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pathetic_berserker

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Posts posted by pathetic_berserker


  1. I just downloaded this and had a fly around in it. It's awesome! I don't know why, but the A version of the Mi-24 is my favourite and this mod does it great justice.

    I read on the previous page that you didn't think you had time to put this mod into ToH. I was wondering, now that it's a few months on, is there any chance you'd be able to put this into ToH, using the Hind flight model? If not, would you consider putting it into Arma 3 when it comes out? I'd love to fly this with the new helicopter flight model.

    Anyway, great work and thanks so much for making and releasing this :D

    Your welcome, and I'm glad you like it.

    Re TOH, its realy more that I don't know where to start. I don't think there has been a single 3rd party chopper released yet specificaly for TOH wich I think indicates a lack of documentation and a diminishing knowledge base amongst the modding community at large. The fact that I could get even my project into A2 is because what little scripting knowledge I have can ride on the shoulders of those that came before me.

    So it realy comes down to whether BIS takes the time to release some documentation and examples. The RV engine is simply to much to chew for a lone hobbyist. But it's only 'hobby' time that goes towards MODS/addons, therefore I'm predicting that the modding scene will slow to a trickle before to long. Still I'm remaining positive that they will release something to keep the scene alive for A3. So hopefully there will be an A3 re-release, with new filght model, maybe a few geo modeling inaccuracies ironed out. But I think TOH unlikely without a proven config'r to take over.


  2. So the 20% shouldn't be able to play because some of the 80% (nice stats) are too lazy to install mods? Derp.

    Agreed but I suppose it comes down to scaleability. If they can see a way to incorporate a particle/FX slider then it could work. I think the FX mods we have are quite good, but I don't realy mind the default either, so never felt the improvement was quite worth the performance hit. Having to balance performance, with reality, and peoples tastes means it realy needs to be adgustable.


  3. Well some things simply don't have and don't need a equal/balanced counterpart in realworld and in a game! If A3 is about authentic combat/war all factions and sides could have their own strategy/doctrine = their very own stuff + some unique/typical assets.

    All for it, though I would add that A3 is also very much a sandbox and it is to everyones benifit to cater for as many game modes as possible, esp' if it's as simple as providing 'force for force' as DMarkwick put it. Meaning the game comes with adequate assets to create symetrical, and aysymetrical, missions and campaigns, coop, PvP, TvT, any wich way the mission maker wants it.

    Seems that the problem is that some people don't like or can't get their head around to tryout something new/different.

    ~Not sure, asymetrical has always been the way of things if you wanted to use more than infantry.

    Imo a good thing would be if BIS implements different selectable modes that do switch the gameplay at A3 start eg "balanced" - "default" - "simulation". Or is this idea too pragmatic and useful? Of course this would be a little bit more pain for BIS devs (and later for community projects). The gain is that people can select from the start of A3 how they want to play and don't have to like or be forced to like certain things. Hmm.... any other ideas/suggestions to solve the issue between different tastes/likes/styles ?? :)

    That might work but I still think we all have more to gain with a better asset selection. Asstes are a simpler solution, still a bit of work but simpler, wich also give people more variety in other missions as well. And as a 'sim fan' who would still like some casual play on ArmA, I'd probably rage quit if all the PvP/TvT servers were set to 'balanced'.

    Still havn't had time to go through all we know and sugest what might be good assets to counter those available but in all honesty its probably not worth doing till we atleast get a look at the alpha.


  4. Actualy I see 2 possible flagships

    A3, wich most of us would buy based on the features we have seen let alone those that we havn't, will roam the seas of mil sim, alone, but heartly chuckling at mainstream shooters who claim auntheticity and lots of head nodding to heroic cheese.

    And DayZ will rule the seas of the undead (or just very sick), born of ArmA sized guns and tempt all others to jump ship.


  5. But, balance is in ArmA in its own way, once again, up to the mission editor.

    PvP missions can have just infantry, everyone with same weapon, in a symmetric map, and it'd be just as balanced as any other game (lol, how about some Team Fortress?).

    Interesting how you empower the mission maker then force him/her to use only infantry to achieve balance.

    My explanation here is very unclear and confusing, but I hope that those who bothered to read it really understood what I meant.

    Got it, mission makers are to blame and shouldn't need to request a balanced range of assets to use in either a symetrical or asymetrical scenario.


