Rexxenexx
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Posts posted by Rexxenexx
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Ok I'll set the scene:
I've got two computers -one dedicated server one play computer- hooked to a Linksys router going to a DSL modem. I just installed the patch to both computers and updated the server's FlashpointServer.exe to 1.85.
The first thing I noticed was when after I logged in as Admin and typed #missions. There were no mission names in any of the Islands.
IOW the left box has the Island names but clicking on any of the Islands doesn't show anything in the right box.
I then escaped and played the first MPmission (Sidewinder) which is the first mission in my cfg -so that works. I get to a point in the mission and then everyone starts walking in place. I checked the server and sure enough it crashed. I then closed the error box and restarted  FlashpointServer.exe. I recreated the crash by walking in the same place it crashed last time.
I'll try more missions and report back here.
Here is Flashpoint.rpt:
=====================================================================
== F:\OperationFlashpoint\FlashpointServer.exe
=====================================================================
Exe version: Tue Oct 01 08:35:36 2002
graphics: Â No
resolution: Â 160x120x32
Addons:
 VoiceRH in voicerh\, Bizon in bizon\, Su25 in su25\, 6G30 in 6g30\
 BIS_WeaponPack in o_wp\, BMP2 in bmp2\, Kozlice in kozl\, Steyr in steyr\, AH64 in apac\
 Vulcan in vulcan\, Hunter in hunter\, Kolo in kolo\, Mini in mini\, Trabant in trab\
 G36a in g36a\, BRDM in brmd\, Ch47D in ch47\, HMMWV in humr\
 LaserGuided in laserguided\, Noe in noe\, OH58 in oh58\, XMS in xms\
 BIS_Resistance in o\, Flags1 in flags\, MM1 in mm-1\, Bradley in m2a2\
Mods: RES
=======================================================
Date: 10/15/02 Â Time: 20:29:25
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 0065FA59
Version 1.85
Fault address: Â 0065FA59 01
025EA59 F:\OperationFlashpoint\FlashpointServer.exefile: Â Â INF3_1-8c_Sidewinder (__cur_mp)
world: Â Â noe
Prev. code bytes: 89 46 08 80 27 00 B0 01 EB C5 53 8B 5C 24 08 56
Fault code bytes: 8B 73 14 85 F6 57 8B F9 74 03 FF 46 04 8B 4F 14
Registers:
EAX:00000000 EBX:00000004
ECX:0012F7F4 EDX:010F0600
ESI:00000004 EDI:05A06EF8
CS:EIP:001B:0065FA59
SS:ESP:0023
012F7AC Â EBP:0012F7E0DS:0023 Â ES:0023 Â FS:0038 Â GS:0000
Flags:00010202
=======================================================
You can download Sidewinder from here:
http://www.roemedia.com/games/ofp/ofp.html
My server is called Cali Resistance Server if someone wants to join in and help out.
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-for anyone still having probs-
If you have two comps then move all your important stuff to the comp that aint the server then format the HD of the server and install XP. Then DONT INSTALL ANYTHING except OFP CD then OFPresistance CD. If XP doesn't have your NIC cards driver -not a good sign- then install and setup that. Then try out FlashpointServer.exe. It should work perfectly.
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Sorry dunno where else to ask this strange (but useful
)question. 
I have a website that I put info on my server I'd like to update the page with the IP address of the OFP server I have at home (which is on a DSL line w/ a dynamic IP address.)
I used to get "Server status" on my other DSL service because I was assigned an IP address. Now I can't with this new DSL service cause its dynamic, know wadda mean?

TIA
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Sorry dunno where else to ask this strange (but useful
)question. 
I have a website that I put info on my server I'd like to update the page with the IP address of the OFP server I have at home (which is on a DSL line w/ a dynamic IP address.)
I used to get "Server status" on my other DSL service because I was assigned an IP address. Now I can't with this new DSL service cause its dynamic, know wadda mean?

