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Panther77

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About Panther77

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  1. Panther77

    Schmalfelden, Germany Map

    Two rules of road reflector posts placement: - Never inside built-up areas - Only on roads that are accessible to private cars I've noticed a break in these rules inside Schmalfelden and on most of the agricultural roads south of Windisch-Bkfld. Another issue: The boundarys of the fields south of Windisch-Bkfld. are not like they used to be. I know the reason why you did that, but its much too straight. Looks strange when seen from above
  2. Panther77

    Schmalfelden, Germany Map

    Another consideration of the tree count: The trees look fairly small. The beech is the dominant tree in German deciduous forests, with a typical height of 25-35m (http://en.wikipedia.org/wiki/Fagus_sylvatica). Some pictures that are "typical" or "representative" in my opinion: http://www3.lanuv.nrw.de/static....mer.jpg http://www.bogon-naturfoto.de/Nationa....261.jpg http://www3.lanuv.nrw.de/static....ald.jpg Let's get mathematical: An increase in height by 25% of all trees covers an area of 156%, so the tree count can be reduced by 36% to preserve the current density. An increase in height by 50% of all trees covers an area of 225%, so the tree count can be reduced by 56% to preserve the current density. An increase in height by 75% of all trees covers an area of 306%, so the tree count can be reduced by 67% to preserve the current density. An increase in height by 100% of all trees covers an area of 400%, so the tree count can be reduced by 75% to preserve the current density.
  3. Panther77

    Schmalfelden, Germany Map

    At first a problem i faced yesterday in v0.81: The red reflector posts (=Leitpfosten) are on the right side of the road, the white on the left. Thats strage. Nevertheless, the reflector post model used is a Czech one, not German. The German ones are described here: http://de.wikipedia.org/wiki/Leitpfosten (linked in a previous post i know), the image in the upper right corner describes the placement. Metrics: http://elib.uni-stuttgart.de/opus/volltexte/2003/1520/pdf/DIP-2073.pdf Page 6 A few valuable links concerning traffic signs during WWII: http://www.themt.de/org-1170-49.htm (german) http://www.fh-merseburg.de/~nosske/EpocheII/vk/e2v_stvo.html (german) The essence: In 1934, most of the signs that are still valid were introduced. Design has changed a little (e.g. trains and cars icons were modernized). And there was not STOP-sign in 1934. The stop sign introduced in 1938 had a blue filling (http://www.hs-merseburg.de/~nosske/EpocheII/vk/e2v_vs5.html) The road reflector posts were first introduced in 1957 i think. But i'm not sure, photos should help. A suggestion to increase performance and the degree of realism: A reduction of the tree count in forest by 50% in addition with lines of bushes inside and surrounding it. This way it would be impossible to see troops inside the forest from outside. http://de.wikipedia.org/wiki/Bild:Goemnigk_field2.JPG http://www.plattapussenta.ch/WaldrandTeit.JPG http://www.wald.de/wp-content/uploads/waldrand.jpg http://www.wzw.tum.de/wdl....and.jpg
  4. Panther77

    Schmalfelden, Germany Map

    Excellent work! Something about the town signs and Leitpfosten: The current signs are not the same as during WWII, so it would be a good idea to make two version of Schmalfelden map - one pre-1945 and one Y2K-Version to play different missions on it. edit: Missions on Schmalfelden map? There about 10 MP missions on timeghost.de ArmA server
  5. Panther77

    [CAMP] Perpetua - RELASE!!!

    12 stars... out of 10 Fantastic campaign, i can truly say that even if i've only finished 6 missions yet. Great atmosphere (the voice makes it even better), well scripted, no errors. That's what i like. For my favour, the degree of difficulty is a bit too high, AI spots too well - so i have to load often. Some missions would be a lot easier with human teammates with real intelligence instead of AI, for example to form two independent squads, so it would be great if one or two missions were released as MP missions (for example the ixel mission) - btw the hardest mission i've ever played Thanks for your work
  6. Panther77

    Evolution V3.0

    I think there is a misunderstanding. The side missions are not locked for solo players in YOUR first hour on the server, but for the first hour the mission is running on the server.
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