  6. CPU: AMD 6000+ (dual core), ram 2 GB DDR3, VGA : Nvidia GTS 250 1 GB ram ; it was strong for A1 but then [offtopic] my year earning was 20% bigger than since 2 years and prices were ... [/offtoping] ;]

    price of modern PC here is ca. 1000 Euro afaik , if i had money , of course Arma 3 would be main reason to change PC (as every BIS game is worth to do it , cause for me BIS games are ... only games i have on my HDD :D :D :D i don't need anything other than BIS )

    I had A2 running well on a E6600 dual core and a GTS250 buy setting mostly low and using a few tricks, like using high shadows to move work to the cpu, and locking the frame rate to 30 to give the card some headroom entering challenging sections. Seemed to work Ok. I know A3 is a step up again but the GTS250 is equal or better than the min spec 8800, so you might just get away with it, especialy in MP with a server handling AI and stuff.

    PS, since the mobo poped the E6600 is now a Q9650 but I still use the GTS250.


  7. 2 Celery: What do you know about military and their "fair" and "balanced" assets + R&D's? Or is it just you who want to bring CS/BF like maps/gameplay into Armaverse??

    Well if by 'fair' and 'balanced' you mean tit for tit. We know thats quite probable. Military development usually works on the philosophy of countering or equaling the opponent. Those areas where Western arms seem further advanced ie, robotics and unmanned vehicles and smarter stuff that goes bang, tend to be counter to the idea of creating tension and having fun in game so would probably be avoided in the type of mission wich hasn't gone all tacticool and spazed out on asymetrical coop leetism. ie whats so wrong with folks wanting some gladitorial TvT on your precious A3.

    Again: Is it still so hard and difficult to write down some clear suggestions/examples of "balanced assets" for an authentic + awesome A3? Or is it better to stay in the nebulous circle of "balanced assets" ??

    I'll agree there and after raising this point my self (post #345) I went back and took a look at the confirmed features thread and realised I wasn't even sure what side BIS had intendend the assets for! Also clearly a lack of counter assets for the vehicles listed.


  8. No map view please.

    a) cheating

    b) unrealistic

    You don't have a map floating to your right IRL

    use mods for that.

    Toggleable is a bad idea still because whatever you do the person that has 1 monitor (the majority) will be at a constant disadvantage. Especially at an already cheaty regular difficulty.

    By the same token i dont wrap a map around my head and lose all peripheral vision, and the ability to react to my imediate environment when reading a map. If you'd ever done an orienteering run you'd know that some of us can even read a map and run at the same time (sort of).

    Honestly neither option is particulaly realistic but if you have to take your eyes off one screen to concentrate on another, thats enough realism for me and the lesser of the two bannanas. Though I still wonder why you'd bother, better to just up the size or scale of the gps and keep all the single monitor and surround vision people happy as well.


  9. With the recent price drop by ATI my maybe list is getting more complicated

    http://www.bit-tech.net/hardware/2012/06/22/amd-radeon-7970-3gb-ghz-edition-review/3

    With multiple monitors on my wish list this card is looking very nice. But no sooner did I realise that the 680/670 has a contender , I remembered that there maybe a GTX780 based on a GK110 for xmas, especialy now N'vidia is feeling some heat again. Grr.. how much life can I squeeze out of a GTX285!

    Also spoted an early review on the GTX660ti

    http://www.tweaktown.com/reviews/4869/nvidia_geforce_gtx_660_ti_2gb_reference_video_card_review/index.html


  10. Haha! A chair.....:D

    I'm a member of just about every Overclockers/Hardware fetish nut forums- where bragging hardware specs is as commonplace as the Daily News but Ive never seen someone boast their surrounding furniture. Whats next - "I have an 88x144 inch bay window with a stunning view of the lake..."

    :p

    He's gotta be trolling and having a good laugh about it.

    Ha, I have a leather swivel recliner elevated to the point my feet don't touch the floor so I still feel like a kid. but the leather has split on the arms. Maybe I should upgrade to a newer one and aviod the cracks pinching my forearm hair


  11. I just want my game on gamersgate.com

    It's basically the dvd you download.

    I don't need nor want any form of statistics, achievements and what so ever.

    Same efffect if you buy direct from the BIS store (link at top of page) but no middle men, BIS get all the money.


  12. And there in lies the biggest problem, doesn't it?

    Yep, and even if it appears to be just a handfull of vehicles and a few weapon attachments to fix the problem, the amount of work that goes into a single vehicle can be huge.

    I think that the important thing here is that there is at least enough balanced, countered equipment out of the box to allow for PvP to establish itself on day one. This shouldn't be left up to the community to establish/fix.

    ---------- Post added at 09:28 ---------- Previous post was at 09:26 ----------

    Make BLUFOR blue. Then copy'n'past'em mirrored and coloured as red; that should be called REDFOR. Done, balanced.

    Quick and dirty fix, but emersion is still applicable in PvP battles.

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