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PolishGI

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Everything posted by PolishGI

  1. Ok, I've added a file called csj_addons.rar to ARMANAM... ARMANAM, FRONT PAGE ARTICLE, LINK AT THE BOTTOM... CSJ'S ADDONS => includes the remaining files for his island and the Unsung server BIKEY ~109mb Should eliminate any island errors people are receiving...
  2. There is a fix for the editor load times... its a couple of pages back... or search for map loading times in these forums... Load times should not take anymore than 30-40 seconds for any island. ---------- Post added at 04:56 PM ---------- Previous post was at 04:52 PM ---------- This is a great post. We tossed it around for a while... Historically, the grunts did not get maps... We've included them for "playability" factors... So everyone SHOULD have a map...
  3. I am not able to replicate the map error... Which map are you on? For the Skyraider and Super Sabre, try this: BLUFOR\UNSUNG\TAC AIR\ A-1J SKYRAIDER OR F-100 SUPER SABER Anything else encountered, keep'em coming... we are recording...
  4. Thanks to everyone so far for showing an interest in our MOD. From what we can tell, the SP and MP missions did NOT make it into the DOWNLOADS. Please see ARMANAM for the download link. Front page, bottom download link of the 2.0 Release news story... ~15mb file or so... Enjoy!
  5. Apparently the latest BIS patch isnt that hot? A2 runs fine... We have NOT made the jump over to OA yet... I run OA in the version prior to the 1.59 patch... so 1.57-1.58??? Both work well. ---------- Post added at 03:16 PM ---------- Previous post was at 03:12 PM ---------- Thanks Old Bear! ---------- Post added at 03:16 PM ---------- Previous post was at 03:16 PM ---------- Cheeky fellow... They are slowly coming up online... ---------- Post added at 03:21 PM ---------- Previous post was at 03:16 PM ---------- Check this out... BIS helped us out on this one... Very nice... A2 v1.08 used to take 1m 48sec to load... applying this to my target line: -cpuCount=4 -exThreads=0 Island now loads in 30.04 seconds. Thank you for the heads up. Time to update OA... ---------- Post added at 03:21 PM ---------- Previous post was at 03:21 PM ---------- Awesome! Thank you ZiP!!! Thanks GranQ!!! ---------- Post added at 03:23 PM ---------- Previous post was at 03:21 PM ---------- Post bugs here or on ARMANAM... we are recording... ---------- Post added at 03:26 PM ---------- Previous post was at 03:23 PM ---------- A2 or OA, both work well... We have not coded the configs yet to take advantage of some OA additions... ---------- Post added at 03:30 PM ---------- Previous post was at 03:26 PM ---------- Many thanks to the Community so far for the interest in our MOD and for helping us distribute the files.
  6. part 1 is ready on armanam i will stagger it grab it from the front page
  7. Currently only US Army... I believe CSJ can make the others or has them, just not sure he has had the need to... ---------- Post added at 07:43 PM ---------- Previous post was at 07:04 PM ---------- OK, press release has been sent... Just the waiting game now for the news article and download link to be provided... Whenever they are prepared, it goes live... Not sure when that will be...
  8. Forgive me... I've been busy with wrapping this up... How is 1.59 working? Is the game better on everyone's machines? Or did it make things worse?
  9. Too funny... The Super Sabre is coming with Mk82 bombs for now and its cannon. The meat and potatoes is coming with the Skyraider... Bad bad aircraft... its literally like an eagle circling above pounding whatever is on the ground. Set up a little make shift base and watch what happens... beautiful aircraft designed by Yac... truly a work of art... along with the F-100... The Skyraider is coming with 5 (I believe) Napalm canisters for unexpecting targets. Now as far as the effects and sounds go, I believe I will have to back off and allow Steve to jump in here... Hopefully, he is hovering around and can stop in... But if you liked our initial release, we think you will enjoy this latest version of the MOD. Mind you, all of us here are Nam nuts and have played all of the Nam games in the past... We all sat back and thought... We can do this a better way... Just need a vehicle in which to get us there... OFP, ArmA, and now ArmA2... We hope you can see the evolution of our progress in this era of warfare.
  10. Yup, uploaded... They are doing their checks to make sure the file is not corrupt. Getting closer... Press release is being put together, should be done shortly... Hopefully, not too much longer... But keep in mind, this is a doosy of a file... We've spent entirely too much time on this MOD to crack a prank/joke this late in the game... hehe would be funny though... But no, we are not yanking your chains... its coming... as you can see, due to the size of the file... it is taking some time to make sure all is in order...
