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Rexxenexx

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Posts posted by Rexxenexx


  1. ArmaVidz thats the sickest video of ArmA I've seen to date! thumbs-up.gif

    I'll put it on top of the news at my site for a while hopefully more people will buy ArmA when they see it's real potential.

    @Maddmatt: The grens are so awesome, they don't look like they were made in 1990's (w/ the mini nuke texturemap) anymore. wink_o.gif


  2. Hi,

    when I try to join a multiplayer game, ArmA hangs with the message "Wait for host". Since nobody thought it necessary to add a cancel button, I hat to try to kill the game from the Win XP task manager, but it just won't die and I need a hard reset to get rid of it. How is that even possible? I never had this problem with any other program.

    Thanks

    Next time try to logout of XP. When stuff like that happens I try that or I push the sleep button and wake it back up. That usually gets it unstuck.


  3. Hi guys, I have a similar question. I'm trying to get troops in PBX's to jump out of a boat into the water. I have a Move waypoint with this exec "ejectAll.sqs"

    ejectAll.sqs=

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_this action ["EJECT",vehicle _this]} forEach units _this

    Only one guy ejects and the rest head for shore. How can I force them all to jump out at the same time?

    EDIT: Whooops! N/M :P Brain fart! I got it...It should be:

    ejectAll.sqs=

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x action ["EJECT",vehicle _x]} forEach units _this

    EDIT2: OK heres the best version I got so far:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    _troops = units _this

    {unassignVehicle _x;_x action ["EJECT",vehicle _x]} forEach _troops

    _troops allowGetIn false

    They jump out and stay out.


  4. I have about 20min left on my download. Glad to hear it "should" work with a re-reg. I think I'll make a copy of the folder once installed just in case I need to revert back to it for a later update.

    Frederf did you email Sprocket the first time you re-reg. just to let them know that it's not installed again, you only patched? What did you say if so?

    Update:

    Install was smooth for me.

    Quote[/b] ]

    Please be patient. This update may appear to take a long time to complete. It is updating and installing very large data.

    Sprocket Online Version

    Verifying ArmA, version 1.05...

    ArmA: Updating version 1.05 to version 1.08...

    ArmA patch 1.08 has been applied successfully.

    When running it asked for License holder and Purchase Reference thats it. Started normally. I'll reserve comments on performance for another thread. 1.08 Install was good.


  5. okay nice il get the 8800 GTX, umm one more question what should i get the windows xp or the vista ?can some body tell me if this is good for Arma confused_o.gif

    -------------ChOICE 1 ------------------

    -Windows® Vista™ Home Premium

    -Low-Latency DDR2 memory

    -AMD Athlonâ„¢ 64 X2 6000+ Processor w/ HyperTransport and Dual Core Technology

    -768MB NVIDIA® GeForce™ 8800 GTX

    -2GB - 2 x 1024MB

    -Ageia PhysX Processing Unit w/ 128MB GDDR3

    -Creative Sound Blaster® X-Fi™ XtremeGamer High Definition 7.1 Audio

    -Logitech® Z-5300e 5.1 280-Watt Speaker

    -AlienAdrenaline v1.0: Video Performance Optimizer

    --------------Choice2---------------------

    -Intel® Core™ 2 Extreme QX6700 2.66GHz 8MB Cache 1066MHz FSB - Overclocked to 3.2GHz!

    Includes Liquid Cooling

    -Genuine Windows® XP Media Center Edition 2005

    -2GB - 2 x 1024MB

    -768MB NVIDIA® GeForce™ 8800 GTX

    -Ageia PhysX Processing Unit w/ 128MB GDDR3

    -AlienAdrenaline v1.0: Video Performance Optimizer

    -Creative Sound Blaster® X-Fi™ XtremeGamer High Definition 7.1 Audio

    -Logitech® Z-5300e 5.1 280-Watt Speakers

    Correct me if I'm wrong but I thought Vista doesn't install drivers for Creative cards? But Creative has a OpenAL patch/wrapper or something to compensate? I read it in an IT mag. if I remember correctly. MS was saying how third party audio was the main cause of too many BSD's. The mag. was saying that was BS just MS wants more control over copyright audio blah blah blah...

