RedRogue
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Everything posted by RedRogue
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ June 11 2002,05:17)</td></tr><tr><td id="QUOTE">it's just another spam <span id='postcolor'> How else is wobble going to think he's important around here
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Red Oct @ June 10 2002,06:27)</td></tr><tr><td id="QUOTE">is there any one else that think that the age requirement of 21 to purchase handguns in the US is kinda stupid? i mean if a 18 year old can get a shotgun/rifle why not a handgun? an adult is just as (if not more) likley to misuse or abuse the weapon then a teenager? besides, rifles and shotguns can do more dammage so shouldnt it be the otherway around?<span id='postcolor'> Because handguns are alot easier to conseal. If you want a horriffic way of looking at it it would be very difficult to conseal a rifle in your backpack or under clothing without looking very suspicious to school. A snubnose .38 however is very easy to. And as for changing a AK-47 into and AK-74, it wouldn't be all that difficult you would need to change the barrel and chamber but they both use the same firing mechanism so there wouldn't be that much work involved. But in reality it would be a bit pointless as you could have simply bought a AK-74 for the price of a new barrel and chamber.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deathguy @ June 03 2002,05:03)</td></tr><tr><td id="QUOTE">I see that it would be dificult to get on and off a silencer from a sniper rifle and smg . But would it be more realistic for you people to have that feature on handgun? Or they also need a subsonic ammo? <span id='postcolor'> Depends, you could use a barrel mount suppressor and have partial suppression with supersonic ammunition. Or use subsonic ammunition and have full suppression. Generally with a pistol and the close ranges they are used at if suppression is desired it would be wise to use full suppression of some sort. Because at close range a sonic crack from a bullet is fairly easy to track down.
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I'm with Kamai on this one. BTW, Suma do you think it would be that difficult to change the mission in progress, etc. Messages to a different color so you can see the main channel text over them. Their both white as it is and it makes it difficult to see.
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The whizz or crack of a bullet passing nearby is the bullet's own little sonic boom because it is traveling higher than the speed of sound. With a partially suppressed firearm this would be the main sound component of a weapon discharge. Subsonic ammunition on the other hand makes less noise than a baseball in mid air during a pitch.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MrCrispPacket @ June 02 2002,13:12)</td></tr><tr><td id="QUOTE">ARRGGGGGHHHHHH. IT'S A GAME, I DON'T GIVE ONE ANYMORE. Fine, I was wrong, I'm sorry I don't go searching the Web to see how silencers work or own copies of Jane's Guide to Modern Firearms. I don't care whether silencers are "Hollywood misnomers". I attach one, the gun shoots, it makes less noise, the AI doesn't notice. That's all that matters in terms of silenced weapons in OFP. Some of u ppl are taking realism too far - it's a COMPUTER GAME NOT REAL LIFE! Loads of computer games have done this sort of thing, from CS to 007. Adding a silencer to a weapon just LOOKS GOOD and since this isn't real life, fun is all that matters when playing the game. If you go hey thats actually quite cool when you put a silencer on the end of the gun then the whole idea has succeeded in its aim. I don't give one what ppl do with silenced weapons in RL but this is only a game. Â *Walks out muttering about ppl trying to spoil others fun*<span id='postcolor'> For some people highest possible realism is fun. There is a reason why OFP is called a infantry level simulation and not an action game. Fortunately the realism is what sets OFP apart from the crap like CS and RS and 007.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MrCrispPacket @ June 01 2002,20:20)</td></tr><tr><td id="QUOTE">I've written a script which allows u to do this but its a special feature in my campaign so i'm not gonna release it just yet (and besides my ppl are still working on the two models of the weapon - silenced and unsilenced) But I'll tell you how I did it so u can make your own. The basic way to do it is to just have two guns, some triggers on the map and some new custom actions. When the trigger detects the player has unsilenced gun it gives you the option to add the silencer. If selected the player goes into the PutMortarGrenadeOn anim (looks like he's screwing on a silencer) and the addaction is removed while the gun is replaced by a silenced one with true silenced quality - not just a different sound but AI can't hear it etc etc. The same but vive-versa for taking it off. It's not perfect - mainly because there are some problems with number of rounds when you change guns when it works. Just to keep ppl happy I've tweaked the values in the config.cpp to take into account the silencer has on muzzle velocity but I think you're taking realism a bit to far when yoiu're talking about "two types of ammo having to be carried". It's a computer game! It is a "fun" factor and a neat touch. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What I don't understand is why people keep asking for a suppressed sniper rifle? Are they actually used in RL? (RL RL not movie RL) I mean the idea of a sniper rifle is acruate rifle to take an aimed shot across a great distance. Now a supressor is going to throw off that b/c you would need subsonic ammo so the bullet wouldn't have any power to go far and it would easily get blown off course. If you were close enough to used a suppressed rifle, probably a suppressed smg like a mp5sd would be more approprate.