ReaperY2K
Member-
Content Count
81 -
Joined
-
Last visited
-
Medals
Everything posted by ReaperY2K
-
It just seems to b when the Chaingun fires on the Dap Blackhawk causes the sound to become distorted but then it causes all the other sounds of firing to go the same way until my machine restarts Thank u for helping though
-
No they r from the 04/10/2003 (they were part of the tonal Pack)
-
When I installed the littlebirds...i also installed the SOAR pilots with them... I then installed the Blackhawks along with the updated SOAR pilos replacing the previous lot (no i havent solved the problem yet and the thanx 4 the help was in relation to your quick replying)
-
I checked 4 the updates and i have the latest drivers...the LB i installed b4 the Blackhawks...so the soar pilots were updated that way!!...thanx 4 the help
-
The date 4 the littlebirds r 5/11/2002 and ive just had my motherboard replaced so as far as im aware my audio is builtinto the MB (but works fine with everything else) The audio device is Cmedia Xgear 3d
-
sorry those dates were just for the blackhawks...my bad and yes they still happen...just reinstalling ofp for the second time 2day
-
The date stamp 4 those addons r the 10/08/2003 and the 11/08/2003....these addons r placed in the ECP addon folder
-
All my drivers r up 2 date....its just odd that its only the Helo addons from Bas (blackhawks and LBs), nothing else has caused this problem!!
-
Cop Punishment is there ne chance u could post your config file here plz plz plz Im hopeless with editing config files and it would b greatly appreciated
-
Ne more updates on this work?? looking forward to replaying the campains using the marine pack
-
Ne news updates?? im eagerly waiting 4 this
-
Im a complete newbie when it comes to model making, as the title suggests im working on the Flak 88 and textures but cant do the lods as i havent got a clue.........so if ne1 out there with the free time could help me it would be appreciated as i would like to c my model finished. send me a pm and ill send the model p3d 4 examination. plz plz plz plz plz help (starting to sound desperate) p.s im crap at cpp scripting
-
Thanks Bratty....ive looked at GFX's 88 to see how he did his Lods but i dont understand all of them
-
Im working on a small campaign at the moment based on Paratroopers....what I need is help with the following plz - How can you carry weapons and ammo to the nxt mission ala Resistance?? (set which weapons they have and how much ammo, so if careless they will run out by nxt mission) - The same with Units... so if you lose 3 ppl you r down 3 people on the nxt Mission. - Is there an Artillary script that the AI can use that is sporadic? 1in5 chance of hitting your unit?? thnax for ne help
-
the only prob i have at the moment is no bolt sound on the Kar is that just me?? (u shoot with it then no sound of bolt action)
-
Where can i find the texture used for grass on the original islands?? ive un pbo'd landtext and data3d but cant seem to find it.
-
This is only an Idea but how about adding the Tau Pack (warhammer addon) instead of the Zabrak?? at least it would be worth buying the apache in the mission to take out the tanks and Walkers!! if i knew how to edit the mission i would try but you would also need the autors permission.
-
Several things i need help with so here it goes..... 1) Using the inv44 demo units is it possible 2 give a unit the invisible gun that the medics use as 2 create the effect u have lost your weapon but dont walk slow?? (doin a para miss drop mission) 2) When u get to a meeting point u join a group of other paras (how do you get several groups to join into 1 group but not as leader....have searched for this) 3) Is there a way possibly via a script to have the number of men lost in your squad reinforced at a trigger eg u lose 2 men and then those to men get replaced etc??
-
Thank u unknown one but how do u get different groups to join one unit?? (groups are only 2+ men)
-
Thanx for the demo invasion44 team  Only several small critisicms i have (plz dont flame me for this!! 1) Being in a DoD clan i feel that with permission those weapon sounds would have been better (the bass on the BAR and the thud of the grease gun) 2) While holding the Thompson in first person mode, go to freelook and look at the rear sights on the model.....they r V shaped yet when you go to iron sight view the sight is round with a triangle. 3)The US troops are meant to be paras so the M1 Carbine should have folding metallic stock (think its the M1A1 Carbine) not the wooden one. 4) Muzzle flash is still visible on the springfield. still a gr8 job though Â
-
Sorry if this has been posted b4 but is there a way to replace the campaigns US forces to use these Marines?? (Im a brit but these units rock good job guys)
-
Im following Brrsbs tutorial on making a weapon...ive come to the part with the muzzle flash and created my first plane but when i go to attach the Front_side.pac file the flash is meant to appear but nothing does ive textured my other model using .gifs and that shows up fine but all .pac files wont show up plz help
-
I know little to nothing of config scripting..so would sumone kindly point me to a good tutorial for beginners plz. What i need is to do a config cpp file for my thompson model and also good sum one plz post a good tutorial for making custom iron sights. all help would be appreciated
-
Thanx for the help....but the prob is that the muzzle flash files are already saved as .paa and they wont show
-
Im currently trying to make textures using paintshop pro 7, ive had luck saving them as .gifs and getting them onto the model using 128 x 128 but they r blocky and distorted so whats the best format to save it in?? and how can i just get a plain texture without the blocky effect?? p.s can ne1 give me a link to a custom iron site tutorial plz (yes i have searched)