    I still can't decide on a new rig myself. I use 3DS Max, Photoshop, Sony Vegas, BF2, and ArmA more than anything else so I need a pretty HD rig.

    Here's my wishlist so far:

    EVGA 122-CK-NF63-TR nForce 680i SLI Socket 775 1333MHz DD2-800 Extreme Overclocking Motherboard

    2X Corsair TWIN2X2048-8500C5 2GB Kit DDR2-1066 XMS2-8500 Memory Retail

    Intel® Core 2 Duo E6600 Conroe Processor 2.4GHz

    EVGA 768-P2-N831-AR GeForce 8800 GTX

    2X Western Digital Caviar SE16 WD800AAJS 80GB 7200RPM 8MB Cache SATA II Hard Drive Retail

    Western Digital Caviar SE WD2000JS 200GB Serial ATA II 7200RPM Hard Drive w/8MB Buffer

    Now that one of you said the 6850 price drop I'll wait till then. Already prices I've got for this list changed in just a couple days! I guess I would hang tight see how 1.08 patch works with ArmA and by that time we will all have a better idea on what to buy.

    EDIT: OH yea DON'T get WMCE 2005 I have it downstairs and its a worthless POS! You are better off getting WinXP Pro. and Beyond TV (http://www.snapstream.com/) if you don't want Vista.


  6. Can one of you test if you can shoot street lights out at night like in OFP? I have a sprocket ver. I don't want to upgrade until the final 1.07.

    TIA

    http://www.youtube.com/watch?v=XS76Tf3F8xA

    I just tested yeasterday, and no u can't shoot the lights(shame cuz u can shoot vehicle lights)

    Thx for checking. Usually next-gen games are everything the old-gen had plus! I would think it would be simple to implement by getting the damage from that object and turning the light off. IE: (object 376482) switchLight "off". Something small -but very important for the atmosphere of stealth missions- the developers forgot.


  7. Brok3n, you most likely have an on-board graphics "chip" otherwise you shouldn't see AGP anything since you have an PCI-E card. It's actually an embedded AGP graphics card (assuming I'm correct). You should have a setting to disable the on-board video. The PCI latency timer is actually the timing for the PCI components. If you make it high then you'll slow down the PCI bus. It's an up/down deal which you should probably leave it default if you start running into probs.

    Here is a copy/paste of a better description:"If the latency timer is set too low, PCI devices will interrupt their transfers unnecessarily often, hurting performance. If it's set too high, devices that require frequent bus access may overflow their buffers, losing data."


  8. I've tried 1.04 and now 1.05 Ded server on my Dual 800 P3 Server and so far I don't have any luck running it. What would cause it to close/crash or load up a cpu? I copied over my sprocket install from my other computer and copied over the reg's just incase I need to update it later. I've also played around with the config this is what I have (cutting the missions to one I know should work):

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    passwordAdmin = "XXXXXXX";

    hostname="ARMA Coop Test Server # 1";

    motd[]=

    {

    "Welcome to ARMA server.",

    "Hosted by Rexxenexx.",

    };

    motdInterval=1;

    maxPlayers = 20;

    MaxMsgSend = 256;

    MinBandwidth = 768000;

    voteThreshold=0.33;

    reportingIP="";

    voteMissionPlayers=3;

    kickduplicate=1;

    equalModRequired=1;

    class Missions

    {

    class Mission01

    {

    template = MP20CamelDogFight.Sara;

    cadetMode = 1;

    };

    };

    If I run it like that it loads up the cpu the first try (on starting up the comp) any time after it just closes. I keep an eye on the Task Manager and the server just popsup for a second 50% load and close. Like I said the first try/run it overloads the cpu (one cpu since it only uses one) and I have to force quit it to stop.

    Any Ideas to try? Anyone have a fool proof minimalized config I could try?


  9. Crap. I have to put that mission on hold I guess. I can't even get a squad to mount a PBX while in water. The boat either heads to shore and back to the squad then sits there or just sits there... I would hate to just trigger a script but looks like I have to. Defeats the purpose of the editor.

