Rastavovich
BI Developer-
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Everything posted by Rastavovich
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AFAIK, the animation points and selections are in the memory lod.
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Mig-29 are quite expensive to maintain, at least for german Luftwaffe (keeping all replacement parts for only a small armada of planes is not very cost effective).
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Breathe site should contain what you need. Nice jet btw.
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Detecting if the missile has been fired from l/r
Rastavovich replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
There's an easier way. Use the ammocount to determine which side fired. You can see how it is done on our scripts for comanche or havoc. -
It is absolutly possible to get the direction the turret is heading, all you need is to check for a certain ammo and which direction this ammo has (and that would be initialized over the "fired" eh).
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Short notice, you can save some cpu power when you use a little trick (this will eliminate some unneeded sin/cos calculations): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _dir = (getdir _tank) - 90 _i = 0 #loop _smoke = "SmokeGrenade" createvehicle [(getpos _tank select 0) + 10*cos(_dir), (getpos _tank select 1) + 10*sin(_dir), 0] ? _i < 7 : _i = _i + 1, _dir = _dir + 30, goto "loop" exit @Footmunch: "getdir gunner" will return the direction the gunner was facing when he get into the vehicle.
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Grab it here.. That is the manual for it. And also the demomission. We know about our outdated download archive, we are working allready on a solution for it. The AI might still cause some problems in this version, but that issue will be fixed in the upcoming update.
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Yep, in that case you missed V1.00 completly @KaRRiLLioN: No, I couldn't check it yet and if I remember right, all versions (A and N) use the same scripts, so the problem should occure on all versions.
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I will look carefully through the config again. Maybe I left something out.
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Linux or Windows dedicated?
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Check the line class SoldierWMiner: ... {}; if you dont have that line or you commented it out, it will give you that error.
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That will be fixed in final version. The proxy problem is an bug in the config it seems, I think it wont be there anymore in the final.
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I give this topic 30 mins before a mod closes it and tells you to post here.
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1. The global variables are not the same on every client by default, "global" means here accessable by every script running on that client, so you need to use "publicvariable" first. 2. Right
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@2A42: at least the ammocount is not a bug, since you have a total of 10 S-13 onboard 4x S-13D and 6x S-13T. So that is in order. But thnx for the missing texture pics.
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The crash resistant cell has a limit, but when you impact with 70-80 kph you should still survive it. I am aware of the fact that this crashcell script could be much improved, but that would cost some more cpu power (and I havent found a real good and working method yet). Keep in mind that the crashcell would only work when rotors are turned off (damage over 0.9). If you want to test the crashcell you can of course also turn of rotors manually. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">(_this) exec "\dkmm_mi28_controls\scripts\dkmm_tailrotor.sqs" will start the tailrotor fail script (attention that script runs only as long as rotors are turning. The RWR could be implemented into every other addon aswell, is no big deal.
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We updated the demomission, I hope I found all bugs this time:)
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I will take a look, maybe I include an AI pickup... dunno yet.
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The SOS radio is ment for MP mainly. If yyou are downed and use it every player on your side will see the SOS call of your radio. For the Demo mission: I will check, possibly I oversaw again something.....
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OK, ladies and gentlemen, the addon was updated and should work now as intended. Same links as before. If you have allready downloaded the demomission please redownload it again, I fixed a bug in there. Sorry for all that trouble, enjoy the addon.
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of course we will.
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? the new version isnt out yet. will take some mins untill we tested it
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Ehm, Mr. Burns, I cant reproduce that here, could you tell me what version of the chopper that was, or does it happen on all choppers. Was the chopper damaged?
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Ok, we think we found what was causing it, we will fix and test it, then we upload the new stuff. I hope we get that thing working within an hour:) Sorry for shocking you all. (BTW: most bugs reported will be solved when the new version is out). We also will update the demo mission.
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Can you post the circumstances. Crashresistant only when your engines shutdown midair and then only until a certain limit.


