Rastavovich
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Posts posted by Rastavovich
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Pingowapo, your porblem is caused by an old vitapc.pbo (< V1.3), which should be in one of your modfolders.
Update all vitapc.pbos to at least 1.3 to get the crashing away.
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You need the updated config of VITAPC 1.4 then, since the new Arena system requires the new config.
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I like the quite impressive combat socks (which should give you a hard time on that floor surface)
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So you can start the mission without crashing?
Or does it crash directly after you hit the "Preview" button.
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No, now you would disable the lights on the soldier tfw_CSoldierPPSHA which has no lights anyway, because he uses another simulation.
you need it in the tfw_UNarmorM19a4 and the tfw_UNbunkerM19a4 class I guess.
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into the cfgvehicle definition of your static weapon.
ie
class cfgvehicle
{
....
class yourweapon : ...
{
class reflectors{};
};
};
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class reflectors {};
should fix it
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class reflectors {};
should do the same, afaik.
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well, the last section let you link the dropcommand to a certain object, in your case it would be quite good to link it to the missile itself. You don't have to pass the plane as parameter, since it doesnt give you any usefull information here.
Your code should be
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_mis = _this select 0; missile
drop ["cl_basic", "", "Billboard", 15, 30, [0,0,0], [0,0,1], 0, 0.05, 0.1, 1, [30],[[0, 1, 0, 1]],[1,1,1],1,1,"","",_mis]
exit
Since I assume you want a constant drop of cloudlets you maybe should loop the dropcommand until the missile is destroyed (or a certain time untill the motor has burned out).
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How you try to detect the missile, I mean how do you set the variable _rocket?
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What you mean by firing longer? A greater distance or more ammo?
If you mean the distance you should increase the "initspeed" of the m203, incase of the ammo you have to increase the "count".
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you cannot set directly an unit from inside a vehicle into another vehicle.. you have to setpos them first outside the plane somewhere and then immidetly afterwards set them into the chute.
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The BE ammo will be stronger with the next update of the dkmm_rsc.pbo.
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We experienced some mjor server problems with hardware failure. So what is up atm in the download sections is an backup from...(dunno, think it was february). Anyway there was only an old VITAPC on the site then.. so what you see atm is an old file. We try to fix that asap.
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how do you call the script? what is the trigger condition?
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Instead of calling the outro directly you would set a variable, which the outrotrigger checks for.
Ie: instead of calltheoutro you set a variable:
Calloutro = true, publicvariable "Calloutro" (publicvariable might be needed in mp games)
and the trigger that starts the outro has
condition: Calloutro
of course if you can add more conditions to the outrotrigger, so it doesn't allways start when all ppl are in the chopper, ie missionstart (but make sure then that the variable isnt set true on start and stays there even without the ppl in the chopper).
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_ar = [p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12]
_i = 0
_c = true
#l
  ?!alive _ar select _i: _ar - [_ar select _i]
  ?!(_ar select _i in chopper) : _c = false
  ?_i < 11 : _i = _i + 1, goto "l"
  ?_c : calltheoutro,exit
  ~5
  _c = true
  _i = 0
  goto "l"
might work as surveillance script.
Here the script checks every 5 seconds if all man are in the chopper, and takes out killed men.
There might be an easier way... but I just got up;).
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CPP-BIN is a nice programm but has several problems especially with defines. Did you try to simple use a config.cpp for testing and putting into the pbo.
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if you only want those two sounds in there,
try:
#define ECP_MV_GRASS grass[]={{"People\grass_L",0.0004,1},{"People\grass_R",0.0004,1}};
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Yes you can define othe tings aswell. But define is a bit tricky I found out last time I overworked the VITAPC config.
In what context you want to use the definition. Is it for sounds?
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Just out of curiousity, your guy is called unit, isn't he?
And does he have the kozlice, and if yes, is it loaded (did you add the kozlice via commands)?
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wonder what where the others of many ways?
unit fire "kozlice"
or
unit fire ["kozlice","kozliceball","kozliceball"]
might work
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Yes there is a new config for 1.4.
No eta on the server (seems to be a major problem), but we hope it will be less then a week till it is back up.
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VIT_APC_Arena1 - 3 are declared in the latest vitapc_config.pbo. Due to a not complete packed archive, this file is missing.
It was included in the patch file, but since our server is down atm you have kind of bad luck, I don't know if any other site mirrored the patch.



Vbs1 release
in NEWS DISCUSSION
Posted
I don't think they "stole" the idea, since those modules were designed for US Specialforces and Marines and beat me, but I doubt they would use the program if it didnt have the actual units used by them in it.
That the choice of models used there shows many similarities with the selection of BAS addons just shows that both teams were working accurately on the same topic (US Special Forces).