<span id='postcolor'> Suppressed sniper rifles are different from silenced sniper rifles which have a silencer attached to the end rather than a ninternal suppressor. If you have a suppressed sniper rifle you would obviously have subsonic ammo. However SMG's like the Mp5s are piddly little things in real life and are only accurate upto about 100 meters. Now sniper rifles are big and meaty - judging by the British Army's one which I've handled - and they're shooting at ranges of 800 meters normally. Even travelling at subsonic speeds the bullet's distance would still be far superior to that of an SMG and a larger calibre.. Also remember a suppressed rifle would reduce muzzle flash and help keep a concealed position as well as obviously not having a loud boom emitting from where you are sitting.<span id='postcolor'> If you would just read the link I provided then you would know all there is to suppressing a firearm. First off is NO such thing as a SILENCER, there is only partial and full suppression. A Silencer is a misnomer by Hollywood dramatizations because a weapon cannot be completely silenced even with full suppression you will still hear the cycling mechanisms and firing mechanisms of the weapon. Partial suppression is containing the muzzle blast (gasses traveling supersonic) in a contained area in which it can expand before release. The bullet is still traveling at supersonic speeds and will make a sonic crack of its own. This type of suppression has less impact on bullet range/trajectory/speed=power. However the sounds of muzzle blast have been suppressed making the discharge quiter relatively, also the human ear has more trouble in tracking the firing point of bullet crack. Sniper rifles with partial suppression do exist and are not terribly effected by it. But, because of the large amount of gasses released from a rifle round a very large expansion area is needed for the muzzle blast compared to a pistol round. If it was an attachable partial suppressor it would be roughly 3 times the size of one for a pistol or SMG. Full suppression is either by a combination of a external partial suppressor and use of subsonic ammo or thru an internal suppressor which allows for expansion of the muzzle blast and will release some of the expanding gasses behind the bullet thru vents to prevent it from reaching supersonic speeds. Most interal full suppressors will allows opening and closing of the vents to enable full suppresion with the bullet traveling subsonic or partial suppression with the bullet traveling supersonic. Full suppression slows the bullet down and greatly impacts range/trajectory/stability/and power. Rarely is full suppression used on a high powered accurate rifle used for sniping. 1. Rifle rounds are designed to travel supersonic in which they achieve their stablilty and range. Just compare a pistol and a rifle round yourself and you can realize the difference. 2. If a rifle round is slowed to subsonic speeds it will wobble and have almost no power. This is caused by a now improper barrel twist for the slower moving round. 3. If a high twist barrel, say 1/6 twist, and a special subsonic heavy gram rifle round is used you can get the range and somewhat decent accuracy out of a fully suppressed rifle, however the accuracy and especially the stopping power of the round pales to partially suppressed or unsuppressed rifles. This is why fully suppressed rifles practically don't exist, however partial suppression is used frequently.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ May 31 2002,21:17)</td></tr><tr><td id="QUOTE">Interesting idea. I can honestly say that OFP has sacrificed little tid bits of realism here and there. I dont think leaving out the two different types of ammo would hurt this idea that much. I also dont think that ALL silenced guns use sub sonic ammo. What about guns in real life that can be silenced or un silenced durring a mission; The M4 and SOCOM pistol, etc.?Other than that, i think it could work. A new option in the action menu: Put on supressor, Take off supressor.<span id='postcolor'> If you would like information about how suppressors work then go here: http://matrix.dumpshock.com/raygun/rules/rule_sup.html
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My point was being that if you want this feature then you should only be able to carry half the ammo load while doing so, to symbolize having to carry 2 different types of ammunition. Either that or have any weapon enabled like this use only subsonic ammo, but the flaw there is the HK has the same damage, range, and dispersion numbers as any other weapon, which is simply a flaw in BIS not wanting to write another simple class definition of a subsonic ammo type.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deathguy @ May 30 2002,21:11)</td></tr><tr><td id="QUOTE">Was wondering if it would be possible (in game) to put on a silencer on a gun and get it off? M16 and AK don't have that option if i'm right, but maybe with hand gun (hear somewhere they will have those in Resistance) and some other guns. Like some mp5 were you got the choice, with a silencer or without one. Same for sniper rifle, could put a silencer (while playing) to make quiet kill. You could get the silencer off to get theyre attention (sort off a diversion).<span id='postcolor'> If you would look into what a suppressor is and how it works would would immediately find that for a suppressor to function it requires the use of subsonic ammunition, as the sonic crack of standard supersonic ammunition is by far the greatest sound frequency and amplitude of a gunshot. So you would not only need to attach the suppressor but change your ammunition as well, and subsonic ammunition is underpowered, underranged, and more suseptible to wandering. Just because Hollywood makes movies with suppressed rifles making kills at half a kilometer doesn't make it true.
