Jump to content

Rexxenexx

Member
  • Content Count

    549
  • Joined

  • Last visited

  • Medals

Everything posted by Rexxenexx

  1. Rexxenexx

    First Aid Module

    It would be nice to have modules with switches rather than separate modules for the same theme. I had to delete the First Aid Module because of the invincible bug, before that I had to delete the Drag Module because of another bug. Which I think both are related to respawn missions.
  2. jesus, thx Torni.
  3. Just got it! USPS was too lazy to ring my doorbell as usual. luckily I heard the mailbox door shut since I was in the garage. I highly recommend ordering from NWS if you are in the US. They delivered as said and I live on the other side of the country. Now I'm off to install! :D
  4. Tracking my NWS Order: Your item was processed through and left our LOS ANGELES, CA 90052 facility on July 10, 2009. The item is currently in transit to the destination. Detailed Results: Processed through Sort Facility, July 10, 2009, 1:57 am, LOS ANGELES, CA 90052 Processed through Sort Facility, July 09, 2009, 1:41 am, ORLANDO, FL 32862 Electronic Shipping Info Received, July 08, 2009 I should get it any minute now!!! :yay::yay: Giggidy!
  5. Rexxenexx

    grass on or off?

    I think everyone PREFERS it ON. I prefer everything cranked and that's the only way I've played so far. But in multiplayer -which what jonneymendoza is asking- it should be off when playing against AI, or BF2 it and put a respawn. Deathmatch leave it ON. The area in DM is usually small so texture swapping will not be an issue plus their should be no AI. For DM set viewdistance small and grass ON. For my MP COOP missions -in ArmA1- I set the viewdistance far and the grass OFF so even the guys with junky computers can see far without a performance hit. More players like it that way from when I asked back then and they appreciated it. Your best bet jonney is scripting an ON/OFF option and let people choose. If it's the same as ArmA1 then that should be easy.
  6. BestBuy site says Est. Arrival Date 7/22-8/5/2009.
  7. Rexxenexx

    grass on or off?

    It is a major disadvantage when playing with AI like jonney says. I've been aimbotted too many times in tall grass so when I make missions I'll default it off for sure. I still have the demo. FPS must go through the roof with it off! Is it still "setTerrainGrid 50"?
  8. Rexxenexx

    Arma 2 Has Stopped Working

    EL OH EL! :D It crashed for I singer whom I wont mention his/her name... Someone tell jepaul and me -for when I get my ArmA2- if their is a crash dump file and where it's located.
  9. Once you hand off your Gold to the distributors it's on them to do the rest. Be patient guys. It'll be everywhere in a week I bet. Anyone check Fry's? My copy from NWS should be here by the end of the week hopefully. I got a tracking # today but their is no info yet on it. Tomorrow I should know exactly when it gets here.
  10. Just ordered now from that NWS store (the link above from Nicholas Bells post) after checking out the site. They're gamers so I think they'd know how important it is to get a game on-time. They're also on Ebay just search "arma 2". It was $44.98 total which is great for a game + first class shipping. I'll report when I get it. EDIT: BTW their Yahoo store = $44.98, Ebay store = $49.99. No tax since I live in Cali.
  11. Rexxenexx

    Digital Download can be burned to DVD?

    How big was that dir? I might go that way. EDIT: N/m got the size.
  12. Rexxenexx

    Digital Download can be burned to DVD?

    When I got ArmA1 from online (Sprocket I think) it was an exe. So I just saved it to an external HD. You are given a code. I saved to a txt file with the exe for future reference.
  13. Rexxenexx

    Arma Crashes while receiving data.

    Where can I get the old files?
  14. Rexxenexx

    Arma Crashes while receiving data.

