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Pirate.

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Posts posted by Pirate.


  1. BI Studio you guys are awesome for:

    - making proper quality games/simulations since Flashpoint

    - incredible support for those games

    - adding incredible amounts of content for free (or hardly any money)

    - actually fixing bugs every time you update

    - loving your own games

    many other software factories should use you as an example

    those were my two cents. keep on rocking! :cool:


  2. 1) Sniper targets on long range seem to "teleport" in ArmA2 (as most players know). Please fix it in ArmA3 if possible. I think it's probably a bandwidth saver but pretty annoying when you are sniping at the long ranges. Solution? Maybe check if sniper is zoomed in and only then allow more positional data to flow to the snipers client? But I'm just a user, I don't speak C++ ;)

    2) Try to get semi-realistic friction coefficients on tires (tracks) and surfaces. I want to slip and slide down a 70° grass slope and not drive on it like I'm on rails. Maybe wet surfaces (rain?) can have even lower friction coefficients ;)


  3. How would this game distro be any different to the rest? Why would game devs suddenly invest the time and effort required to port their stuff over to OpenGL if this distro was made?

    This distro should be easy of use. Most of the gamers are not very computer savvy and don't like the hassle of installing WINE or other tools that make games run (somewhat) on Linux. So if there was a distro which is already optimized for gaming out of the box, the gamer doesn't have to be bothered setting up another distro himself.

    Gamers only really NEED Windows for gaming. OpenGL gives people the freedom to chose whatever operating system they want, and still being able to play games. My assumption is that if you give gamers a free operating system which is optimized to play games, they will use it, because it costs less than Windows.

    If developers notice that a large portion of gamers prefers to play games on the platform of their own choice, the developers will want their game to run on an open graphics engine so the whole game can be much more easily ported to any of those platforms. So in the end, they reach a larger audience than just the gamers on Windows. They get Apple gamers and Linux gamers as customers too.

    but then on the other hand. Bis isnt know to produce bug free game. in fact i dont think any other game has been released with the amount of bugs that thise games was released with,..

    so i really dont see what they should port ther code to opengl instead of directx and introducing new bugs when they instead should focus on the current system.

    99% of the bugs in the BIS engine is not graphics related and my guess is OpenGL wouldn't add a lot of graphics bugs. Besides, they can be swiftly solved because there are a lot of very smart people in the OpenGL/CL community.


  4. Please BI Studio, use the OpenGL rendering engine on whatever "game 4" you guys have in the pipeline! Your fans would hug you lots!

    If John Carmack says it's good, it must be good!

    These are some reasons why.

    [...]If you use DirectX, you have to choose between using the weak, bloated DirectX 9 or sacrificing most of your user-base to use DirectX 10 or 11.

    On the other hand, if you use OpenGL, you get faster and more powerful graphics features than DirectX 11, and you get them on all versions of Windows, Mac and Linux, as well as the PS3, Wii, PSP, DS, and iPhone.[...]


  5. dear hardware wizards,

    I bought a Sapphire 4890 (Toxic Edition) to be able to run ArmA II on my PC.

    I had a Sapphire 1950 Pro before.

    Now after playing ArmA II (or any other 3D game/sim) for about 2 minutes (sometimes less), my PC shuts down and reboots. Like pressing the reset button.

    My immediate reaction was: PSU isn't up to the job. I had a 1950 Pro so upgrading to the 4890 is a huge step when it comes to power usage.

    But then I have a Xilencepower 600W power supply. 600 Watts should be enough. UNLESS it can't deliver enough peek power for that little extra juice that ArmA might need to load up textures, calculate effects, etcetera.

    So is it the power supply or something else?

    Is it possible that Xilencepower makes shitty PSUs that can't deliver what they promise?

    Could it be the motherboard not up to the job? I doubt this.

    My system ran 3D Mark without shutting down.

    When I dare to start the Furmark bench (not Futuremark) it shuts down instantly.

    My system:

    Xilencepower 600W PSU

    Abit AB9 Pro board

    E6600 @ 2.4 or 2.7 or 3.0 GHz (I tested the shutdown thing with these frequencies)

    2x 1GB OCZ fatality 1066 MHz DDR2

    Sapphire ATI HD4890 Toxic

    2x WD 640GB in RAID 0

    1x WD 320GB

    some DVD writer

    no soundcard (I use the AC'97 on board)

    and yes, a mouse and a keyboard.

    Problem solved. Got a 525W Enermax power supply and it does the job.