TIA
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Thanks Sir and RED!!
Â
 
I had to thank you all, you've helped soooo much. forgive me for dragging this thread till Xmas almost:p
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4--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sir stats worthy @ Oct. 13 2002,10
4)</td></tr><tr><td id="QUOTE">Make sure your doing everything correctly.I'll type this up myself. Here:
class CfgIdentities
(press tab once) Â class WHATEVER
(press tab twice) Â Â Â Â Â name = "WHATEVER"
    "   "          face = (e.g.)"FACE7"
    "   "          glasses = (e.g.)"none"
    "   "          speaker = (e.g.)"Jonah"
    "   "          pitch = (e.g.)1
Make sure the WHATEVER after the class is the same thing as the setIdentity in the init field.
Does this help Rexxenexx?
Â
<span id='postcolor'>But everytime I leave out the { }; and ; OFP crashes when I hit save.
crash:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgIdentities
class Booger
name = "Boogie"
face = "Face1"
glasses = "sunglasses"
speaker = "Paul"
pitch = 1.5
<span id='postcolor'>
no crash:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgIdentities
{
class Booger
{
name = "Boogie";
face = "Face1";
glasses = "sunglasses";
speaker = "Paul";
pitch = 1.5;
};
};
<span id='postcolor'>
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9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Oct. 13 2002,11
9)</td></tr><tr><td id="QUOTE">You can't change the identity of a non player unit, But you can do this in a trigger (no unit required for this):
[west, "hq"] sidechat "Testing testing 123"
RED<span id='postcolor'>
Darn, thats what I thought

btw whats the diff. between
[west, "hq"] sidechat "Testing testing 123"
and
[west, "base"] sidechat "Testing testing 123"
same huh?
What else is there other than base and hq
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Well again name didn't do anythin'

what is the name = for?? I tried to see if it names the character w/ the setIdentity but it doesn't. It seems so straitforward

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Thats exactly what I'm doing. like I said before the voice sunglasses and face work, but the custom name doesn't show.
I'll try again. btw does it work for you? Like if you have a AI on your team you named BillyTWilliams(w/ description.ext) and he says something like "ROGER" does it look like this?
2 (BillyTWilliams): "ROGER"
And like if you named him billy and script:
billy sideChat "WEEEEEEEEEEE!!!!"
It would type:
2 (BillyTWilliams): "WEEEEEEEEEEE!!!!"
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I made this for an eight player squad to count units in the group then the first and fifth alive players are the Drivers and the rest are Cargo. I want to just use it whenever the squad is done with a scene they board the jeeps([]exec getin.sqs). Now when I use it at the start of the mission it works fine, but later when I use it OFP just skips it and goes to the next waypoint. It doesn't seem to activate the orderGetin, and when I use a getin waypoint it doesn't recount the players in the group to assign a proper driver. So if the driver dies their will be no driver. Here's the script I made:
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_units = units mygrp
_unitcount = count _units
_counter = 0
_whichjeep = jeep1
#KEEPSENDING
?_counter == 0:goto "DRIVER1"
?_counter == 4:goto "DRIVER2"
myunits select _counter AssignAsCargo _whichjeep
_counter=_counter+1
?_unitcount >_counter:goto "KEEPSENDING"
goto "END"
#DRIVER1
myunits select _counter AssignAsDriver _whichjeep
_counter=_counter+1
goto "KEEPSENDING"
#DRIVER2
_whichjeep = jeep2
myunits select _counter AssignAsDriver _whichjeep
_counter=_counter+1
goto "KEEPSENDING"
#END
myunits OrderGetIn true
exit<span id='postcolor'>
What do you guys suggest?
TIA
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sir stats worthy @ Oct. 11 2002,19:47)</td></tr><tr><td id="QUOTE">Does the name you want come next to Delta 1 in brackets?
You can't exactly have the name on its own.
<span id='postcolor'>Nope, I wish it did

Like this would be good:
"Delta Red 1(MonkeyNutz): Yo!"
I guess it ain't possible unless someone is actually playing that character. Looks like I'll just have to settle with:
myunits select 0 sideChat "(MonkeyNutz) Yo!"
Â
 
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Just like before it still says "Delta Red 1: Yo!" (for example) instead of the name I want like "PeePeeNewton: Yo!". The face and sunglasses etc work.

