KorpeN
-
Content Count
319 -
Joined
-
Last visited
-
Medals
Posts posted by KorpeN
-
-
I think its just the latin word that means weapon or something...
-
I don't think so. I think it's just about pre-rendered cutscenes. But this might be a step forward...When I first read this I thought it's about recording demo.Maybe cause I always wanted such a feature.
-
Company of Heroes
-
Can someone tell me how can I remove those "immersive" firefight sounds that play in the background without a battle taking place?
-
regarding FADE:DR doesn't even come with a cd key, or online activation, or any other sort of protection. My brother who bought it(and sold it soon after) was like "hey, where is my CD key?" isn't that suppose to be on the manual or alike?
5 years ago I bought the GOTY edition of OFP (CWC, Red Hammer, Resistance) just to add it to my collection, the box was closed and all that but I didnt find one single cd key for the setup. It was very annoying and fustrating. I had to find a used one.And back then I didnt have internet connection.
-
Kristian made shots of all Credits news tickers :)http://img806.imageshack.us/img806/6671/oaeastereggs.png
p.s. first post updated
So maybe we have to wait for a British Army expansion in the fututre?
-
Any information about the maps? Its a fairly non-existant description2/7/2010 - ArmA2HQ Tournament Maps
Fell free to contact:
The template used is the one from ESL with the scripts made by [uMPC] Hunter.
Hunter has given permission to use his scripts.
IN ORDER TO USE THESE MAPS YOU NEED TO OWN ArmA2 & ArmA2: OA
==========================================================================================================
This is the Beta Vesion of the maps.
There are three maps included:
1. UberMacht
A one objective map of C&H type. The fight takes place in a small village.
2. Ea Depths
A two objective map of C&H type. The fight takes between a residence and an oil field.
3. Ether
A two objective map of C&A type. The fight takes place at the airport, in order to fly the littlebirds you have to be class pilot.
==========================================================================================================
BETA NOTES:
1) The maps need distance balancing from the objectives.
2) There are minor bugs, such as some wrong images shown.
3) Weapon & Vehicle balance is needed.
4) There are thoughs of using a standard AK vs M16 mode we knwo FN-FAL and FN-SCAR are more cool but issues of balance occur.
5) For any suggestions and ideas feel free to contact.
I want again to thank [uMPC] Hunter for doing his best for the community.
-
-
I want to replace the flag icon on the score board in a mission.
So the script is this:
// Caller:
// mission.sqs
// Parameters:
// none
// Running Mode:
// Client and Server
// Description:
// showing score
private ["_FREE", "_SPACE", "_STRING", "_TEXT", "_dataWest", "_dataEast" ];
AllowShowScore = false;
_SPACE = "";
_FREE = '---------------------------<br/>';
if (SafeZoneW > 1.5) then
{
_SPACE = " ";
};
if (SafeZoneW > 2) then
{
_SPACE = " ";
};
_STRING = "";
_STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_TIME" + " %1 Min</t><br/>", floor( (Cfg_MissionTime - time + 55) / 60 )];
_STRING = _STRING + _FREE;
_STRING = _STRING + "<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_SIDE" + _SPACE + " </t><img image='\ca\data\flag_usa_co.paa'></t><t> </t><img image='\ca\data\flag_rus_co.paa'></t><t> </t><br/>";
Space = "";
if (WestScoreTotal <= 9) then {Space = Space+" ";};
if (WestScoreTotal <= 99) then {Space = Space+" ";};
if (WestScoreTotal <= 999) then {Space = Space+" ";};
if (WestScoreTotal <= 9999) then {Space = Space+" ";};
_STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_TOTAL" + _SPACE + " %1 %2 %3</t><br/>", WestScoreTotal , Space, EastScoreTotal];
if (Cfg_DeadScoring) then
{
Space = "";
if (WestDeadCounter <= 9) then {Space = Space+" ";};
if (WestDeadCounter <= 99) then {Space = Space+" ";};
if (WestDeadCounter <= 999) then {Space = Space+" ";};
if (WestDeadCounter <= 9999) then {Space = Space+" ";};
_STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_KILLED" + _SPACE + " %1 %2 %3</t><br/>", WestDeadCounter , Space, EastDeadCounter];
};
// show alive players and available respawns
if (Cfg_ConstraintPlayer) then
{
_STRING = _STRING + _FREE;
Space = "";
if (PlayersAliveWest <= 9) then {Space = Space+" ";};
if (PlayersAliveWest <= 99) then {Space = Space+" ";};
if (PlayersAliveWest <= 999) then {Space = Space+" ";};
if (PlayersAliveWest <= 9999) then {Space = Space+" ";};
_STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_ALIVE" + _SPACE + " %1 %2 %3</t><br/>", PlayersAliveWest , Space, PlayersAliveEast];
Space = "";
if ((AvailableRespawnsWest max 0) <= 9) then {Space = Space+" ";};
if ((AvailableRespawnsWest max 0) <= 99) then {Space = Space+" ";};