  6. dear hardware wizards,

    I bought a Sapphire 4890 (Toxic Edition) to be able to run ArmA II on my PC.

    I had a Sapphire 1950 Pro before.

    Now after playing ArmA II (or any other 3D game/sim) for about 2 minutes (sometimes less), my PC shuts down and reboots. Like pressing the reset button.

    My immediate reaction was: PSU isn't up to the job. I had a 1950 Pro so upgrading to the 4890 is a huge step when it comes to power usage.

    But then I have a Xilencepower 600W power supply. 600 Watts should be enough. UNLESS it can't deliver enough peek power for that little extra juice that ArmA might need to load up textures, calculate effects, etcetera.

    So is it the power supply or something else?

    Is it possible that Xilencepower makes shitty PSUs that can't deliver what they promise?

    Could it be the motherboard not up to the job? I doubt this.

    My system ran 3D Mark without shutting down.

    When I dare to start the Furmark bench (not Futuremark) it shuts down instantly.

    My system:

    Xilencepower 600W PSU

    Abit AB9 Pro board

    E6600 @ 2.4 or 2.7 or 3.0 GHz (I tested the shutdown thing with these frequencies)

    2x 1GB OCZ fatality 1066 MHz DDR2

    Sapphire ATI HD4890 Toxic

    2x WD 640GB in RAID 0

    1x WD 320GB

    some DVD writer

    no soundcard (I use the AC'97 on board)

    and yes, a mouse and a keyboard.


  7. so can someone reply about my specs. If i switch from a HiS ATi Radeon HD 512MB PCI-E 3850 to a HiS ATi Radeon HD 4850 512MB PCI-E , it will have better performance?

    I wanna the game at high-very high with a decent fps around 25-45

    My resoultion will be 1024x768 on my 17Inch LCD Monitor

    With that resolution that might just be possible. Just watch out for that 4850 issue!

    Also depends on your CPU ofcourse (and amount of RAM).

    Best thing is to ask someone with a 4850 how many frames per second he/she gets at 1024x768.


  8. My computer:

    AMD x2 3800+ 2ghz

    4 GB ram DDR2 (800)

    nvidia 9600GT 512Mb

    The game in my opinion is a computer killer, I got -30 fps all time, when a combat begins it falls under 20.

    Settings all on normal, very low, except postprocesing that is in very high.

    DV 1200m

    100%

    Bohemia has to increase the performance at any cost, its imposible that the game runs as bad as it does... I think is a problem of the game itself.

    I´ve seen some statistics of a intel I7 with a 285GTX runin only at 40 fps...

    So bad customization of the software is the problem with this game for me, not our pc´s. Or they (bohemia) think that we should play arma 2 with Deep blue, hall 9000 or some nice nasa computers??

    And pay 50 € for the game plus 1000€ more to make a new computer to play 25-40 fps in medium settings??? :mad:

    Askl yourself this: when was your hardware first released?

    After that, dare and complain about ArmA2 performance, considering the scale of the simulation, which it is.

    I understand that people complained about Armed Assault performance when it came out. Even with new hardware it was a challenge to get 60fps on normal settings. (normal means "today's standard")

    But ArmA II supposedly runs smoother than Armed Assault on the same hardware on the same settings. Adding to that the fact that hardware has gotten increasingly faster since Armed Assault came out, there is really no reason to complain about anything other than the size of your wallet or your concerns for the environment.

    I think I made my point. This is not a flame but rather a wake up shout.


  9. Target bearing 156? Do you really think in the middle of a battle someone is going to look down the generally south facing road, check to see if it is 24degrees off? they are on foot in a battle, not a survey crew confirming a crooked right-of-way. I rather like the informative callout, that is very 'human' in it's inprecision.

    Depends on how "wide" the target is you are calling for.

    If the target takes only 0.1 degrees on the azimuth, I would be very precise with my bearings.

    If the target is a couple degrees wide, like a car on a few hundred meters distance, just "south" would suffice.


  10. First of all congratulations gunterlund21.

    Could you show us how you attached the sensor to your monitor?

    Did you use another TrackIR before? And how easy do you get used to running/driving/flying in one direction and looking in another? Is it not slightly disorientating?

    Thanks in advance.


