Punisher5555
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Everything posted by Punisher5555
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The guy is holding the AT4 backwards. Unless it is too early in the morning for me to see straight.
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For me since I like staying on the Dev Branch I just copy the Addons directory to the RAMDISK everytime there is a Dev update and I want to play. Takes about 2 minutes at most. My RAMDISK program, SuperSpeed RamDisk, creates/keeps my 12GB RAMDISK everytime I boot up. My -mod line is: -mod=r:\Addons That is it. ArmA 2 or 3 will read the .pbo files from the -mod first and then if it can't see them there it defaults to the hard drive Addons directory. Some years ago during early ArmA 1 days I only had 8GB of RAM. Back then I just loaded the island/grass/etc... pbo's into a RAMDISK. The vehicles and such I left in the hard drive. This is a really simple solution to alot of gripes you hear from players about the BIS games. "I have this super XYZ computer with..... and this game runs like .@#$%...." Pass the word. This is how to make the game playable. Maybe someone can make a wiki with a cool procedure and links to free ramdisk programs.
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You don't need that @ram_files. Just <drive>:\Addons. Don't "move" your .pbo files. Just copy them. It will dump back to the hard drive Addons folder to get the files that are not in the RAMDISK Addons folder. Alot of the RAMDISK programs now have a save/load feature. Once you get your drive setup up you save it. Then if the computer gets rebooted it auto loads your RAMDISK. Until they move the engine to 64bit this is the best way to play the game.
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Just copy the Addons directory to your RAMDRIVE. Then change your -mod=<ramdrive letter>:\Addons . Make sure is first in your -mod line. You need a 12GB RAMDISK to hold the whole directory. You want to test that it is reading from the RAMDISK "cut-n-paste" the Addons directory to somewhere else on your hard drive. Then start the game. If if yells at you then it is not reading from the RAMDISK. If the game starts normally then all is good.
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How important is Ram to Arma 3 performance
Punisher5555 replied to brasscakes's topic in ARMA 3 - GENERAL
Like I said before. Get the RAM for a RAMDISK. SSD can't even compare. Play the game like it was meant to be. Speedtest video: -
How important is Ram to Arma 3 performance
Punisher5555 replied to brasscakes's topic in ARMA 3 - GENERAL
Get yourself some more RAM. 24GB - 32GB is best. Create yourself a 12GB RAMDISK. Copy the Addons folder to the RAMDISK. Change your Arma3 startup line to put the RAMDISK Addons first. -mod=<drive_letter>\Addons . No more stutters. No more nothing. Play the game like it was meant to be. Stop fooling around and just buy the RAM. Otherwise tell BIS to change the game to 64bit and then have some program system that loads .pbo's into RAM. **Link to free RAMDISK program** http://www.softperfect.com/products/ramdisk/ -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
Punisher5555 replied to Wiki's topic in ARMA 3 - GENERAL
I am having this same issue. Especially when everyone is wearing that "extra armor" grenade vest. They are like Terminators. At the start of the mission where you hookup with Miller at the house after driving past the road checkpoint everyone one of the CSAT is a grenadier. Near impossible to kill them. I did not see a memory leak. I run all the .pbo's from a 12GB RAMDISK. -
So if there is a proven MOD that addresses it, shouldn't BIS take this MOD and put it in the game permenately?
