Jump to content

Pickled

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Pickled

  • Rank
    Newbie
  1. Can anyone describe how the ACE wounding system works. Does the module need to be synced to each and every AI group (SP)? and can it coexist with BI's First Aid, First Aid Simulation and Battlefield clearance modules without creating AI immune to small arms fire, and if so, do I sync the BI modules like in the vanilla? Also, please describe how to deploy sandbags, I think I remember in the ACE1 that the engineer or automatic gunner had an action item to create the barricade, nothing shows up in the action menu on any class for deploying sandbags...must be something stupid I'm missing. Running the following: "arma2.exe" -noSplash -noFilePatching -mod=@CBA;@ACE;@ACEX;@acex_SM;@acex_pla;@zcommon_ace
  2. I don't know if anyone else has encountered this feature but when using the BI First Aid, First Aid Simulation and Battlefield clearance modules I experience units that are invulnerable, myself included (in single player). The invulnerable/god units vary, for instance I was able to kill a OPFOR leader but unable to kill anyone else in the team. Removing the above BIS modules and replacing with ACE wound system removed the issue. I noticed this since going to beta 2 update 5.
×