  11. Hi, "fits its intended purpose..." well, that's another history, which is the HMMWV

    intended purpouse? to be a simple car? that don't stops 5.56mm bullets and bigger

    calibers?, that's it's intended pourpouse?; depends on who you ask i guess, if you

    ask BIS the pourpouse may be just be a transport platform to move faster by the

    battlefield with a limited firepower or none at all (in the unarmed variant), but if

    they gonna do some M1044s, then it should stand some 7.62mm fire and the tyres

    should just get flat and allow you to keep driving at 50Kmh or so and like 30Kmh

    off road, that's the real HMMWV M1044 pourpouse, now, what or how BIS gonna

    represent it in the game it's another history... if we start with a completly inaccurate

    model... we're begining badly then. All what im saying is that the model is wrong

    no matters which HMMWV version it represents, if it represents any USMC

    hummer, then it's wrong because that's not where the side exhaust is placed

    and there isn't any USMC hummer that uses/have. There isn't any USMC or

    army hummer that have the hood's snorkel as that one, and the army hummers

    (the only ones that have those vents in the back) don't have the side exhaust

    and the USMC don't uses army vehicles, because they've their own that fits

    better the role that the USMC use 'em for. So, again; BIS please, fix that HMMWV

    model. Let's C ya

    firstly: Sorry for the late reply

    Isn't it a possibility that the guys over at BIS created a fictional HMMWV model that has never been produced? Maybe even intentionally? They are using features of several different versions/models and combining them into a new one. Maybe even adding some never-been-used features aswell.

    That may not be realistic, but it might just do the job well...

    The good thing about not starting from scratch and building a vehicle that doesn't resemble anything existing could be saving time. Don't reinvent if you don't have to. Same reason why they used a part of the Czech Republic and not a fictional country. Evolution takes time, better copy and existing an evolved product than start your own evolution and go through many design generations until the "optimum" product is achieved.

    An additional benefit is that if a vehicle is based on an existing one it is immediately recognized, even if it's not nuts-and-bolts accurate to the real deal.


  12. Intel E6850 Core2Duo @ 3,2 Ghz

    Sapphire Radeon HD 4870 PCI-E 1G GDDR5

    4 GB RAM

    a bit worried here as well :confused:

    AMD Athlon 64 X2 3800

    Geforce 7800GT 256MB

    2GB DDR400 RAM

    What the hell are you worried about? :p

    Of course, I'll probably replace it when ArmA 2 is released. No point upgrading before I need to :)

    Good thinking Matt, I think blackforest is one of those people who's worried that he can't beat the latest 3DMark records...

    Tip to everyone with a budget: wait for the ArmA2 benchmark results to come out after the game is released. Only then decide what hardware to get.

    All these speculations are a waist of forum space.

    And so is my post if you think of it...


  13. Hi, Big-Rooney:

    This is what i see on the ArmA2 page about the HMMWV:

    ...

    ...

    That BIS quote, it's a lie if we take a look at the HMMWV and other vehicles;

    the thing is that in the HMMWV it's so obvious that's offensive. Let's C ya

    To me it's not important if the models are 100% accurate. If the exhaust isn't in the exact right place or the camouflage isn't inch-perfect, it all doesn't matter to me as long as the vehicle fits its intended purpose.

    That is the applied armor acts like it should, the camouflage works, the handling is as realistic as possible with the physics engine, you can fit the right amount of passengers and the guns work like they do in real life.

    If then the exhaust is in the wrong place, so be it! That doesn't make the vehicle less useful in the virtual battlefield.


  14. Hello everybody,

    As in Operation Flashpoint 2 players can use knife and maybe some kind of hand-to-hand combat, I would like to know if you people from BIS have planned to implement this weapon ( or Close Quarter Combat ) into the game ? Because I didn't see any knife in the weapon list on the official website.

    The campaign of ArmA 2 displays 4 special forces, so it would be logical to be able to use a knife in short distances.

    Thank you for developping this game.

    Regards,

    Blasko

    Maybe you should stay far away from military simulations... knives are for cooking.


  15. I have the same problem (also with X64). I think they should fix the patch so it runs properly on X64 systems sad_o.gif

    <edit>

    Just being logged in as a user with administrative rights doesn't solve the problem.

    Rightclick the file, then Run as... select the administrator account in the bottom and type in the correct password. Then hit Enter smile_o.gif

    </edit>


  16. There should be a form of respawning obviously. I'm curious to see how they solved it.

    Medics shouldn't be able to revive someone to send him back into battle, that's just stupid.

    Medic: "There you go buddy, go back and kick some ass! I'm sorry I couldn't stitch up that hole in your belly this quick!"

    Soldier: "No problem, I can fight like this!"

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