Ruskiesrule
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Everything posted by Ruskiesrule
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Greg @ Mar. 14 2003,11:42)</td></tr><tr><td id="QUOTE">Speaking of unusual enagements or targets of opportunity, I recall a story about a US Airforce pilot, who during the 1991 Gulf War dropped a bomb on an Iraqi helicopter which was in flight.<span id='postcolor'> Certain Air to Ground guided bombs can target low flying aircraft (It mite inclued aircraft quite far below). I can remember the bomb name, but the larger version of what we all call the ofp LGB is one that can target low flying aircraft. The aircraft will have to be slow, like choppers.
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I've had a russian platoon of T-80s shooting at my Cobra with their machinegun, they killed my gunner and then managed to kill me. And their are ways to easily shoot a chopper with a shell, which is of course when its flying towards you and over you.
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I'm making one of those hunted missions for multi player, and i need to have a radio command that a player can send that quickly shows up a message saying "I've spotted him, hes at" and then i need a script to give that players posistion. I'm making two, one which involves American soldiers who get to use jeeps with mg, and search choppers. And a resistance hunter/sniper one when its just some guys with jeeps/uazs to get around the area.
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Weapon lie on the ground
Ruskiesrule replied to Flak man's topic in OFP : MISSION EDITING & SCRIPTING
well you didn't search very well then, we've had 4 threads in a period of 2 months about this. http://www.flashpoint1985.com/cgi-bin....+ground -
make a way points using aware/combat modes and speed:full. wasn't to hard for me to figure out.
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its next to the sea isn't it? that town, i cant remember the actualy directions. I just remember going along the side of the hill and then moving up (With the sea behind me) i then worked my way around the town and killed the gaurds pritty fast, then you walk into the compound holding the hostages and i killed the bmp from there i think.
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wow, this is cool! When you going to fix the bridge? I really want to make some missions for this.
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we need some leg/walking animations for these!
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Ok, i'm not sure if this should be in the complete forum, but i know i'm aiming it the addon weapons. Does anybody think all these mods should choose which Thompson machinegun and which mg42 is the best one, and then all use them, theirs so meny different mods versions of different weapons (And troops) when they could all use the same ones and save us from download them all and only using them in their campaign. It would make a big difference, i make some missions for fun and getting around all the different soldiers can be a pain.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Feb. 23 2003,03:03)</td></tr><tr><td id="QUOTE">Moving to Addons & Mods: Discussion<span id='postcolor'> yeah, sorry about that, i didn't realise it had been renamed to diccusion from work in progress.
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Ok, i'm not sure if this should be in the complete forum, but i know i'm aiming it the addon weapons. Does anybody think all these mods should choose which Thompson machinegun and which mg42 is the best one, and then all use them, theirs so meny different mods versions of different weapons (And troops) when they could all use the same ones and save us from download them all and only using them in their campaign. It would make a big difference, i make some missions for fun and getting around all the different soldiers can be a pain.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Feb. 22 2003,04:44)</td></tr><tr><td id="QUOTE">Is it possible to play the campaign missions from another placed unit's perspective?<span id='postcolor'> The missions are designed to be from the players (Main resistance charactor (cant beleave i've forgot his name)) point of veiw, they'll look wrong and won't play correctly from another point of veiw. Also, your band of men you and the leader will be alot stupider, and will get killed alot easyer! They missions would have to be remade to be played from that point of veiw!
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We need some new stuff, the new Comanche chopper is the type of stuff i'm on about. New abilitys and commands.
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Has the ofp community slowed down lately? It seems like opflashpoint.org and ofp.info are taking ages to update somtimes!
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My squad survived, and i was standing there in the forest everybody was alive and then it went to After Montignac. I didn't know at the time it had two endings, so i was just chuft that it had completed. I then spent a whole month on After Montignac, i finialy finished it, then when the resistance attacked the camp, they killed me with a grenade! So i then took another week to finish it again!
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Carrying two guns instead of law/rpg?
Ruskiesrule replied to kroky's topic in ADDONS & MODS: DISCUSSION
sombody should make a shutgun sidearm, would be cool, animations mite look odd. Can we make some new animations that can work along side the normal pistol sidearm animaitons, so we can assign things like shotguns or maby another rifle to use these new animations instead of the current pistol sidearm animations! -
Carrying two guns instead of law/rpg?
Ruskiesrule replied to kroky's topic in ADDONS & MODS: DISCUSSION
you could make a script with an action command to change your weapon from one to another, but they'd have to use the same ammo. I suppose it would take a more complicated script for different weapons and bullet types. -
You should make a bombing version too, during the falklands war they fitted the harriers with some bombs to destroy the airbase on the island before the invasion. Also, what weapons the pilots gunna have?
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here, loads of into: Army.mod.uk warrior page • Weight loaded 24,500kg; • Length 6.34m; • Height to turret top 2.78m; • Width 3.0m; • Max Road Speed 75kph; • Road Range 500km; • Engine Rolls Royce CV8 diesel; • Crew 3 (carries 7 infantry soldiers); • Armament 30mm Rarden cannon: Coaxial 7.62mm Hughes Chain Gun.
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can the AI use it by any chance? Oh, and good work, just like on Return to Castle Wolfenstein. Any ideas on making a player assigned as a medic?
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Ah, you've discovered my anti-gravity experiments.
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I've been using the snipers as riflemen, i made two squads of russians run at a massive line of snipers, its real cool watching all of them fire at almost the same time! Try it, oh, i also gave them 'this unitpos "up"' command. then i copyed and pasted it!
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How do other countrys use it, when its one of the most heavily gaurded militery secrets? And when i was on my way here to see the replys i remembered it name!
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Don't forgot its heavy armor, didn't i already mention this? I cant remember its name, sounds like Chunoble, but not. This beast stronger than an M1A1, but i dunno about its gun! Also, when i was at Katrik (spelling?) garroson, they dude told me these have Both Night and Thermal vision in the sight, but i don't think its possible in ofp.
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Placing units in the mission editor
Ruskiesrule replied to sbunny's topic in OFP : MISSION EDITING & SCRIPTING
This can be really annoying, it should be a tick box. Anyways, when putting units right next to a group that already has its waypoints, make sure the new units has a lower rank than the leader, or it will take over. Then just get it out of the group then change its rank again!