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There was a game I had a very long time ago called Victory at Sea. I think it was by the now defunc 360 developers. It was about the War in the pacific in WW2. You could play American, Japanese, British, or Australian forces. You had to do everything for your fleets, planes, and troops. Refuel them at sea, build new aircraft, resupply positions, set up CAP, strike and various aircover, send damaged ships to drydock. It was very managment intesive and had alot of bugs however, I think its why it never caught on.
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This sounds more like a driver file corruption, try reinstalling your drivers for your sound card. Also, think back on any changes you have made to your system when this occured the first time and when the problem reacurred, if there are some changes software or otherwise they may be creating a conflict.
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Version 1.46 = Good decent games on high end servers, ping of around 80ms very little lag except under heavy server loads. Version 1.55/1.58 = Tremendous warping, lag, dysncing and OFP MP reduced to a virtually unplayed MP enviroment for me. It is so bad that I often download 900MB maps at less than 1KB/s rates. It will take me minutes to get to the briefing after the download. Hell I'm often watching the opening cutscene as everyone else is already playing and killing me. And all this time OFP reports RedRogue Dysnc = 0 Latency = 63-80ms Bandwidth = 5 The one and ONLY change I've made to my system between 1.55/1.58 update was the downloading of winsock 6.0 so I could actually see the servers. While these beta's have seemed to really help some slower connections out some of us that where going good have been royally fouled up. System specs before you ask: 1.2 Ghz Athlon T-Bird (unchanged from v1.46 to v.1.55) K7VZA ECS motherboard (unchanged) 512 MB of PC 133 RAM (unchanged) GF3 Ti200 Visiontek with 23.11 drivers (unchanged) SB Live! with latest driver (unchanged) SOHO NIC with latest driver (unchanged) 7200 WD EIDE 30.0GB ATA100 (unchanged) 350W Antec Power Supply (unchanged) Windows 98SE OS (unchanged) Windows 98SE kept as current and updated as possible Average CPU temp = 46C Average Case temp = 37C Guess I better post my connection: 1.1MB/s rated/tested download 700KB/s rated/tested upload Cable
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Now that is a ping maximus.
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If you would point out where I accuse 56k connections to be a minority. My only statement concerning 56k connections in this thread is that how is it possible for low bandwidth connections to see general improvements in playability, and others such as me using high bandwidth see their playability degraded to nothing. The thought there is if something with lower capability is improved then should the higher capability also be improved not degraded. As for Linux, Macintosh and people with glasses that is a grand extrapolation on a misinterpretation.
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If your going to try to insult me, then at least have the balls to use your normal handle on the forum instead of making a new one just to attempt an insult.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Puma @ May 23 2002,11:09)</td></tr><tr><td id="QUOTE">The tracked wehicles should have a lot more traction. A friend of mine is a real life T72 tank commander, and he said that when you hit the brakes on a T72 it pretty much stops where you are, regardless of how fast you were going. In the earlier wersions, if you're drivin a T72 downhill and hit the brakes, the motherfucker won't even slow down. I havent tested it on the new BETA's, but I assume that it's even worse.<span id='postcolor'> All tracked vehicles have tremendous traction due to their large contact area with the ground. Most tracked vehicles can brake hard enough to actually seperate the track from the runners or flip the vehicle. Stopping distances and holding ability of armor units in OFP really needs to be greatly improved, along with their climbing power to an extent.
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If you are unable to see a server after entering the IP in v 1.55 that is using sockets try the following. Go into I.E. security options under tools/internet options and enable activex downloads with prompts. Then click on the follwing link. http://www.fraghaus.com/servers/ofp.htm Click OK on the on the downloads ESPECIALLY the winsock 6.0 download. I was unable to see servers set on sockets until I downloaded winsock 6.0. Hope this helps.
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Please vote how the 1.55/1.58 tests have helped/hindered/or kept your multiplayer experience the same. I would like to get a general overview of how the 1.55/1.58 have improved or hurt the people in the community testing it and find if any pattern that may evolve is dependent on connection. Edit: If you are having problems posting your OS might proven helpful in finding any possible incompatibilities.
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This feature ONLY works in Single Player, otherwise it would provide an unfair advantage to people with high end machines in Multiplayer.
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I know it makes almost no sense at all. How can something that really improves playability for people with 56k such as you placebo if I'm remembering correctly. But then turn around and completely **** up people like me that where on the verge of as good as possible. I've seen people who normally ping in at 50-150ms on servers v.1.46 then on the same server ping in at 800ms-7600ms (A record I think) on the same server and the same connection while an external ping reports their normal 50-150ms. Something is really fubar with these beta's. Maybe its an incompatibility with win98, but I would think that would still be the basis of all software development right now.
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After having played a few games on a light server load that where all OC3 servers I've noticed a great deal of warping in 1.55 to the point of making hitting moving targets impossible. However, everything is much smoother and the dynsc is at a minimal compared to 1.46
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Apparently 1.55 needs Winsocks v6.0 that does not come with 98 install nor on the M$ update page. B.T.W. I can now see the server, but everytime I join I instantly get session lost.