Pulverizer
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Everything posted by Pulverizer
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What if it would work just like the normal map? You press M, take a knee and then the map appears and the mouse focus changes to it. If you were sighted, you'd be returned to 1st person view on the primary screen. That would only add to the realism because you don't view a map by holding it against your face in real life. ---------- Post added at 06:05 PM ---------- Previous post was at 06:00 PM ---------- And Baff, many games support dual monitor. Off the top of my head, the X series you mentioned, X plane, MS Flight Sim, World in Conflict, Supreme Commander 1 and 2. It's not difficult at all to render multiple view ports, games have done it since the 80's. And it can't be super hard to set up two different view ports on two monitors in DirectX.
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If the feature was there, CTI, Berzerk, AAS and others would use it as a map anyway. I'm surprised you fail to see that TrackIR and Triple Head are just as "gamebreaking" as a second screen map would be (ie, not actually gamebreaking at all). Each gives you an advantage in situational awareness over players without them. ---------- Post added at 10:39 AM ---------- Previous post was at 10:33 AM ---------- Again with the straw man argument. See, I can make one too: Well since you like balance so much, you must also think that Arma2 should force 800x600 @ 17 fps regardless of hardware. You are obviously wrong! That would be mispresenting your standpoint and attacking an argument you didn't actually make, instead of the one you did make.
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Server ability : URL forwarding of MISSION content
Pulverizer replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
The system would have to overwrite data where needed, not store a million changes to the same variable of course :P It is possible to write to a certain offset with FTP, right? Obviously this would not save any bw on constantly moving units etc. I was thinking about changes to much more static things such as fallen trees, damaged buildings, dead bodies, ammo taken from cargo and so on. Getting the sync correct would be the difficult part. Ie, knowing exactly what data the connecting client needs updated. I guess the webserver JIP file would have to be locked every other minute or something. The client would report which "version" of JIP data he has upon connecting and the game server would know what needs to be refreshed from there. -
Server ability : URL forwarding of MISSION content
Pulverizer replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Why not off-load the JIP data to a webserver as well, so only the last minute or two's worth of game changes need to be sent using the game server's bw, instead of potentially many hours'. It would be sent incrementally as changes occur, not instantaneously, thus costing almost no bw at all. -
À la Jagged Alliance :cool: 1. It would be cool, not to mention realistic, if you could combine two, three half-empty mags into one full. Instead of you know, finding out in a tight spot that you have ten magazines each with less than 5 rounds in them. I usually try to count how many half-spent mags I have put back into my inventory but it can get a bit confusing when you loot dead comrades etc. 2a. It would work by drag and dropping one magazine on top of the one you wish to fill. Eg, drag mag A(10/30rnds) on mag B(25/30) results in B(30/30) and A(5/30). It could have a delay, like a few seconds of the mouse cursor displaying a hourglass animation. Some magazines (like ammo belts) could be configured as "non-combineable". 2b. This could have an eventHandler, like onDragAndDrop called for item B, with references to items A and B, and the player in "this" variable. This would allow modders to come up with all kinds of funny object interactions, such as combining an axe head with a handle, using a can-opener on a tincan or matches with wood, or installing a new sight on a gun. Even carry which mouse-button was pressed and shift-alt-ctrl states, for extra flexibility. 3. On each magazine icon in the inventory screen, there would be a number displaying how many rounds it contains and the full capacity, like (7/30). If that's too unrealistic, have the number displayed only when you hover the cursor over the mag, or on the area lower-left showing info about selected item.
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Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
I don't know latin but I assume that translates to "being a jackass" argument. Would you seriously argue that combining half-empty magazines would be as useless as brushing your teeth in a video game context? Combining mags would have a very evident purpose in less hectic missions. Would you rather take two magazines with 10 bullets each, than one with 20? How could not brushing your teeth have any meaningful gameplay effects unless the mission lasted several days real time? You don't even eat in the game. -
Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
Yeah, that happens when people get away with one shitpost. It starts a shit cascade that will irreversibly derail a thread and fill it with shit. -
Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
Oh, the irony. Plus one-shitpost plus oneing a fail sarcasm shitpost. If you don't anything to contribute, do it somewhere else, please. -
Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
You can simulate that by brushing your teeth in real life because it doesn't have any gameplay effects. Refilling mags would, so, why don't you shut up? -
Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
It's a basic feature, therefore it should be in the base game much like healing or repairing. But sure, scripting commands would be better than nothing. Then one could use a simple addon that allows refilling mags. If recovering from gunshot wounds and repairing a thrashed main battle tank back to mint condition take less than 10 seconds, then why should refilling a magazine take 30 or 60? ACE can simulate it to a realistic gameplay destroying degree but vanilla should be reasonably fast just like everything else. Who's right? BIS is right when it comes to the vanilla game, addons/mods can be used when you want to change something to more/less realistic. -
Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
-1 :P I think it's such a basic function that all missions should have it automatically. If the functionality (scriptable drag-and-drop handling for inventory, magazine manipulation) was there, they might as well go all the way. -
Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
Indeed. I didn't even think about that. There's also sniper rifles with small magazines. Even if some would actually have internal magazines, the ammo is always treated as detacheable magazines in Arma. ---------- Post added at 10:06 PM ---------- Previous post was at 10:01 PM ---------- Yeah, that might've been a bad choice of words. What I meant that where realism would make gameplay extremely boring and tedious, gameplay comes first. In this case, I think taking 30 seconds to get one half-empty 30 round mag filled, would be way too tedious except maybe for ACE mod. -
Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
Gameplay always comes first in a video game unless it's designed by a complete lunatic. Otherwise Arma would have gunshot wounds heal for months real time and respawn delay was hard-coded to 20 years. And the game would consist mostly of sitting at a guard post in 12-hour shifts, then one day a sniper shoots you dead out of nowhere. -
Say what? Pattern recognition from two visual spectrum images (ie recognice a human shape from all kinds of crap on the background) needs a lot more processing than tracking three bright dots on 1 bit image. You can bet your ass Kinect doesn't run at 120fps (9ms latency) like TrackIR5, and it will have noticeable lag.
