KorpeN
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Posts posted by KorpeN
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tried with GPUrenderFramesAhead=1 ?where to put that?
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That has the easiest fix of all. Speed up that axis - problem solved.[Alex
No your solution doesnt have logic..the problem didnt solve.
BIS fix the Y lag....
oh and this patch is the worst.Massive drop of fps.
BIS get serious plz..
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I dont experience anything like this.Try a little mouse smoothing.
If it was about smmothing why this is not happens with x axis?
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QO57xAoCxVk
What about the lag in Y axis? -
with the latest beta patch I have a weird lag on mouse at y axis... wtf?
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I will never complain about Arma 2 bugs again.The ofp game is the worst piece of shit. Its like when Championship Manager changed to Football Manager but they still released Champ Manager with a different developer.
The graphics are awful and iam at "high", cant imagine low.
They copied Arma 2 idea of following a group of 4 marines.
Created a Humvee using the editor and fired 8 grenades at it and it didnt explode, infact it only had done slight damage.
I run out of ammo for my gun about 5 mins into every mission because you cant deselect burst mode.
I havent rigured out yet how to tell one of my squafmates to move and not have all the idiots running off
One good thing about the game are the night scopes on the assault and sniper rifles. Bi should integrate this into Arma 2
Thank you Bi for making Arma 2
noob...learn at least the controls before you criticize a game...
and btw OFP2 >>> ArmA2
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- Weapons on full auto you can't select one or three rounds
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Hmmm...try press F once...really helps
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While i agree that this is not a bug, i, and apparently alot of other people, think that this is important enough to be 'worked on'.Seriously, the middle mouse button has been 'select menu option' since 2001, why would they suddenly make another button do the exact same thing while we already need that button for something else? Its just inconvenient and there is no way to turn it off.
Agreed 100%
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Optimization is way more important, first lets be able to run the game at a playable FPS.I have a 3650 Ati Radeon 1GB is not enough?
Yes I agree..optimization is way more important but this thing has to do with the gameplay..it ruins it whatever fps you have.
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Luhgnut;1444795']Nah' date=' you see, I pay attention while I'm playing. I don't open a menu if I have to shoot something.Seems fairly simple concept.[/quote']
Do you have something useful to say except how good player are you with the bots?
If you like the way it is just pass over the thread.Do you believe that your opinion is so important or you have to post everywhere?
Here is a thread about the players that dont like this feature.
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Luhgnut;1444394']LOL... Yeah it is' date=' cause it's the fix. It's an alternative way of selecting the menu item instead of left mouse. I use middle mouse to select everything in the menu and not left click and I've never experienced this problem.Incredible.[/quote']
Do you realize what the real problem is?
I personally use the middle click to make actions but when is to shoot if the menu is active by pressing the left click you make the action instead of shooting...
omg..do i have to make a video for this?
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i'm sure you can change what the LMB does in control settings!! have you looked there?Yes I ve looked there..You cannot change it.
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Maybe the Coop guyz doesnt care too much about this problem but in PvP action where is so much tense you have to act quickly and sometimes this thing happens.It;s very annoying.At least put it as an option ..dont disable it at all..
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BIS plz remove the left mouse button as action button or at least put it as option to the control settings so everyone can choose if it is useful for him or not.There are many times that I accidentally move the mouse wheel when I have to shoot and the soldier acts different because I press the left m.button to shoot..I have been killed many times by this mistake.Make it as it was in ArmA1.
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Qon1yi7ino0
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I paid 50 euros.Sing for what?A buggy game?No I think 50 euros to BIS are enough.
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Sahrani > Chernarus by FAR
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I think that patch to patch the game feels smoother.But still there are a lot work to do BIS.
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Senseless spamming 3 pages now.This thread is for news not for grammar.Is there a moderator here or all these spammers are our friends so we dont touch them?
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Am I gonna be banned again?
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If ArmA2 had those animations (reloading,gun etc) and those physics it would be :681:
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I doubt GTA4 bothers with as much accuracy when it comes to synchronisation. The positions of debris and dead bodies is not as important, you can't go prone so they hardly cover you. I think it just lets clients work out their own physics and doesn't worry about the differences.It would take some testing to confirm that.
Also, it has a relatively small number of AI units around compared to some ArmA coop missions.
Also doesn't GTA4 disable civilians and traffic when you go past 16 players? I'm not sure on this one, just recall reading it somewhere.
OFP2, well who knows whether it synchronises that debris. The debris might just disappear after a short time anyway. There only seem to be a few parts anyway, maybe they can be synchronised easily.
Traffic and civs are always an option in GTA for the hoster.
Hi Ptolemaiosmore "full" is not a number.
Numbers are the only thing that count. Pun intended.
How many?
What has to be sychronised?
If a wheel comes off my vehicle in GTAIV does it kill the same person in my version as in player B's version?
MP player count in ArmA is 32 to 120 so far.
Entity count in ArmA is in the thousands.
Object count is in the tens of thousands.
Ptolemaios do the math.
Kind Regards walker
I dont need to do any math.The feeling is that physics excuse of BIS is BS.
They simply cannot/dont want (more money to invest) add physics.We have to live with that.Even GTA's AI is more realistic (not scripted) and GTA is not a sim.We have just to wait until ArmA2 released.We have much to discuss and laugh at.
And if you insist about maths.Here do some math.
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Hi PtolemaiosI ask:
How many players?
How may entities?
Edit almost forgot bullets and other projectiles: "How many Objects"
Once you have done that do the math.
Kind Regards walker
Up to 32 players
And a much more "full" world than ArmA.
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I ask myself after the Walker's posts.
How GTAIV physics work perfectly in multiplayer and even more when there arent dedicated servers but HomePC hosters?
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
in ARMA 2 & OA - BETA PATCH TESTING
Posted
the latest beta patch works fine. No Y lag and satisfying fps.