    EDIT: WHWHAHAHAHA!! I tried to make the squad get get in the PBX from the beach and three (squad of 4) of them crawled into the water and died the squad leader just stands there and watches.

    EDIT2: Ok he doesn't just watch. After a little while he swims out to the PBX and treads water but doesn't get it. Looks like I'm gonna have to moveInCargo.

    EDIT3: I tried CRRC and a squad of 2 US and it does the same thing. I swam with them when they went for the CRRC and noticed we all spooged our weapons and ammo onto the ocean floor. I only had my M9 and 4 clips when I went back to shore.


  10. I search here and the Biki but I can't find anything about it. Seems like it would be posted a million years ago but I can't find anything. I can't remember if OFP was like this...I don't recall any BRDM issues. :P

    Anyway, how do you make a BRDM go in and out of water or just spawn in the water and move? I tried putting a BRDM and a waypoint but it doesn't move it stays above the water. I set it's Pos -1 but it still doesn't activate as a boat until you shoot it then it still doesn't go for the waypoint. I also tried starting it on land but it just heads to the waypoint and stops at the edge of the water.

    TIA


  11. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Operation Flashpoint Resistance dedicated server 1.96

    x - creating lock directory

    x - extracting server (binary)

    x - extracting ofpserver (binary)

    x - extracting tolower.c (binary)

    x - extracting readme.txt (binary)

    Converting OFP directory:

    597 file-names were converted

    WHA!! You're genius!! biggrin_o.gif

    Thanks Hitman!

    One last run with OFP coop missions until next month!! wink_o.gif

    So for anyone w/ Ubuntu install 3 things first (gcc, sharutils-for uudecode-, and build-essential)


  12. when I type sh server-1.96.shar I get this:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Operation Flashpoint Resistance dedicated server 1.96

    x - creating lock directory

    x - extracting server (binary)

    x - extracting ofpserver (binary)

    x - extracting tolower.c (binary)

    x - extracting readme.txt (binary)

    Converting OFP directory:

    tolower.c:11:19: error: stdio.h: No such file or directory

    tolower.c:12:20: error: stdlib.h: No such file or directory

    tolower.c:13:23: error: sys/types.h: No such file or directory

    tolower.c:14:22: error: sys/stat.h: No such file or directory

    tolower.c:15:20: error: dirent.h: No such file or directory

    tolower.c:16:20: error: unistd.h: No such file or directory

    tolower.c:17:20: error: string.h: No such file or directory

    tolower.c:18:19: error: ctype.h: No such file or directory

    tolower.c: In function ‘convertDirectory’:

    tolower.c:25: error: ‘DIR’ undeclared (first use in this function)

    tolower.c:25: error: (Each undeclared identifier is reported only once

    tolower.c:25: error: for each function it appears in.)

    tolower.c:25: error: ‘dir’ undeclared (first use in this function)

    tolower.c:29: error: storage size of ‘st’ isn’t known

    tolower.c:34: warning: incompatible implicit declaration of built-in function ‘strcpy’

    tolower.c:35: warning: incompatible implicit declaration of built-in function ‘strlen’

    tolower.c:39: warning: assignment makes pointer from integer without a cast

    tolower.c:40: error: dereferencing pointer to incomplete type

    tolower.c:41: error: dereferencing pointer to incomplete type

    tolower.c:42: error: dereferencing pointer to incomplete type

    tolower.c:43: error: dereferencing pointer to incomplete type

    tolower.c:46: error: dereferencing pointer to incomplete type

    tolower.c:58: error: ‘S_IWUSR’ undeclared (first use in this function)

    tolower.c:68: warning: incompatible implicit declaration of built-in function ‘printf’

    tolower.c:79: warning: incompatible implicit declaration of built-in function ‘printf’

    tolower.c: In function ‘main’:

    tolower.c:93: warning: incompatible implicit declaration of built-in function ‘printf’

    server-1.96.shar: line 152005: ./tolower: No such file or directory

    This is on a new install of Ubuntu 6.06 with gcc and sharutils installed. It looks like the first set of errors are commented out in the file "tolower", why they parse is beyond me. Any ideas?

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