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PolishGI

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Everything posted by PolishGI

  1. Hi stephsen, When the weapons were designed, we used the default BIS proxy for simulating the muzzle flash... With the M16 and AK47 on one side... the M14 on the other side... what is the difference I am looking for?
  2. Already did and that is why we include the 135pg handbook. Based on your question, your focus should be on pages 123 and 124...
  3. Nope it didn't... trying to decide if I should release it 70% complete and add to it in updates, or wait until its finished and then release it... near, around or above 4 million objects now... may be 5!
  4. No maps will be included in the update at this time. Lowlands is being worked on AS we speak... an update for Lowlands should be out in the near future. No release date as of yet. We have a couple of other maps in the works... just testing, testing and more testing...
  5. ok, uns_ksobjects and sign will be included in the upcoming patch that will be coming out sometime today I hope. Its in the hands of Armaholic and armed assault into now.
  6. Ok, I am play testing the Ia Drang Valley map and have found a decent balance... between inept troops (friendly or enemy) and troops that can shoot you 4km away... Granted, I am using the new files that are coming out shortly. But if you go into: - Options - Game Options - Difficulty - I have Regular selected - Select Edit (lower right hand corner) - Friendly Troops (Custom; .65) - Enemy Troops (Custom; .44) This combination is working well for me... average engagement on IDV is about 100m (75-110m). Fights last a while and there are rounds hitting ALL over me BUT me... Granted, I''ve been hit with an RPG... I get raked over by an AK-47... buts it is more fun now that there is some slop in the troops... The A2 troop settings are just too razor sharp... need to dumb them down... Anyway, just a suggestion...
  7. I need help recreating that error with the rvmat. Is it a specific troop that is causing it? That way I know what to look for...
  8. I do not believe that uns_ksobjects is required at this time. That file will be required for the upcoming files in future releases. If I am wrong, let me know and I will sign it and provide the link.
  9. True... EX-41 is much easier to write though... looks like the Natic is even misleading due to the nature that it was never assigned an official designation. But we get the point...
  10. hehe Speaking of which Gedis... you go back with that thing for some time now... Does the ex-41 stack up against your expectations ok? Anything to alter or change? Besides the M576 buckshot round... haha
  11. hahahaha I can totally relate... oh the gems... Too funny Sav... Good post!
  12. Thanks eggbeast! Our intention for the M-72 rocket is not to take up that much room. The launcher is already loaded with a single shot, no need to take up additional space in your gear loadout. Sort of like double counting, no? The launcher/rocket are basically one unit so they were assigned a single space because they are thrown over a shoulder or in this case, attached to the grunts' packs. We are looking to make the M-72 un-reloadable in the future so enjoy that while it lasts.
  13. Music to my ears... about 70% prior to an internal release... FPS is comparable or better to Lowlands...
  14. Hey Eggbeast, Thanks for the text! I will take a look at it to see what I am missing. I believe I have most of that in the appendices... but I like that you are also including the static weapons, vehicle names and their weapons/ammo. Cheers!
  15. PolishGI

    MK-77 Napalm

    ok, I'll bite... very interested... no need to recreate the wheel if it already exists... Any status update on this?
  16. Just between me you and a brickwall... that your rig should be able to run things just fine... hardware/game setup perhaps? monkey with it..
  17. Nope, you did not miss anything! We are working on a conversion where you only hear the Vietnamese language... it was not ready and the call was made to release instead of waiting for it. It's coming... :bounce3: @Nettrucker Very nice pics... I like them a lot...
  18. Where and when did you download the MOD? That may help figure this out...
  19. @Nettrucker Glad you like it! After reading enough on the war... there were a lot of comments like that... you're firing, but you dont know who or what you are firing at... the panic of shooting something you cannot see or being hit by an enemy you cannot see... We are working on improving the feeling of concealment in the vegetation. It will only get better... @Stephsen Great pics!
  20. I truly do not know what to say to that... and I always have something to say... Tell your uncle thank you for the kind response. It is feedback like this that makes our efforts worth while. Makes the details we include worth while. Makes the minutes, hours, weeks, months worth it in the end... This has always been our intent... we are quite passionate about the Vietnam Conflict and we hope to convey to others what all fighting forces that participated went through while stationed there... this is not limited to the US forces... many countries/nationalities served... We always set out to try and recreate an environment based on our knowledge from what we've read, researched, viewed pics of.... I hope the time we spent on this shows... From your uncle's feedback, it looks like we are in the ballpark... 1 - Yeah, I thought we had plans on creating a 3 or 53 in the future... that is up CSJ's alley since he is the copter guy... hopefully he has time... 2 - yes, we have plans for fixed wing aircraft... we had a Skyraider running around along with a Phantom... need to check on those... somewhere in the motorpool... 3 - Agreed... we need to develop a good napalm script... can't have Nam without napalm...
  21. Hey, we can take a look at it for sure... Hopefully, Steve is watching this thread...
  22. Hang in there... Future islands are going to be based on actual locations. Lowlands was our first/initial attempt at a jungle while monitoring performance... We believe we have learned a great deal from this island and are applying that knowledge to future islands... there are several islands that have already kicked off with the thought of having the vegetation block the LoS... Good bug list! Thanks for the feedback. Keep'em coming...
  23. I will check on the Sterling... Made this model so long ago I forgot what I was thinking... Initial search confirms your thoughts... but I want to double check to see where I was headed 'back in the day'... Which Sten had a fire selector? Not the Mk II... I have one in the family arsenal... automatic or safe... Sten MkII (& SD) should be making a showing here in the next release or two... The Belgian army made a Sten called the Imperia (if memory serves) and I believe that had a fire selector on it... but that won't make the MOD... :(
  24. AH-1 is fixed but update wasnt included... BAR? that is coming in the next release... call it forshadowing... Thompson that is lacking a stock is the Vietnamese (VC) made Thompson. To cut down on the weight of the weapon, they went without a stock.
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