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Punisher5555

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Everything posted by Punisher5555

  1. Thank you for this mod. I have one issue. My basic 1.05 works perfect, but with this new version for the beta I can not get it to work. The blur/bloom is still there. I am running the Steam version. PP set to very high. I have just the beta and the okt beta selected as my mods. Any tips?
  2. I am still testing, but so far my stuttering (LOD thrashing) is gone. I have only run the stock BIS infantry missions so far. Also it is now correctly using all my video memory in my 285 GTX 1GB when I set the video memory to very high. I am very impressed. I have not seen any missing textures. My setting is normal on that. Only issue so far is I keep getting that I am missing the "cfg.markers.xxxx" at the start of the stock missions. I just hit continue. Test setup: Windows 7 Pro x64 8GB RAM EVGA 285 GTX 1GB w/197.45 drivers. view distance 3000 no mods except Beta.
  3. Punisher5555

    SSD for Arma 2

    If you just change the engine over to 64bit this would all be a moot point. RAM is always light years faster than HD/SSD. Specs for this is game with a 64bit engine should be minimum 6GB RAM, blah-blah HD space, blah-blah CPU, ... Then this whole game would smoke.
  4. Punisher5555

    Question about the RAMDisk

    I don't think 4GB is enough. Isn't what you are supposed to "load" into the ramdisk 3.5GB? The author of the setup had 12-16GB RAM. I think 8GB would be the minimum. 2GB for windows, 2GB for ArmA2, 4GB for ramdisk.
  5. Forget it!!!! That model WAS a stealth modification. Never implemented. The few birds were converted back to standard D config except for the nose and I think those have finally been converted. The "new" OH-58E is being tested right now and should be fielded sometime hopefully in the next 3 plus years. The MMS is being replace with a nose mounted sight. A ton of the black boxes are also being removed or replaced with more efficient less weight models. Also as we speak the older .50 cal is being replaced lighter weight and higher cyclic rate M3P model in the current OH-58D®. You will notice this in current pictures as the "cage" housing is gone. Scouts Out!!!
  6. The number ONE thing about changing to 64bit is the access to RAM. This one thing alone will stop the hard drive thrashing. This engine or future RVE begs for it. As stated a million times before we the community applaud BIS for all the optimization/tricks they have used to squeeze a resource hungry SIM/GAME into the 2GB RAM 32bit space. EA/Activision,etc.. can't begin to compete to what BIS has wrung out of that limited space. IF BIS continues with the MilSIM line of games I and others hope they take that bold step of moving to pure 64bit to give their excellent coders the CPU/RAM resources they so rightly deserve.
  7. Isn't this the ACE model?
  8. Have you asked the ACE team for the use of their model, if they have one? You have come so far in you setup. Maybe way beyond them. How about it ACE team? Anyone want to throw Eble a bone? He is doing great work.
  9. Nice update, but in real life the XM is gone. It was/is replaced by the M3P. Would be way easier to model too. Since the cage is gone on the M3P. http://www.army.mil/-news/2009/05/06/20656-kiowa-warrior-gains-firepower/index.html
  10. So I guess they go bankrupt. Win8 is 64bit only. All Microsoft server products from the current 2008 R2 forward are 64bit only. Heck even the majority of Linux servers will be 64bit only in the next years. And why would I run a 32bit VM just play a game on a kickbutt 64bit system? Even now when the average person goes to BestBuy to get a computer it is loaded with Windows 7 64bit. This is a mandate/requirement from Microsoft. Even if it has only 3Gig RAM. They are on the push to change it all to 64bit. Maybe BIS does not know this as they are in Europe? As a company you either adapt to your customers or go out of business.
  11. Now that 64bit is here to stay and as stated before that Win7 is the last 32bit OS for Microsoft BIS needs to change over at some time in the next couple of years. "Windows 8" comes out in early 2012. It is 64bit ONLY. Either change the current RVE to 64bit which would give it the much needed memory space it needs or build a new 64bit RVE. Other options are license a 64bit engine then modify or move on to greener pastures. I hope they build a new 64bit RVE. I love what BIS has done and I will continue to support them.
  12. I think this is it. If they are not making a new 64bit engine or willing to license one then it is over for ArmA. They have squeezed as much as they can out of this tired old engine. It made them money. Now it is either time to move on to a better engine or do something not ArmA.
  13. I wonder why the ACE team has not released their model. Maybe they know something? Maybe the VBS2 model will be in the Arrow stand-alone?
  14. Stiltman, Can you change the MMS view to green screen / black & White? There is no "color" view. Would add to the realism. Can you add some sort of Arty to it too? Some way to add the ACE PRC command/arty radio automatically or something like that.
  15. Maybe we will get lucky and BIS will import the 58D from VBS2.
  16. Punisher5555

    CAA1 public release

    I got them too calo mir. Same thing in MP with the mod loaded. 10 to 20 minutes then crash.
  17. Punisher5555

    Bohemia Interactive's future ARMA 3!

    The "Established Base" will have to be 64bit. There will be NO more 32bit Microsoft OS's. Even now their ALL their server products from R2 to Exchange and beyond are 64bit only. If you want to stay in business and continue your product line you must start over/fresh with 64bit. 64bit ungodly memory access solves all your caching/thrashing problems.
  18. Punisher5555

    Bohemia Interactive's future ARMA 3!

    It has to be a 64bit engine. This is what everyone one should be asking. Windows 7 is the last 32bit OS Microsoft is making. Windows 8 is already confirmed as 64bit only and is slated to be released in 2012. This alone would solve all the hard drive thrashing. You make the game minimum 6GB RAM OS (4GB available because the OS takes 1GB). Load the whole kit and kabuddle into RAM. You don't to do it right away. When you first start a ton of it is loaded and then as you go it loads the rest into RAM. You are none the wiser and game is super fast. RAM is always faster than SSD or any hard drive. If they are not making a new 64bit engine they might as well give up.
  19. Punisher5555

    Bohemia Interactive's future ARMA 3!

    They need to make that giant leap forward to 64-bit only. If they aren't doing the next ArmA/VBS in 64-bit they might as well pack it in. They will be seen as just rehashing the same thing over and over. 64-bit is here. Almost all of upcoming Microsoft products are 64-bit only. In the next three years you will not be able to purchase a 32-bit product from Microsoft. That is their mandate. Windows7 is the last 32-bit home OS. I wish they would stand-up and be that first company out there to embrace and demand 64-bit only. So what that you will lose some customers up front, but in the long haul your 64-bit engine and game will be light years ahead of the competition like COD:MW2/Battlefield/Crysis/etc... Make it 64-bit / 6 GB of RAM minimum. Once the community sees what you could do with that combination they will flok to you. Be bold BIS. Get off the 32-bit engine rehash.
  20. I will second that. 60141 so far the best in performance. No Addons. Rig Dual 3.4GHz Xeon 8GB RAM GTX 285 - 195.xx nividia drivers Win7 Pro x64 (always kept up to date) Latest DX versions (always kept up to date) TrackIR4 - (v5 software) Steam version
  21. The pickup does not have anything. I just load as much as I can into the back. Basics like a Stinger.SMAW, sniper rifles, ammo.
  22. Animals and people are still stuck in place. They don't move.
  23. Greg, I have been grabbing that red 4x4 pickup truck in the nearest town. It seems to hold alot.
  24. Punisher5555

    CAA1 public release

    That is my one complaint too Mr. Centipede. Somehow CAA1 is tied too much to the ADDONSYNC. Making icons, or modifying Steam startup parameters to include CAA1 always seems not to work, but using the ADDONSYNC as the launcher makes everything work perfect. Weird.
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