Perrin-Major
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Everything posted by Perrin-Major
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I think this mod is awesome and i also have Windows Vista Ultimate and there hasent been any problems from what ive seen but i have one question how do you add your own music files to the mod like for the helicopter and all that
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I cant seem to download the template after it says that ive received the file it gives me this error message "The requested operation requires elevation" anyone have an idea whats up with it?
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For whatever reason, the zombies will eventually stop spawning. I'm not sure why this happens, but it's still better than no spawns. (I haven't timed how long the spawns work for, but I think it's a good ten minutes.) Kamikaze189 How do you get the script to activate im very bad with getting scripts to work im guessing i have to set up a marker and in the init line put exec spawnscript.sqs and would i have to do that for each marker I'll just go through the whole setup, so anybody who doesn't know how to get it working can have a shot at it. First, make your mission in the editor. Put in a west group of soldiers. Make sure independents aren't allied with west. Then save it, and name it something you'll remember. At this point, you need to minimize (Not close. Use Alt+Tab.) ArmA and go to your "My Documents\ArmA\missions\" folder. Once there, you should see the name of your mission. Open that folder. Create a text file in your mission's folder. Redefine the extension as .sqs. Open it with notepad and then paste the script. Save and close the file. Maximize ArmA. In your mission, place a new game logic. In the init line, it should say <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "zspawn.sqs" (Note: If you would like more zombies, you can either edit the script or exec the script multiple times... like: "this exec "zspawn.sqs"; this exec "zspawn.sqs";") Lastly, you need to place some markers. Press F6 to switch to marker placement mode and put them where you want the zombies to spawn. Name the first one "zspawn1" and the second "zspawn2". (Note: You don't have to place all three spawns. You can place only one.) Set them so they are ellipses or rectangles, and modify the area they take up. This is the area the zombies will spawn within, as you can guess. Then test the mission. So... that's how the script works. If you have any more trouble, I can try explaining that part in more detail. Thank you sir!!!
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Where can i download that county sheriff police car?
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For whatever reason, the zombies will eventually stop spawning. I'm not sure why this happens, but it's still better than no spawns. (I haven't timed how long the spawns work for, but I think it's a good ten minutes.) Kamikaze189 How do you get the script to activate im very bad with getting scripts to work im guessing i have to set up a marker and in the init line put exec spawnscript.sqs and would i have to do that for each marker
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http://www.armedassault.info/index.p....temid=2 That link is for the Low Resolution Zombies and if you want them to respawn then you need to name a unit Zombiedummy or the units that have been killed by the zombies will just disappear. And about the infection i believe 5133p39 is working on that we are just waiting for a release. Im really not too sure though ive lost track of this subject
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I cant find the link to the old zombies can someone post it please i had it before but i made some errors in the config with out saving a back up and ended up screwing it up can some one help me please!!! and can you add the things you need to add to it again to make them attack and respawn
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Ive been working on a mission recently and ive noticed that the zombies will walk right on through the walls even though ive put walls surronding them a fence to keep them in and sandbags and also a huge chain fence. I dont know how they keep getting out but i will post some pictures of it some time today
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Im with you on that if you can tell me when you figure out that would be really cool and i did not know that the other ones were much faster i assumed these had better performance thanks for the info and do you know why its soo laggy with these? do you think it might be the .ogg sounds
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I dont think you would want one of the first czm's that came out since the scripts have changed soo much and have been cleaned up for better performance i would assume
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Do i have to change the armor value for each and every single line that states armor? wow this is going to take awhile
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thanks!!! oh hey i always wondered why the sounds all played at once but could this be the reason? i think 0.05 is the time until the sound is emitted right? like a countdown kind of thing? and i dont mean to point out the obvious but havent you noticed that the noises are loud for zombies how would i lower the volume? {"hitSound1", 0.05, "hitSound2", 0.05, "hitSound3", 0.05, "hitSound4", 0.05, "hitSound5", 0.05, "hitSound6", 0.05, "hitSound7", 0.05}
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Hey thanks!!! i finally found a program that can edit it so im going to do that now lol but just one question tho will this effect multiplayer gameplay? youve helped me out alot thanks!!!
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thanks but how much would be too high? ive never worked with config files or anything like this im new to it and do you know if it makes a diffrence if the zombies are put togeather in a group or if its better for the cpu if they are individuals? so far ive managed to crash my computer 3 times by getting a bunch of these units to move into a city and destroy all the military units surronding it and the citizens inside
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How do you make the zombies stronger? i like having multipule hard to kill zombies in my missions i want them to be strong but not too strong to where a nuclear blast wont kill them
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Xam Total Conversion V1.2 MOD
Perrin-Major replied to 1436's topic in ARMA - ADDONS & MODS: COMPLETE
Wow this looks like a great MOD!!!! seriously this will effect the Arma community big time!!! hopefully the people in this mod can create some more things that are shown in VBS2 -
How do you get a unit to move with a trigger?
Perrin-Major posted a topic in ARMA - MISSION EDITING & SCRIPTING
I am trying to make a few helocopters take off at radio charlie but its not working i dont know what im basicly doing so if someone could help that would be awesome!!! -
Nvidia driver with dual core support lots faster?
Perrin-Major replied to Mr Opteron's topic in ARMA - TROUBLESHOOTING
hey where did you get the dual core driver at?