  11. Would have been interesting to have time to speak with your friend's dad for just a day... Can't imagine what he saw and felt... People may want to consider an FTP program for downloading the big file... that way if it times out, perhaps you can resume where you left off instead of starting over again... Just a thought... Not sure if it will help... We timed out a few times uploading it... but using an FTP program, we just hit resume and kept moving on...
  12. Funny... I read the puff and thought you would talking about the medicinal marajuana law that just passed... 96-degrees should be fun tomorrow... We are representing AZ...
  13. @Raptor No, no 47s in this download... great idea though... something for the future... @SigintArmA Oh boy, another person from Phoenix, AZ, eh? Good to see...
  14. I would cancel... To everyone... Please keep in mind we are working our tails off to get this thing uploaded in a couple of different locations, so when it hits, people have options... As opposed to a single site that everyone raids... Our hope/intent is to "try" and make the initial distribution "smooth" so that everyone can grab a copy... But... this is like a 1.2-1.5GB file coming... It will probably come in 2 different flavors... Flavor A) is a single download... but since we recognize the chance of someone's download timing out, we are creating Flavor B. Flavor B has the MOD broken down into FIVE (5) pieces... This makes it easier to download without timing out... But we ALL need to work together to understand that ALL 5 pieces are required for the MOD. We are hoping that we can nail this before the files turn public so everyone is informed. If you go for th single download, great, only one file to DL... but if you elect to go after the 5 piece download, please make sure you download all 5. We are going to go for a couple of websites so that there is no one strain on a single website. ArmedAssault.Info has graciously accepted to host it for us. Armaholic has graciously agreed to host the file. We are going to put it up on ARMANAM as well hoping that does not get shut down. And we are hoping to get it up on one of the various 3rd party hosting sites (e.g. megaupload). Please keep in mind that this will be our last LARGE download like this. This bad boy got away from us and our intent is to get this stuff to the community. Not shut down websites due to bandwidth. So please be patient and appreciative of those websites that are hosting it. Their priority is to host for the community, not for a single download. So if they happen to go down, place the blame on us... We created the content and file size. Again, we are working on it AS I type this... Hope you guys give us a little wiggle room along with the websites helping us to distribute the MOD. Cheers to All, Unsung
  15. (X)M-21 and Model 70 are coming...
  16. You are correct... we have a duck hunter uni running around here somewhere... hasnt been implemented yet.
  17. A couple of them are on the larger side... But in order to bring a jungle to life, objects are needed... lots of them... So you will see (once you get in) that we hit the object count limit in Visitor3... I cannot put anymore objects than about 4.78 million. Visitor (on my machine) allows around ~5.3 million objects on a given map... but then the issue with BINPBO pops up. It times out so to speak and will NOT bin our maps... So I have to drop the object count from ~5.3m to around 4.78m... then it is 50-50 with BINPBO and properly binning our islands... a little frustrating. But you will see once the download comes out.
  18. Yes, more SP and MP missions will be included...
  19. This is a great point. We ARE working on this... but for what we want to accomplish with the switchover, it is quite an undertaking. But the file is in motion. Won't be included in this release, but nce we are done and it is tested, we will most likely release it as a separate file to accompany the MOD. Agreed... We're losing interest in the Russian voices as well.
  20. Oh we are close... no games... I believe I am done adding stuff for this round... Its in the hands of the compiler now... however long it takes to gather everything up and load it to the websites I would imagine.
  21. Hold that thought... We are close... Actually... I'm waiting now as well.. haha
  22. Hey Sweep, Thanks for the kind words! You are right about the patch... we should be detailed about it... Oper Lowlands is a great mission... Warrior X put it together I believe... So he would be the guy to catch up with... He's very good...
  23. Excellent news! Glad you got it to go. Hope you enjoy it.
  24. Wait a minute... You said you are unable to check to see if the MOD is activated since the game crashes when you try to start... Yet, you know its the MOD because it only happens when the MOD is activated. I am not sure I understand your response. Starting with the initial files we had for the MOD, it never CTD on me... I would get to the desktop and errors would be thrown initially... but it is only when you go to the editor that the possibility of a CTD error would occur. So the fact that you are experiencing a critical error the minute you fire the game up tells me you have something else going on or the MOD is not correctly setup. Let me know...
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