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Rastavovich

BI Developer
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Posts posted by Rastavovich


  1. I think they stole all our ideas and if i am not wrong: I can see BAS Bikes BAS MH60 and BAS little birds there....

    And more... But nothing we can do against that cause we agreed on the statement from bis

    I don't think they "stole" the idea, since those modules were designed for US Specialforces and Marines and beat me, but I doubt they would use the program if it didnt have the actual units used by them in it.

    That the choice of models used there shows many similarities with the selection of BAS addons just shows that both teams were working accurately on the same topic (US Special Forces).


  2. well, the last section let you link the dropcommand to a certain object, in your case it would be quite good to link it to the missile itself. You don't have to pass the plane as parameter, since it doesnt give you any usefull information here.

    Your code should be

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    _mis = _this select 0; missile

    drop ["cl_basic", "", "Billboard", 15, 30, [0,0,0], [0,0,1], 0, 0.05, 0.1, 1, [30],[[0, 1, 0, 1]],[1,1,1],1,1,"","",_mis]

    exit

    Since I assume you want a constant drop of cloudlets you maybe should loop the dropcommand until the missile is destroyed (or a certain time untill the motor has burned out).


  3. We experienced some mjor server problems with hardware failure. So what is up atm in the download sections is an backup from...(dunno, think it was february). Anyway there was only an old VITAPC on the site then.. so what you see atm is an old file. We try to fix that asap.


  4. Instead of calling the outro directly you would set a variable, which the outrotrigger checks for.

    Ie: instead of calltheoutro you set a variable:

    Calloutro = true, publicvariable "Calloutro" (publicvariable might be needed in mp games)

    and the trigger that starts the outro has

    condition: Calloutro

    of course if you can add more conditions to the outrotrigger, so it doesn't allways start when all ppl are in the chopper, ie missionstart (but make sure then that the variable isnt set true on start and stays there even without the ppl in the chopper).


  5. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    _ar = [p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12]

    _i = 0

    _c = true

    #l

        ?!alive _ar select _i: _ar - [_ar select _i]

        ?!(_ar select _i in chopper) : _c = false

        ?_i < 11 : _i = _i + 1, goto "l"

        ?_c : calltheoutro,exit

        ~5

        _c = true

        _i = 0

        goto "l"

    might work as surveillance script.

    Here the script checks every 5 seconds if all man are in the chopper, and takes out killed men.

    There might be an easier way... but I just got up;).


  6. VIT_APC_Arena1 - 3 are declared in the latest vitapc_config.pbo. Due to a not complete packed archive, this file is missing.

    It was included in the patch file, but since our server is down atm you have kind of bad luck, I don't know if any other site mirrored the patch.

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