Raptor
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Everything posted by Raptor
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Day Z Announced as standalone title.
Raptor replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Why stilll feeding the troll ? Nice detail regarding the performance discussion is the fact that they using a branch of Take on Helicopter. I'm intressed in how they transfer and integrate the (some) ArmA3 features but I can imagine that the usage of TOH branch will be a win, especially when they replace the cars with zombies. :D And if the standalone will be succesfull and they transfer the game to Xbox 720 (if the new console is released until then), I hope they use that shit: http://www.computerandvideogames.com/367553/ground-breaking-xbox-720-tech-could-turn-rooms-into-3d-environments/. :) -
I'm looking forward to an authentic realization of the demilitarised island, Lemnos. (Link)
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Day Z Announced as standalone title.
Raptor replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
New blog entry about the ongoing development: http://dayzdev.tumblr.com/ @backrupert you're a real crusader against the evil, arn't you? :rolleyes: -
Confirmed features now cancelled - your thoughts?
Raptor replied to shephart's topic in ARMA 3 - GENERAL
Ahoi Q! :) Just a small note, it isn't guarantee that ArmA3 will be a qualitative product (as we all are satisfy with) and to be honest if we look on the previous and further decisions/products at least you can be abit sceptical that this fact will change in ArmA3. But I assume that's a fundamental question, also engine/managment related. Beside the fact that quality(-control) (SP/MP-related) should be always the priority focus. (It is self-evident, isn't it?) -
I think we will see. Dean Hall said they want integrate underground structures or some similar basics in Dayz. http://uk.ign.com/articles/2012/08/15/dayz-on-consoles-could-happen http://www.rockpapershotgun.com/2012/08/17/day-z-standalone/ I think it would be interesting and definitely open up a new immersion and gameplay, but as Mr.Burns, maybe want to say, it's better to concentrate on the "real" problems of the gameplay as to include more and more new features. (beside the fact that Dayz is a different DevTeam with other focus)
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Day Z Announced as standalone title.
Raptor replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
some extracts about the engine.... ----------------------------------- http://www.reddit.com/r/dayz/comments/y4x6i/iama_rocket_potential_questions/ -------------------- http://www.rockpapershotgun.com/2012/08/17/day-z-standalone/ --------------------------- http://www.pcgamer.com/2012/08/21/interview-the-standalone-future-of-dayz-and-what-it-means-for-players/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 -
Day Z Announced as standalone title.
Raptor replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Just to get a little impression how the things are working atm: http://dayzmod.com/forum/index.php?/topic/84895-why-the-radio-silence/ -
MCAGCC 29 Palms (Public Beta)
Raptor replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi phaeden, really really awesome island, thanks for your fantastic detailed work. -
Hi, how do I get it work? I tried the structure/discription on the bikpage several times but it didn't work. Maybe I forgot something, so what modules and objects must I place on the map to get it work? Thanks. :)
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On the CC:GM Page a teaser will be/is released. http://www.carriercommand.com/ (direct link) What did you think about the teaser? Seems that their are the first ingame scenes. And it seems thats not the RVE 3 Engine used by ArmA2.
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Do someone know what the garbage collector Module (in German: Müllsammler) means or do? If I place it on the map I don't find a garbage mobil or a garbage collector. :)
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middle mouse? or Q,Y on Keyboard.
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Yes there are many versions how to end this mission.
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I've one bug that the transportion script of the UH-1 didn't work and is really annoying. I hope it will be fixed in the patch on 19. june so I can continuing the campaign.