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Combine half-spent magazines into one full
Pulverizer replied to Pulverizer's topic in ARMA 2 & OA - SUGGESTIONS
Obviously but with no way to fill them, they would be worthless waste of inventory space in the game. Realistic delays could be implemented in mods, while vanilla should be quite fast for gameplay's sake. -
As much as I love the Metal, I always fucking hated all that nu-metal garbage in OFP. So bad production quality, out-of-tune instruments, sloppy playing, horrible "singing", teen-angst lyrics... aaaargh :D Other than that, I concur that the OFP soundtrack is good stuff.
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Yeah, I agree they should banish all those heretics who dare use the 3rd person view or crosshair. Damn hackers!!!
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Pulverizer replied to Undeceived's topic in OFFTOPIC
Actually I was thinking more about The Great Satan of Gaming Industry itself: :butbut: -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Pulverizer replied to Undeceived's topic in OFFTOPIC
Hell I think they could sell PR2 more than Arma2, as the game would most likely be a more solid design, less-bugged, more mainstream and more accessible. -
.... sigh... this is getting slightly ridiculous and blown out of proportion :o I disagree. Options are always good in a game that's supposed to be a sandbox and a simulator, not a standardized experience like Modern Warfare 2. Explained? I don't need them to be explained, I understand full-well what they do. What I don't understand why you think map screen is any worse realism-wise than a lot of other stuff there, especially because it would also serve realistic purposes (vehicles that really have MFDs and screens, aircraft instruments etc). Wrong. Again, anyone can afford a second-hand CRT. If you don't want to, play on a server that dissallows the option = PROBLEM SOLVED, NO DISADVANTAGE Maybe, maybe not, but in any case they're even more here for the fun aspect. Just look at the most popular MP mission types and you will see what I mean. Also, the feature would also serve the simulation aspect. I disagree. It's a video game with some simesque aspects, such as realistic free-roam landscape and a mission editor. Arma is very much a sandbox game (=mission editor, no set game types etc). Those who enjoy military sandboxes don't have anything else to choose from. I think you would simply see a lot less servers if Arma didn't have any other modes than "Veteran". Also, a lot less players = less money to BIS = even more rushed buggy releases. Also, unrealistic game != stupidity. Again, anyone can afford a second-hand CRT. If you don't want to, play on a server that dissallows the option = PROBLEM SOLVED, NO DISADVANTAGE I want it because it would be a cool and useful feature. "render resource on secondary display" would have a ton of uses for mission makers and modders. (again, nothing new was added to the discussion by either party :D) I respect your "need" to disallow the feature (thus, I think it should be an option), but I think you are being very unreasonable about this considering how many people in the community seem to want it, and how few are actually against. I hope you realize there's little point in arguing about the subjective points, as there is no clear right or wrong. In the end it's up to BIS to add the feature or not anyway. I don't even think it will happen, even though BIS does support some of the more exotic tech (triplehead, trackIR).
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Simulation schmimulation. I'm not going to enter that cyclical argument again. It would be an option, with all the rest of the "arcade-action combat game" options. Don't speak for the whole community "we don't want", many people in this community evidently do want, if you read this thread.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Pulverizer replied to Undeceived's topic in OFFTOPIC
Yeah, it's sad but you can't really do anything about it unless you can somehow convert the common denominator to like hardcore realistic shooters. Shareholders like money. I'm really excited for RO2 too, and hey at least it's PC exclusive and Tripwire are known for mod support (they started as a mod team after all), free stuff in patches etc. -
Again, if the functionality was there (to render a resource such as a GPS map on a secondary display), then why not make it a difficulty option to render the normal map there? Because the game is so hardcore? No it's not, look at the existing options.
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ArmA 2 multiplayer Servers only
Pulverizer replied to boytitanium's topic in ARMA 2 & OA - SUGGESTIONS
Signature checks are an anti-cheat measure programmed by BIS and have been bypassed by cheaters. They have nothing to do with Battleye or Punkbuster. It would not need a 24/7 admin, except maybe a few designated community moderators (just like the forums, eh) if there was any scheduled events. Kick voting would be enough most of the time. As to how it would help, you would have a guaranteed correctly set-up server with no addons and only missions everyone knew. Now I know BIS missions aren't that great but it would be nice for the new players to have an "official server" as the easy choice to start playing the game in MP, opposed to community servers each with custom missions tweaked per server-owner discretion, different settings, teamspeaks and server-side tweaking mods, rules etc. -
I couldn't resist hooking it up with some proper lightning (electric discharge in the atmosphere). Sincere apologies.