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Perun

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Everything posted by Perun

  1. Perun

    Audio Improvement

    Yes, with sound it's like with seeing. When looking in mediumly lighted or darken room, man can see well. But if man came from strongly lighted places to dark room, it takes a time to see better. When hearing nothing or a soft sound, man can hear almost everything. But when man is in closeness to a gun shooting, explosions or something else what is loud, when it's again silence, it again takes a little time to hear good. (man can not hear because of something like whistling in games, but it more likely a pressure in ear. I rather use ultrasound (around 10 Hz) to make that pressure). PS. And although it would be nice, when looking at strong light to see the stains that makes accommodation of eye receptors, like in real life
  2. The best thing they could do is to do something like this: Character wear just uniform and player can add to him tactical vest which have some places for magazines, some places for grenades etc. I don't know whatever is on tactical vest. character could also take a bag which will not be limited by weight but by space (try to put in bag 1 Kg of lead and 1 Kg of feather ... both will have identical weights .. but the feather will be harder to get into) etc. etc. And the last thing they would programme is the running speed computed by the whole weight of character (maybe characters weight could affect it too ) (and also the running speed could be affected by surface and orther things, like if he is running in a water, or if he is running over ploughed field etc.) Because imagine a fat american who is runned in kit-bag running over ploughed filed - it have to be most targetable target of all targets
  3. Perun

    Graphics engine improvement

    Baddo, what did you mean?? I don't understand sorry And one more thing to suggest. When helicopter flies above grass (when earth isn't dry) the wind under the heli doesn't create smoke but only the grass will lay down. And if there is some smoke near the helicopter it will also be afected ... If I can show how does solve this problems in massive entertaiment <OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=425 HEIGHT=355><PARAM NAME=MOVIE VALUE=http://www.youtube.com/swf/l.swf?video_id=op4S1CRK10A&rel=1&eurl=&iurl=http%3A//img.youtube.com/vi/op4S1CRK10A/default.jpg&t=OEgsToPDskLGoMQBxyzLA2ybdLr8BGKo&><PARAM NAME=PLAY VALUE=TRUE><PARAM NAME=LOOP VALUE=TRUE><PARAM NAME=QUALITY VALUE=HIGH><EMBED SRC=http://www.youtube.com/swf/l.swf?video_id=op4S1CRK10A&rel=1&eurl=&iurl=http%3A//img.youtube.com/vi/op4S1CRK10A/default.jpg&t=OEgsToPDskLGoMQBxyzLA2ybdLr8BGKo& WIDTH=425 HEIGHT=355 PLAY=TRUE LOOP=TRUE QUALITY=HIGH></EMBED></OBJECT> And also it would be interesting if pilots in helicopter will have polarized glass at their helmets so if will helicopter flying a man with the helmet he will not see as much reflections at the glass, but that is too exacting to the effect it will have.
  4. Perun

    Graphics engine improvement

    I think If BIS have an programe or engine where they can create random nature obstacles constructed on some maps, why shoudn't they create random building structure based on maps too. It would be nice if every house will be different. And it will take less work on map creating
  5. Perun

    Game physics

    Ability of reaching fence would be nice (not only by getting over, geting through with plies etc. But, in real life, people mostly don't walk over ploughed field, through bushes, in water because its more exhausting, I think this would BIS work out. Ane even, if somebody walk through bush (if it is possible at all), it makes noise. This will make more realism in silence missions
  6. Perun

    Interface discussion

    This looks like a bullshit to me I'm sorry for the word but if you are a squad leader, you have to lead, not to let the computer to lead instead of you. The beginers mode could maybe tell you what is best to do and how but not do it.
  7. Perun

    Poseidon II , the ultimate engine?

    Meybe sliding body isn't interesting, but body rolling down on rocks, and everytime the body hits some rock, some part of body will split off, and the mass of blood hmmm that would be interesting... But I think it doesn't belong in war simaltions (mainly because of claims to network when playing in multiplayer if you want everything on the right places at every PCs) But it makes me think, if in flashpoint does bodies fly when hit by explosion maybe it could work with ragdoll model.
  8. I must agree with ricnunes in that case that laser guided missiles would be guided with laser. I don't know how it is with real laser guided missiles but i think they could be guided from land so there could be alternatives how to guide and shot the missiles. I've seen some video where attacks a convoy. They where hiding behind forest one was targeting with laser and the second one just shoots mavericks. Not showing more than the top of their helicopters.
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