Ruskiesrule
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Everything posted by Ruskiesrule
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Men who carry extra ammo
Ruskiesrule replied to Ruskiesrule's topic in OFP : MISSION EDITING & SCRIPTING
now, i wonder if anybody is willing to make a Resistance soldier with an ammo belt round his neck! This script should make them Machine gun support troops more usefull! -
i do think his cars are nice, but with this set max speed for all cars its just eye candy, maby he should start making militery units! AT THE SPEED HE'S MAKING THESE CARS WE COULD HAVE EVERY MODERN MILITERY UNIT KNOWN TO MAN IN ABOUT 3 WEEKS!
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Ok, heres the missions i have completed, or they just need a few minor adjustments. Beachlanding Pritty nice, needs some adjustments to make the Machine gunner shoot the people earlyer, they seem to have to get a little further up the beach before he opens fire! Air Drop Two 12 man Para squads get dropped off on the north East side of the middle island and do an assault on the Russian desert base. Offensive Paras use APCs to attack the destroyed city to the west. Counter offensive American M1A1 tanks on their way to the city and hear a radio message that tells them that the city is under attack from russian armor. (This mission isn't totaly tested! Any more ideas? Anybody willing to help me script them or make breifings for them? I'm gunna make one where some Americans on PT are ambushed by a machine gunner and blown away! And another beachlanding onto the last island, but that will probubly be the last mission!
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is this the 'objstatus' thing?
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really, i didn't see it!
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Men who carry extra ammo
Ruskiesrule replied to Ruskiesrule's topic in OFP : MISSION EDITING & SCRIPTING
thats no problem for me, i turned shadows off to speed up the game! -
oh, i also have some more missions i just couldn't remember all of them!
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i did plan out the jist of it. Its such a strange island, i've been trying to look at it from a tacticle veiw to see where a General would deploy troops and tanks and aircraft and its taking a little time, Their is a hole in the campaign, which is an animated (caption thingy, i dunno what you call it, a movie film thingy mission) when the Russians pull out from the southern island. I tried making a mission when your reconning ahead and tryed to play it as a player and i tend to just get in the way of the AI Russians. I'm not to good with scripting. I'd just like sombody to give me some physicle help, by taking the mission and showing me some stuff and a little input! I'll try and release a demo! Another problem i've been having is objectives, i don't know how to create objectives or make them complete (objective: complete).
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Men who carry extra ammo
Ruskiesrule replied to Ruskiesrule's topic in OFP : MISSION EDITING & SCRIPTING
i wonder if its possible if yo create a new unit, like just a normal soldier with an ammo belt round his neck! I don't want to actualy take the ammo from him, cuz that just means he'll use up the ammo too! I want him to have his own ammo, and some more in 'cargo' that he can dish out and somthing the AI leaders can tell people to go to! -
Men who carry extra ammo
Ruskiesrule replied to Ruskiesrule's topic in OFP : MISSION EDITING & SCRIPTING
This would be real good for if you want to make a mission involving alot of Kozlices or alot more combat than usualy in missions and you don't want to be trailing an ammo truck around that could easily be taken out by air or RPG! -
Campana de malvinas and falklands war
Ruskiesrule replied to Antichrist's topic in ADDONS & MODS: COMPLETE
we can say Argies cuz we won! Just like we can call Nazis! -
ya, PK strapped to the wing, and a grenade dispencer! They had them in WW1, very cool, hehe! Should be nice for killing some infantry!
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i think they're having server problems!
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and a download link, and does it have sounds?
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Ash told me the whole thing (all of the falklands campaign stuff, i think) would be done soon! If he didn't mean all the campaign stuff he must mean the harrier, cuz its what we were talking about!
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yeah, after WW2, Russian modern aircraft have been the only aircraft i can describe as "Been designed by an aircraft designer with a hobby of artistic preportions!" I don't however like the tanks, the only tank i actualy think looks cool is the Challenger 2 tank, and the M2A2.
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and a download link? I have to use this in my campaign, can you give it some weapons? The Resistance need a small plane to do recon/mild ground attack.
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it does look nice, but its supposed to be hell to land, i've got a video of sombody trying to land it and bursting into flames! And its no longer the best fighter in the world (They never actualy rolled it out into combat ready before it was overtaken!. BAE! ALL THE WAY! EuroFighter, maby not stealthy, but even a monkey can fly, so you americans should be crawling over them! Ever second the computer makes over 10k of adjustments to make sure its flying as strait as possible (that being almost exactly strait!. Oh, i also hate the Eurofighters name! So i prefer to call it Typhoon!
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the first game was crap. Civ3 is better! But PTW is just somthing we should of had in the original game! They even promist scenairo scripting, but now they say no! Wankers!
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What ever happened to winter march?
Ruskiesrule replied to red oct's topic in ADDONS & MODS: COMPLETE
i havn't even heard of it before! -
lol, when i first started using the edittor it took me a whole day to work out how to drop down units, for some reason it wasn't working for me!
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I need an idea for a mission. i've got...
Ruskiesrule replied to Wadi's topic in OFP : MISSION EDITING & SCRIPTING
i prefer making grunt missions, any mission when you have to follow the leader means you know where the play should/most likely is so you can spring traps on him! -
or even better, just play a single mission in cadet mode, then go into the edittor, you'll be in Cadet mode now!
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high cal too Get a picture here
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lol, i should of known sombody would start demanding that second rifle the moment i posted the picture of that bullet!