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WIP OH-58kiowa Pack
Punisher5555 replied to heripai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
To bad BIS won't release the version they have for VBS2. -
TPW FALL: realistic infantry falling system
Punisher5555 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why is this not being implemented by BIS? -
LOD switching issue since 1.62
Punisher5555 replied to .kju's topic in ARMA 2 & OA - BETA PATCH TESTING
I do not have ACR or the lite ACR. But I have a 25 GB RAMDISK with all .pbo's (arma2/OA/BAF/PMC/mods) loaded. 680 GTX 4GB VRAM (pci gen 3 enabled). i7 3770k "ivy bridge". Nothing overclocked. Full Steam version. ArmA settings: 10k viewdistance, everything at max except postprocessing disabled (I hate blooming white cows). 1920x1080. smaa full. Nothing LOD switches. EVER. *Switch this engine to 64bit and use the RAM.* -
LOD switching issue since 1.62
Punisher5555 replied to .kju's topic in ARMA 2 & OA - BETA PATCH TESTING
Sorry to hear that. Game works perfect and even better for me. I run the game from a 25 Gig RAM DISK. No load times. NO LOD switching. Everything in RAM !!!!!! -
ARMA 2: OA beta build 93965 (1.60 MP compatible build, post 1.60 release)
Punisher5555 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Please BIS, give us the noblur option. -
DayZ Zombie RPG (Unofficial Mod) Alpha
Punisher5555 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The zombie fast movement reminds me of Benny Hill skits. Watch a Benny Hill skit and then put that classic music in your head as you run from the zombies. Funny. -
DayZ Zombie RPG (Unofficial Mod) Alpha
Punisher5555 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
+1 to slowing the zombies down. -
Sakura_Chan's WIP thread
Punisher5555 replied to sakura_chan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow! Impressive. Why is BIS not on the phone with you right now to implement this in Arma 3 or Arma 2? -
Cold War Rearmed² : Demo³
Punisher5555 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do you plan on having a OH-58 A/C? Maybe with a M134 minigun? :) -
Cold War Rearmed² : Demo³
Punisher5555 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The AVR-2 was introduced in roughly '92-'93. I do not know if all Army units got them. Floyd might have some pic's of the 1-7th ones. When I got the 1-7th after the Gulf War they did not have them. Then in late '92-early '93 they got installed. I believe all units had the Laser Spot Tracker. They just never put them on. My Attack unit in Germany kept theirs in secure storage, and then we only had about 4 of them for the 7 Cobra's. Nothing is put on because it "was laying around". That is not how the Army works. You may find it weird, because the Army may have bought and scheduled to have something installed years before. Then in the meantime they decide to go to a different platform (58D for example), but that schedule still goes forward. So your equipment gets upgraded and then "turned-in" one month later!!! As the saying goes, " Your tax dollars at work." -
Cold War Rearmed² : Demo³
Punisher5555 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don't know why Floyd would tell not to put on the dispenser. The F model did have a dispenser. The F's he flew in the 1/7th had them before the unit switch to 58D's. I was in the 1/7th before him doing 58C's. It is the M130. It sits on the tail opposite the rotor. Here is a website showing it. http://incolor.inetnebr.com/iceman/pilot12.htm . I think you are making a mistake not including it. The F model also had the AN/AVR-2 Laser Detecting Set. This you could probably leave off. Maybe he was talking about the AVR-2? **Also the only time I saw the Laser Spot Detector (the one in the doghouse) was with the 2ACR in Desert Shield/Storm. They were used in conjunction with the 2ACR 58D's. The 58D's would lase the target and the Cobra's could track to it.** -
Blackhawks by YuraPetrov
Punisher5555 replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That would be correct. In the 160th they use maximum firepower to shock/overwhelm the enemy so that their clients can be inserted/extracted quickly. They are not a sustained fight unit. Get in, get out. You imagine you are the enemy and all the sudden your world is being rocked by the miniguns, or D.A.P., or AH-6. 2 seconds later operators are taking you down or all is quiet and the operators you were shooting are gone. You are like what the hell just hit me????? -
Joystick Throttle: 0/50/100. Banking: 0/100. Turn: 0/100. Can't set it to Analog?
Punisher5555 replied to BLSmith2112's topic in ARMA 2 & OA - GENERAL
Get newest beta. It is fixed. -
Here's how I got ARMA2 to perform smoothly using RAMDISK
Punisher5555 replied to qwertz's topic in ARMA 2 & OA - TROUBLESHOOTING
If your mobo can go to 32 GB RAM I would do that instead. RAM is super cheap now. With that amount you can load all the PBO's and pretty much anything else in a ramdisk. This is what I do. The game plays like it should. Remember for all you potential ramdisk'ers out there make sure you save 4GB for the game and at least 1-2GB for Windows/teamspeak. All the rest for your ramdisk. With that setup you will have no problems. -
ARMA 2: OA beta build 88962 (1.60 MP compatible build, post 1.60 release)
Punisher5555 replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
Cannot wait until this hits as a official patch!!!!!!!!! Now I can use my x52 !!!!!!!! -
I agree. That is why I keep saying to have about 6 GB free for Arma2/OS. All the rest in a ramdisk.
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I have mine set for 4GB for ArmA2 and 1 to 2 GB for OS. When they implemented the LAA (Large Address Aware) you need to keep 4GB free for game and some for your OS or the game will crash at some point on a 64bit system. Remember Folks this is only for people goofing off with RAMDISK setups on 64bit systems.