    How did you fix it? Every time I try to play Warfare Sentient Edition it crashes out at the end of Receiving Data. I used to play it all the time. I think it's just Warfare missions that does this but I can't confirm. I have a GTX285.
  15. Mocap is easy (Dancing). Inverse Kinematics is not hard but I've yet to see it "follow" an external object in ArmA1. That and ragdoll on a head-shot should be two major goals for ArmAIII. All we have in ArmA is Forward Kinematic keyed animation right? Where's the addon someone said earlier that has hands following a gun?
  16. Rexxenexx

    Deadfast's Bike Steering Fix

    The first thing I noticed since I usually test with a motorbike. Hopefully it's fixed in the final patch. Thanks Deadfast.
  17. Rexxenexx

    New beta patch 1.16

    Thanks! That worked. :D
  18. Rexxenexx

    New beta patch 1.16

    I'm getting "Game version 1.14 required.Your current version is 1.12" when it is 1.14.5256 at the splash. It's been updated with 1.14 official patch for a while. I seem to remember something similar on an old beta relating to sprocket installs. Ideas?
  19. Rexxenexx

    Texture problems..

    It sounds right. They were swapping each others texture which ever was in range. The addition of the dead soldier texture pushed it passed the limit. Try the same thing with a shorter viewdistance.
  20. Rexxenexx

    Texture problems..

    This is what I mean: We're making more of a deal about AA than it really is. Imagine him in front of a bush though. There's more contrast with AA disabled and you'd be able to pick him out. The main point is it's another post-processing effect. Anything adds another layer to a cards queue. Latency is affected as a result. I get what you're sayin'. Even with AA disabled for some reason your textures don't swap back to a higher res. sometimes. I gotcha. That's the main topic, so if you find out what helps fix it on your comp let us know. I don't have the problem, but I'm trying to think of what would help a card not load up. I wish a dev could chime in and give better input on how the engine works regarding texture swaps. On my comp. I noticed the farther the viewdistance the less angle I have to look away from a building before it goes low res. The shorter then you pretty much have to be 180* before it goes low res. At @2000 it's not noticeable at all. BTW you guys w/ the problem, are you using the maxmen switch?
  21. Rexxenexx

    Texture problems..

    AA is needed if you are sensitive to jaggies. I'm not, especially since my res is so high. 2x AA is exactly the same on all cards. To me all AA is just a substitute for a good videocard and monitor combo. Put a unit very far away - in the Editor - to where you can barely see him with AA off. Now turn AA even to its min setting. He's gone. That's what I mean when I say blur. And that's why I can snipe people from very very far away.
  22. Rexxenexx

    Texture problems..

    Search for InstantViewDistance mod I think is what it's called. Some servers don't allow you on with it, but it allows you to set the view distance in-game. If your resolution is high enough you don't need Anti-Aliasing. That just reduces performance and blurs the screen no matter how you look at it. Make sure you're not using the "maxmem" switch. Also, as someone else asked, what resolution are you running? Your objective is to eliminate every little performance hit you can. The upgrades will get rid of this for sure.
  23. Rexxenexx

    Texture problems..

    Also try putting your view distance all the way left. My vd is set high enough where I see swapping but not high enough to slow down the game. If I have it at 2000 swapping is instant. I have another vid like the one before but with my new video card -GTX 285- and with the exact same settings as I posted it still swaps exactly the same. So view distance compounds the problem no matter what card we have. Set the vd to min and everything to Default or Normal (AA Disabled) and monitor res. and go from there. EDIT: You have to think about every object being assigned with a picture (bitmap) their is a limit to how many can be stored in memory. The farther you see the more objects are holding position in your memory no matter how small they are. This is also why servers are blocking people with custom faces. It's just another bitmap to load on peoples card. Similar bitmaps like similar trees use instances so the load isn't a big deal. So once you get multiple different objects you'll also get multiple different bitmaps loaded. Like I said before, view distance compounds the problem. It's not really a problem, it's more like us having the option to see as far as our computer can handle. It's a big problem when the computer gets a brain fart then goes WTF? and slows to death.
×