Rastavovich
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Posts posted by Rastavovich
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Thanks for the info.
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Does anyone know that?
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hmm, lets see if i understand it correctly. You want a global variable for each person this script is used on.
I've searched for that also a long time, but I haven't found an answer yet.
But what you can do right now is just rename the script and the global variable for each user.
ie:
h1myscript and the global variable "h1"
h2myscript and variable "h2" for the second user.
After that you can check with:
?h1 : goto "exit"
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Use "Mark setmarkpos [.....]". You have to use the correct written name or the game can't identify the correct marker.
If this doesn't help, check if your script-call is correct and the script is placed in the correct folder.
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You opened your CPU?

I don`t believe that.
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Dawdler, check your IRQs, maybe your IRQ 11 has to handle to many system-components.
I had the same problem and it was caused by graphic-, sound- and ethernetcard on IRQ 11. I had to put the ethernetcard in another PCI-slot.
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When the pilot ejects this way he is already dead. In choppers and planes you need just a little luck to kill the pilot with only a few shoots. U can only kill airplanes and american choppers that way.
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make your trigger and group it (f2) with your player, and say "present".
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Insert in your alarm-trigger "on activation-field":
yell1=true;
and in the "condition-field" of your yelling-trigger:
yell1
Set all min/max/med to 3.
After that the siren should start, and 3 seconds later the ppl will scream around.
Haven't checked if there is a possibility to turn the alarm off, after starting.
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Bad luck for you, but there is no other way than the addmagazine "ammotype" method.
Addmagazinecargo is just for ammocrates and vehicles(like trucks).
Strg+c = cut
Strg+v = paste
(Edited by Rastavovich at 10:38 pm on Sep. 26, 2001)
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Get the gunslinger addon for buildings.
And what was ur question about boats?
(Edited by Rastavovich at 2:30 am on Sep. 19, 2001)
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make for the chinnok a loadwaypoint and for the group a get in waypoint, syncronize both waypoints, then it should wait. If this doesn't help try the search function in this forum for better answers.
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U r welcome.
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trigger 1:
on activation: T1 = true
trigger 2:
on activation: T2 = true
trigger 3:
condition: T1 and T2
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there's a new tool for easy setup dedi server. get it here: http://www.operation-flashpoint.de/files/tools/DSTool.zip
with this tool you make a .cfg file that tells the server which map are hosted, which mode (veteran/cadet)
an admin-password and a server-password.
If u have all those things made, start the server with
operationflashpoint.exe -server.
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take this script and put it in the folder the mission is in.
opf/user/yourname/missions/missionname
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for the player info, use the search function and enter "squad logo" or "squadlogo", u'll find some good answers.
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get the verification-tool u can download here: ftp://www.flashpoint1985.com/fp/CheckOFP_1_20.zip
run it, it should say you, that you opf.exe is invalid, if this is the case, take your user-folder to a save place, uninstall the game, delete the opf-folder, reinstall the game, install the ultimate update u can download here:
ftp://www.flashpoint1985.com/up/UltimateUpgrade_1_version110.zip
and don't (DON'T!!!) use a no-cd crack cause; it will activate fade. If it doesn't run after that measure write an e-mail to codemaster.
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Contra
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help!
in MULTIPLAYER
use gamespy arcade
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MArk, if u update to 1.10 ur seagull will know how to behave like a seagull and not like a gummy-ball.
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well, that's true.
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it's a bit slow.



Smoke launchers
in ADDONS & MODS: COMPLETE
Posted
I tryied that to script once, but I stopped it because I couldn't find out how to get the turret-direction. If anybody knows that, please tell me, so I could finish it.