A side note: Do you all crash if you dont have a "this setIdentity "Name" and load the mission? Cause that's when I get the error I said before. So I renamed description.ext to xdescription.ext then open the mission, setIdentity, then rename description.ext back. Then it doesn't crash.

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nm it doesnt show name Â
just numberAt this time i'd like to quote a character from Diablo 2
"HELP ME!!!!HELP!!!............HELP ME!!!!HELP!!!"
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OKOK I think I got it!!!! I'm not getting any errors so I think its working. My PHP class is paying off
I cleaned the example like this:</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class cfgIdentities
{
class id_MonJoueur
{
name = "BigDog";
face = "Face35";
glasses = "sunglasses";
speaker = "Greg";
pitch = 1.0;
};
};
<span id='postcolor'>
And now it seems to work cause OFP doesnt crash out and the guy its for has glasses, but his name doesnt show. I'll save it and put it on server it might work only in multiplayer???
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AAARRRRGG!!!
I thought I got it, but now I get:
Users\Rexxenexx\missions\missionname\description.ext.classify': 'c' encountered instead of '='
I tried the example from here
the init of char is: this set Identity id_MonJoueur;
in description.ext is:
classify cfgIdentities { Â classify id_MonJoueur{ Â Â Â Â name = "Max Imum"; Â Â face = "Face35"; Â Â glasses = "sunglasses"; Â Â speaker = "Greg"; Â Â pitch = 1.0} }; Â ;;

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can you give another example for description.ext?
I keep getting this error:
Users\Rexxenexx\missions\missionname\description.ext.Class': 'I' encountered instead of '='
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try this

Found it a couple days ago, kinda pissed me off they didn't say anything about it
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I think I'm lookin' for the same thing. I'm trying to name a unit so when he says something it shows something like:
(MonkeyNutZ): Hi I'm MonkeyNutz!
not like:
Echo Black 1:Hi I'm MonkeyNutz!
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Great Ideas guys!!! THX!!!

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I LOVE gimbal tossers!!!I DLed that mod when it first came out and made a mission using it, but so many ppl just come on the server and didn't dl the mod. Then complained on my messageboard phehehe.
That addRating worked!! I added 90000 so tking and killing civs doesn't matter
Thanks Ralph!!!! -
When I first made the map I put
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addRating -1000<span id='postcolor'>
in all the enemy inits
it didn't work

So what you're thinkn' is I should put something like
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addRating 99999<span id='postcolor'>
in all the players (8 players) inits?Or multiply enemy civ's times 400 then add that to players ratings same way? You get -400 for killing civs right?
anyone else?

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I got a mission where I have a bunch of civilians and a handful are enemy civilians, everytime I kill the enmy civilians my troops turns on me.
So how do you set specific characters (civ's in this case) to not give you a negative rating when you kill'em
??TIA
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crapola! the </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x in heli1" count units mygrp==count units mygrp <span id='postcolor'> condition on the load waypoint of the heli doesn't work if only one player is on the server. the next waypoint is activated and the chopper just sits there.

I guess I REALLY dont know what it all means

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ Sep. 25 2002,20:27)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">
("not alive _x" count units playergrp) == count units playergrp
<span id='postcolor'><span id='postcolor'>
Sweet this works perfectly!! THX man!

can someone explain the first part of the script so I don't just use it without REALLY knowing what its doing. I understand the count of the units in the group, but the string in front of it...??? I understand that its determining that _x is not alive but the format of "[]"[]==[]. How does this work, I actually used it in another way by experimenting and it worked VERY COOL for not allowing a retarded heli to leave troops behind:
"_x in heli1" count units mygrp==count units mygrp
So I kinda know, but I don't hehe...