if ((AvailableRespawnsWest max 0) <= 999) then {Space = Space+" ";};
if ((AvailableRespawnsWest max 0) <= 9999) then {Space = Space+" ";};
_STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_AVAIL" + _SPACE + " %1 %2 %3</t><br/>", AvailableRespawnsWest max 0 , Space, AvailableRespawnsEast max 0];
};
if (Cfg_SubMission_Time < Cfg_MissionTime) then
{
_STRING = _STRING + _FREE;
if (Cfg_SubMission_Mode == 2) then
{
if (SubMissionTimeEnd > Cfg_MissionTime) then
{
_STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_LOCATION_RTIME" + _SPACE + " %1/t><br/>", "-:-" ];
}
else
{
_dataWest = floor ((time + Cfg_SubMission_Time - SubMissionTimeEnd) mod 60);
if (_dataWest > 9) then
{
_dataWest = str(_dataWest);
}
else
{
_dataWest = "0" + str(_dataWest);
};
_STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_LOCATION_RTIME" + _SPACE + " %1/t><br/>", str(floor ((time + Cfg_SubMission_Time - SubMissionTimeEnd)/60)) + ":" + _dataWest ];
};
}
else
{
Space = "";
_dataWest = floor (ShowWestTime mod 60);
if (_dataWest > 9) then
{
_dataWest = str(_dataWest);
}
else
{
and specificaly this line :
</t><img image='\ca\data\flag_rus_co.paa'></t><t> </t><br/>";
Regards
-
Holy crap, I can Alt + Tab between ArmA, ArmA2, OA and YouPorn at the same time.. thank you BIS :)

-
Interesting idea.. hope it works.. ArmA 2 misses a hardcore PvP league..
-
Last beta effected performance for me in a poor way.+1 worse performance at forests and big cities.
-
Yeah Suma said the CTD will be fixed in the next beta patch and it appears when you start the engine in vehicles without "guns".
-
OK about the mouse lag in 60141
I set the parameters GPU_MaxFramesAhead=0;
GPU_DetectedFramesAhead=0;
in ArmA2.cfg and the mouse lag disappeared. Try it out guyz and post your results.
-
I agree with KorpeN, something is strange since beta 60091 and 60141, the mouse movement seems to be strange and lagging a bit, it just feels weird.I have NEVER had any problems with the mouse movement in ARMA2, not in the DVD release or any other patches/betas.... now in 60091 I did notice strange mouse movement, but went into the menu to adjust it a bit lower.
I wouldnt call it lag but it just does not feel "right" or normal, something has changed, KorpeN's post reminded me of this.
Yapa
Yeah I have 30 fps and the game feels like I have 15 or less... In the previous beta patch this problem wasnt there.
-
In beta 60141 the mouse lag is back...some mouse lag on X and very much lag on Y.
-
I see ArmA 2 as a simulator and if people playing in competitive leagues it should be about winning on best strategies rather than who aims the fastest which would make this a ordinary shooter more than a simulation, thats my opinion. But thank god the crosshair can be forced off so the game suits both gamer types.So in real life the one who aims faster is not the one who "wins"?All matters strategy and skill in both meassure.
And in the ladder I was playing strategy had a very significant role..
Sorry for off-topic
Also about the croshair...you use scopes so I cannot see whats your point..If it was ironsights I could understand but scopes...no
-
I'm pretty sure the crosshair also fades out a little after running :)Yes there's AI playing in my videos... they are in tons of the videos on youtube and elsewhere, so whats your point?
I somehow get the feeling i hurt your feelings, sorry!
No .. I just believe that the needs differs when someone play competitive PvP with someone who plays with bots..
My videos on youtube is PvP..
-
Crosshair... omg you use crosshair :pThe transparerent part of it is there when you get fatiqued to make it harder to aim.
LoL cute post
When you get fatigued the crosshair gets wider and shakes.. omg
And yes I use crosshair and ironsight for longer distances..
Wanna play 1vs1? Without crosshair.... :blahblah2:
Edit : your videos have bots ... lol
-
A little request about the next beta patch :
Plz make it possible to choose color of crosshair..I dont know for others but I have serious problems with the green transparent color especially when the background is blue sky or light bright colors..
The latest beta patch is great.Nice work.
-
It's in the control options, just look through the list until you see "Left Mouse Click" (or something to that affect) as an input. I don't remember what the action was called, though, because it was bugged. Something about an error or script that couldn't be found, I don't remember.Yes I found it under the description "missing string str....."
-
where is the option ingame to unmap LMB?
-
Great news Charon..Plz keep up the hard work..Chernarus is perfect for zombies..the forests the industrial zones..just perfect :)
-
Is there an important reason NOT to have female soldiers/guerillas/or whatever you want?
Sometimes I cannot understand the way that BIS is thinking.
what does arma stand for?
in ARMA 2 & OA - GENERAL
Posted
LOL about what?