Ruskiesrule
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Everything posted by Ruskiesrule
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AN-94?
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I need an idea for a mission. i've got...
Ruskiesrule replied to Wadi's topic in OFP : MISSION EDITING & SCRIPTING
I'm making one for my campaign on Sarugao. Infact, probubly a few. As well as SAS style missions, lots of sneaking then running into a building taking out the target then getting out! Now, if only i could find a script that stops the AI shooting at th west forces so i can do somthing like insertion being by stolen Ural or UAZ. -
we should be able to have squads bigger than 12 when the player isn't in the group!
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I need an idea for a mission. i've got...
Ruskiesrule replied to Wadi's topic in OFP : MISSION EDITING & SCRIPTING
i had one of these threads, it just turned into people giving me scripts, these ended up inspiering me to use them in somthing! -
HELL! I ONLY JUST SEEN THE PICTURE OF THE SIZE OF THE ROUND! HOLY Å^%&*$Å!"Å^$%Å*$%Å^ÅÅÅÅÅÅÅÅÅÅÅÅÅÅÅ The small one is the 7.62mm NATO
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ooooo, check it! sweet, looks like somthing for sci-fi flic, and is real! Bo-ya! Respect
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no, but theres a picture on that same website of that gun!
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You cropdusters just been on TV, its some Ozzy thing on British TV, Channel5.
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How is this a bug exactly? Do FAMAS's not have a muzzle flash in real life?
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is it possible for me to do somthing like make a command wait before playing Eg: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">PLAYER moveincargo CHOPPER, LEADER moveincargo CHOPPER, (Somthing to make it wait 10seconds), LEADER sidechat "Thank god, we're in the air, we got away from them machine gunners!"<span id='postcolor'>
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I'm making a campaign based on that new island called Sarugao (Thats not the correct spelling, i think). Its pritty simple, Resistance trying to run a load of Russians off their islands (Sarugao actualy has 3 islands on one map). The British and Americans join in after a while and you'll get to play as people from them. You'll need alot of addons, such as those from fortress-ofp.com (Or ofp-fortress.com). On the Resistance side of it you get to play as a Kozlice welding Rookie but will then get armed with an MG42 and then into the speicle forces. These missions will be hard, since a 4 man squad call 3 russian squads and a t-80 a "push over". On the American side you'll play as a Tank commander, their'll be some M1A1 and M2A2 action. On the British side you'll play as an L86a1 operator (thats an LSW operation, light support weapon) and i'll think about some missions when your in command of a squad too. I'm planning on making a D-day mission that will have ALOT of scripting (I'll need help on that). This scripting should provide respawning for the AI's so that they all apear behind the player and carry on running along the beach, expect somthing not far off MOHAA d-day mission but with alot more freedom. please post some insperational text up in this thread, and e-mail me at HazieDaVampire@aol.com if you would like to help me script my missions. Thankyou -------------------------------------------------------- I've already done the basic beach landing level, its got all the text ("THIRTY SECONDS") But no voices, i mite not put any in cuz of file sizes! Could sombody please tell me a script to make somthing blow up, so i can make mines. the good news about that script is that i can make a 'shingles' bit where the shingles blow up making a gap so the men can run through and kill the gunners!
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how do i make a person eject? Unit name is Biz (its a spetznaz with a bizon) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">biz action["EJECT"]<span id='postcolor'> also tried </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">biz action ["EJECT"]<span id='postcolor'>
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That would be so cool, i have to post up a screenshot from Combat Flight sim2 when this happens. Oh, and by the way the moment a jet aircraft goes on fire them fighter pilots just bail out strait away. You try falcon 4.0, you have about 5 seconds before it blows up!
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Would sombody be willing to make a movie thingy of a load of Soviets jumping into choppers and BMPs to retreat back to the other island?
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hehe, i did a whole load of them and the one next to the other landing craft must of killed the driver, cuz its now doing a load of dohnuts!
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i just tried it! Its perfect! the little resistance dude runs up and gets blown up. it'll work pefectly! I'm also going to do the bit when the explosions go off around the landing craft!
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Helps alot, i need somthing to kill off some more men, the Machine gunner seems to not want to shoot the men untill they get up the beach for a while. I actualy had a go as the gunner, and it looks just like in Saving Private ryan when you see it from inside the pillbox. I wish they game had a little more animative movement style scripting, so stuff like higgins ramp opening and all the men running out at the same time! And make a machine gunner who takes more pot shots and more of a 'mowing down' style of shooting.
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or you can make them just sit about and give them waypoints to the static posistion and sync them to your radio alpha command.
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that was just a simple spelling mistake on my end, in the edittor if i made a mistake it wouldn't accept it, it isn't working. Well i've made my first mission, any mission creators who are better than me fancy fine tuning it?
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i managed to stumble about the german website and found a download. But there's no download link at the dkm website!
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for some reason i cant find a download link, i see nothing in downloads. By the way, does this work on normal ofp? (1.47)
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no, i ment </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">minename setdamage1<span id='postcolor'> isn't working
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for some reason it isn't working!
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i'm kinda confused, do i need the edittor upgrade to do that? And this has confused me for a long time, where in a trigger do i actualy put scripts? Up untill now i've just put them in every place that could be right.
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hmmm, that doesn't apear to be working. How about one of those that spawns a grenade or tank shell? Can sombody post a one line script for that please?