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I've uploaded some more images. Its a realtime Editor, because if you click on preview the scenario starts and if you go back to the 3D Editor it stops exactly at this point, as you see in the images. To Preview: create a Center. create a group to the center and than you can create a unit. Gallery: http://img34.imageshack.us/gal.php?g=arma22009061013572667.png or the images: http://img34.imageshack.us/img34/8544/arma22009061013572667.png http://img14.imageshack.us/img14/5746/arma22009061013554123.png http://img192.imageshack.us/img192/5716/arma22009061013552133.png http://img23.imageshack.us/img23/4746/arma22009061013545519.png http://img44.imageshack.us/img44/5639/arma22009061013541701.png http://img37.imageshack.us/img37/7258/arma22009061013534403.png http://img196.imageshack.us/img196/8043/arma22009061013524913.png http://img196.imageshack.us/img196/7686/arma22009061013522914.png http://img32.imageshack.us/img32/3839/arma22009061013520344.png http://img32.imageshack.us/img32/6875/arma22009061013511084.png http://img14.imageshack.us/img14/3161/arma22009061013510096.png http://img44.imageshack.us/img44/6010/arma22009061013505135.png http://img15.imageshack.us/img15/6452/arma22009061013502632.png http://img31.imageshack.us/img31/5881/arma22009061013500438.png http://img37.imageshack.us/img37/9971/arma22009061013494106.png http://img37.imageshack.us/img37/6936/arma22009061013480304.png http://img188.imageshack.us/img188/773/arma22009061013455370.png http://img37.imageshack.us/img37/1835/arma22009061013454908.png http://img188.imageshack.us/img188/2012/arma22009061013445916.png http://img7.imageshack.us/img7/2088/arma22009061013445347.png Its nice but it need to improved (e.g. the waypoints need soem markers), I also don't know to get the colors back ingame.
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damn it really works. Now we need some one which can use the system and improve it.
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I've just one suggestion to BIS. Please! Please rework the campaign. It has potential and I belive it will make much fun, but the many little bugs and errors destroy all campaign feeling. :( I can't really belive that BIS mainpart was the campagin because to release such buggy story at the release day can't be the result of, I belive marek said 3 years storywriting and implementation. I don't know if its my system (Phenom II, 4780 1gb, 4GB RAM) or if its the game but i would also suggest to correct the LOD problems, which I always get. It also destroy the athmosphere.
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ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here
Raptor replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
also nice ArmA2 footage. http://www.gamestar.de/news/pc/action/taktik-shooter/1956643/arma_2.html -
Motherboard: ECS 790GXM-A elitegroup CPU : AMD Pheom II 920 grafic: AMD 4870, vapor-X, 1GB Memory: OCZ 1066Mhz , 5-5-5-15, 4GB OS: Vista 32 bit, SP2 Resolution: 1280x1024 All extra grafic settings applied to the software. Fillrate: 100% Texture Detail - Normal grafic memory: Normal Anisotropic Filtering - Normal Terrain Detail - Normal Objects Detail - Normal Shadow Detail - Normal PostProcess Effects- Low Score : 2604.18 intresting: Fillrate: 100% Texture Detail - Normal grafic memory: very high Anisotropic Filtering - Normal Terrain Detail - Normal Objects Detail - Normal Shadow Detail - Normal PostProcess Effects- Low Score : 2399.86 ----------------------------------------------------------------------------------- old Gamesetting, Gameplay is subjective mostly fluid. Fillrate: 133% Texture Detail - very high grafic memory: very high Anisotropic Filtering - very high Terrain Detail - very high Objects Detail - very high Shadow Detail - high PostProcess Effects- Low
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BIS, get this tragedy with AI drivers in wheeled vehicles solved
Raptor replied to S!fkaIaC's topic in ARMA 2 & OA - SUGGESTIONS
Yes I tested three situations and the KI react alittle bit better. (just drive forward among three tons, to turn off, to turn off with vehicles coming and to drive through a big town) But it become criticly if there is a second or more objects on or near the street and the setting is more complex. If your KI is turning off and a second vehicle is also driving on the street and is still coming to you, the Ki get the way through the bushes instead to drive to the cross and wait or simply turn off right. -
Wow really great. thanks for the link. :)
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Did you get the message in the patching box? Again it's a error. Mainly the versionnumer ingame should change to 1.01.57751 so all is ok.
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yes it's released also the server software. Download the patch under: http://armed-assault.de/downloads/arma2-patch-101-final-deutsch.html#download Download the server software: http://armed-assault.de/downloads/dedizierter-server-windows-version-101-beta.html#download :)
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Raptor replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
My Specs: Motherboard: ECS 780GXM-A CPU : PenomII 920 , 2,6 Ghz, Quad graficcard: Ati 4780, 1GB, Vapor-X Memory: 3,5 gB (4 GB but 32 Version) OS: Vista 32Bit ArmA2 works well on very high detail (füllrate to 150%), just very low on postprocessing (because I hate it), constant 30-40FPS and ArmA2 is awsome. :eek: :) -
garbage collector module?
Raptor replied to Raptor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah ok, lol and I searched for people how cleanup the street or the dustbins. :D Thanks T_D. :)