=48_ZPz9_D-o Just a video of IF in action. (note one or two of the clips contains friendly Ai which is not a normal thing in the IF games )
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OFP photography - No images over 100kb - Pictures only, NO comments
Rommel replied to Major Fubar's topic in GENERAL
A: IFUR 4.0 (Unofficial clan modification) -
Absolutely *swear word :P* beautiful. Keep up the great work
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haha great work, send me ur MSN thru PM and I'll add them to a new map I am making, slow progress unfortunately as I am juggling to make it a real area or something similar to that in the Tommorow Series, or both, a real area resembling that.
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OFP photography - No images over 100kb - Pictures only, NO comments
Rommel replied to Major Fubar's topic in GENERAL
http://www.photoblog.com/user/rommel/2006/08/03 http://www.photoblog.com/user/rommel/2006/08/04 http://www.photoblog.com/user/rommel/2006/08/05 http://www.photoblog.com/user/rommel/2006/08/06 A: IFUR v3.0 -
OFP photography - No images over 100kb - Pictures only, NO comments
Rommel replied to Major Fubar's topic in GENERAL
A: IFUR v2.0 [AUSSIE] -
Well just on a background note, this whole area and around it was all heavy forested area till the settlers came, chopped it all down and made farmland, they left tonnes of patches around and most of the trees are along fences and road sides. (which also usually have small mounds on the side) EDIT: Aye, I have ran into some of them myself, mmm they are hazard, but in real life they usually lay across the road... so lets improvise
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On a technical note, the Kangaroo sign is currently got LOD problems because the geometry is to thin, either way its being fixed and we'll release the fixed .pbo soon (200kb FYI.. not much)