Someone straiten it out for me plz!!
1.85 flashpointserver.exe crash in some missions
in TROUBLESHOOTING
Posted
Two missions out of three crash the exe so far, I expect many more WILL crash it. Please MODERATORS DON'T LOCK THREAD then I won't be able to give input to the BIS developers.
My other thread was misunderstood as being ONLY about not seeing missions and then locked. FlashpointServer.exe crashes in some missions during play. This time it happened in another mission (VulturesNest).
Again here is the Flashpoint.rpt (Hope this helps):
=====================================================================
== F:\OperationFlashpoint\FlashpointServer.exe
=====================================================================
Exe version: Tue Oct 01 08:35:36 2002
graphics: Â No
resolution: Â 160x120x32
Addons:
 VoiceRH in voicerh\, Bizon in bizon\, Su25 in su25\, 6G30 in 6g30\
 BIS_WeaponPack in o_wp\, BMP2 in bmp2\, Kozlice in kozl\, Steyr in steyr\, AH64 in apac\
 Vulcan in vulcan\, Hunter in hunter\, Kolo in kolo\, Mini in mini\, Trabant in trab\
 G36a in g36a\, BRDM in brmd\, Ch47D in ch47\, HMMWV in humr\
 LaserGuided in laserguided\, Noe in noe\, OH58 in oh58\, XMS in xms\
 BIS_Resistance in o\, Flags1 in flags\, MM1 in mm-1\, Bradley in m2a2\
Mods: RES
=======================================================
Date: 10/15/02 Â Time: 20:29:25
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 0065FA59
Version 1.85
Fault address: Â 0065FA59 01:0025EA59 F:\OperationFlashpoint\FlashpointServer.exe
file: Â Â INF3_1-8c_Sidewinder (cur_mp)
world: Â Â noe
Prev. code bytes: 89 46 08 80 27 00 B0 01 EB C5 53 8B 5C 24 08 56
Fault code bytes: 8B 73 14 85 F6 57 8B F9 74 03 FF 46 04 8B 4F 14
Registers:
EAX:00000000 EBX:00000004
ECX:0012F7F4 EDX:010F0400
ESI:00000004 EDI:058ADFB8
CS:EIP:001B:0065FA59
SS:ESP:0023:0012F7AC Â EBP:0012F7E0
DS:0023 Â ES:0023 Â FS:0038 Â GS:0000
Flags:00010202
=======================================================
=====================================================================
== F:\OperationFlashpoint\FlashpointServer.exe
=====================================================================
Exe version: Tue Oct 01 08:35:36 2002
graphics: Â No
resolution: Â 160x120x32
Addons:
 VoiceRH in voicerh\, Bizon in bizon\, Su25 in su25\, 6G30 in 6g30\
 BIS_WeaponPack in o_wp\, BMP2 in bmp2\, Kozlice in kozl\, Steyr in steyr\, AH64 in apac\
 Vulcan in vulcan\, Hunter in hunter\, Kolo in kolo\, Mini in mini\, Trabant in trab\
 G36a in g36a\, BRDM in brmd\, Ch47D in ch47\, HMMWV in humr\
 LaserGuided in laserguided\, Noe in noe\, OH58 in oh58\, XMS in xms\
 BIS_Resistance in o\, Flags1 in flags\, MM1 in mm-1\, Bradley in m2a2\
Mods: RES
=======================================================
Date: 10/16/02 Â Time: 00:01:12
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 0065FA59
Version 1.85
Fault address: Â 0065FA59 01:0025EA59 F:\OperationFlashpoint\FlashpointServer.exe
file: Â Â INF2_1-8c_VulturesNestv3 (__cur_mp)
world: Â Â Noe
Prev. code bytes: 89 46 08 80 27 00 B0 01 EB C5 53 8B 5C 24 08 56
Fault code bytes: 8B 73 14 85 F6 57 8B F9 74 03 FF 46 04 8B 4F 14
Registers:
EAX:00000000 EBX:00000004
ECX:0012F7F4 EDX:010F0100
ESI:00000004 EDI:06B2FEF8
CS:EIP:001B:0065FA59
SS:ESP:0023:0012F7AC Â EBP:0012F7E0
DS:0023 Â ES:0023 Â FS:0038 Â GS:0000
Flags:00010202
=======================================================