Punisher5555
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Everything posted by Punisher5555
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Offload more work to GPU?
Punisher5555 replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
I agree with that. I think most of the issues come to that. Heck I think the first thing people do when they get a i7 is to overclock something. My stock system has never had any issues with the OFP/ArmA/ArmA2 series other than the stated ones by the devs. -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
Punisher5555 replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
What about adding in the beta's? -
Devs time for a 64BIT version???
Punisher5555 replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
Your crash is not the pagefile. You don't need a pagefile with Win7/Vista 64bit and that 8GB RAM. Most of these crashes are encountered with overclocking/SLI/bad memory/bad other chips/beta video drivers/etc... Don't need the pagefile with x64. -
How to run Steam ArmA 2 + Steam OA + Beta Patches
Punisher5555 replied to Aiky's topic in ARMA 2 & OA - BETA PATCH TESTING
Steam/BIS just changed the _runA2CO. Anybody got any ideas on the steam startup properties? -
Devs time for a 64BIT version???
Punisher5555 replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
Thank you for the info Suma. So from users point of view the engine uses the LAA after some period of time. Say large, long, missions. The engine does not dump certain things. Is it random what engine keeps? If not, are you experimenting in your beta's on what to keep and how much to keep? Thanks again for your answers. They are clearing up a lot of confusion/questions that people are having on this issue. -
Devs time for a 64BIT version???
Punisher5555 replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
Suma, can you give a quick example of how the engine uses the LAA for "file caching" instead of the hard drive? What does it take to go past the 1.5GB? You had a nice FPS test mission file you posted, anything for this LAA? Thank you. I love the game and will continue to support BIS. -
That is what I get for not reading. :butbut: Thanks. No more errors. Here is my line for the Steam combined ops runA2CO :run "%_ARMA2OAPATH%\EXPANSION\BETA\ARMA2OA.exe" "-mod=%_ARMA2PATH%;%_ARMA2OAPATH%\EXPANSION;ca;EXPANSION\beta;EXPANSION\beta\Expansion" "-nosplash" "-cpucount=2" "-exthreads=7" "-mod=@CBA;@Summer;@Islands" %1 %2 %3 %4 %5 %6 %7 %8 %9 ENDLOCAL
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Yomies 2, porting the infamous Yomies to ArmA2
Punisher5555 replied to 5133p39's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thank you 5133p39. I loved the slow (romero) type yomies. -
Same thing. No entry 'bin\config.bin/CfgVehicles/All artilleryTarget.' message and others throughout game play. Playing Steam combined.
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Cipher: Valleys of the Takiban
Punisher5555 replied to AlecDelorean's topic in ARMA 2 & OA - USER MISSIONS
I love your Cipher missions. 1.41b is awesome. On your new one for OA I ran into a issue when the "zone" was by the airfield. When I got to the zone everyone was dead because of the overflying friendly choppers. They killed everyone except the tanks. Needless to say I was much obliged, but the mission was super easy then. Also I stole a bmp from one of the side missions and proceeded to run over some enemy but they would not die. It was cartoon like running back and forth over them. -
OH-58 Kiowa Warrior comes to Arma2
Punisher5555 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You have a public key for this? -
Here's how I got ARMA2 to perform smoothly using RAMDISK
Punisher5555 replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
Can you or someone else explain how the engine is using the LAA (Large Address Aware)? Does not have to be too technical. I am just not seeing the game using more memory than before. Is there some additional setting/parameter we might have to set? -
I will second this.
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OH-58 Kiowa Warrior comes to Arma2
Punisher5555 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have been cheering for you all the way Pufu. Any way I can help to see the best and hardest working helicopter in the world come to ArmA2. Scout's Out!!! -
OH-58 Kiowa Warrior comes to Arma2
Punisher5555 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This site here gives you the basic dimensions of a OH-58D (I). All you need to do is change it to a ® by adding/changing the air intake (which I see you did) and adding the uwp's and ALQ-144 (you have sitting too far back). http://www.inetres.com/gp/military/ar/rotor/OH-58D.html You can also get the OH-58D Kiowa Warrior Walk Around No.50 book by Floyd S. Werner Jr. at http://www.squadronsignalpublications.com . -
WIP: Stuff you are working on 2!
Punisher5555 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Maybe if you have some time you could add the new DAGR Laser-guided rockets. :) -
WIP: Stuff you are working on 2!
Punisher5555 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Are you changing the gun over to the M3P Pufu? -
New beta build 71749 up
Punisher5555 replied to tonygrunt's topic in ARMA 2 & OA - BETA PATCH TESTING
Keep it coming BIS !!!!! :):):):) With this beta I was finally able to complete the CounterAttack mission. Stuttering is has gone way down. You guys are firing on all cylinders. A company that takes pride in their product can't be beat. Take that you bastards at DICE/EA/Activision!:681: -
This beta is smoother than the last one for me. Keep up the good work. BTW.. I rarely play with russian tanks. Is the commanders sight view in the T-90 supposed to be grainy?
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New Beta Build 71726 is up
Punisher5555 replied to Batstat's topic in ARMA 2 & OA - BETA PATCH TESTING
How did you verify the 2.29GB? -
New Beta Build 71726 is up
Punisher5555 replied to Batstat's topic in ARMA 2 & OA - BETA PATCH TESTING
Still not using more than 1.4-1.5GB RAM. I let it redo my .cfg. Here is the result: language="English"; adapter=-1; 3D_Performance=31915; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1080; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1440; Render_H=900; FSAA=2; postFX=2; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=1; HDRPrecision=8; lastDeviceId=""; localVRAM=1054539776; nonlocalVRAM=2147483647; Windowed=0; Suma can you or someone throw out some technical settings/answers on the LAA issue? Are there any changes needed to be made? -
New Beta Build 71726 is up
Punisher5555 replied to Batstat's topic in ARMA 2 & OA - BETA PATCH TESTING
I am only seeing arma using 1.4GB of RAM. Is that right? I used benchmark 1 and 2 which has a lot of stuff loaded and ran through a cipher 1.41b mission (mission has civs/cows/stuff and goes into big cities). Should almost all or most of the addon folder load into memory now if it is called for in the mission? I will continue to test. -
New beta build 71548 up
Punisher5555 replied to WillaCHilla's topic in ARMA 2 & OA - BETA PATCH TESTING
Is that still true about the VRAM? Did one of the betas fix that? -
New beta build 71548 up
Punisher5555 replied to WillaCHilla's topic in ARMA 2 & OA - BETA PATCH TESTING
Just switch to Win7 x64 like the rest of us. Well worth it. -
New beta build 71548 up
Punisher5555 replied to WillaCHilla's topic in ARMA 2 & OA - BETA PATCH TESTING
Well, if someone puts up like Suma says I will put my vote for it.