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profe

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Everything posted by profe

  1. Just wanted to express how awesome this is again. One thing though, hostages don't seem to want to get in vehicles when they are following me. Also sometimes the player will start giving out orders when I'm not issuing anything.
  2. This is the greatest mod ever. Take note addon makers.
  3. Does it just make stuff disappear or can you vary the intensity to maybe have translucent/transparent objects?
  4. profe

    RHS Suggestions for future add-ons

    The only thing I ask of RHS is to port the hinds over to ArmA. I'm going to miss them heavily otherwise. ='(
  5. profe

    RHS release 4

    Great stuff, but any chance of a version without llaumax heads? I mean they look nice and detailed, but I don't like how they overwrite custom faces. Big fan of RHS, can't wait to see what you guys will bring to the table with arma.
  6. profe

    RHS release 2

    Hope you guys plan to port these to ArmA, just the thought makes my groin tingle. Good job guys.
  7. I remember seeing an updated version of this speederbike addon, but I can't find it anywhere. Help!?
  8. profe

    Star Wars speederbike

    Guess I'm crazy then, I thought I rememberd an updated version where it could float on water.
  9. profe

    Star Wars speederbike

    if you read my post, it says I'm looking for the updated version.
  10. I'm wondering if there are any small arms addons that have laser designator capabilities. If that's to vague, what I'm looking for is a rifle that has a firemode where it would function as a laser designator weapon. You know how some rifles you switch the firemode and you can fire the grenade launcher? Well I'm thinking a laser designator instead. If it hasn't been tried yet, how hard would it be to do? If it is not too hard I might try to pick this up as a first project for myself.
  11. profe

    Has this been done yet?

    How do you mean the laserpointers are attached to the unit itself? How does that work? How do you activate it?
  12. profe

    Has this been done yet?

    That's an interesting idea with the covering fire bootneck, I guess this could open more possibilities than I thought. Originally what I had in mind was being able to switch to laser without having to drop your guard, so if you needed to, you could switch fire mod and defend yourself. I'm thinking it would be interesting as a sort of high tech warrior kind of addon, maybe a landwarrior, or ghost recon type thing. It would also work great with the new CoC laser guided artillery.
  13. profe

    MODUL SKY v0.85

    I'd love this skypack if it weren't for the transitions.
  14. profe

    Sunglasspack

    Needs some mirrored aviator glasses. And an eyepatch. But cool stuff anyways
  15. profe

    Su-33 Navalised Flanker

    Yep, I'm having the same problem with the keys getting all mixed up, sometimes the left rudder will engage brakes and right rudder will engage afterburners, etc.
  16. profe

    MODUL SKY v0.85

    the storm sky looks a bit too flat in my opinion, but that cloudy one at the top is excellent.
  17. profe

    Walking around on ships?

    It opens up a some possibilities, boardings, cqb on the deck of a ship, assaulting the bridge of a ship, etc.
  18. profe

    OFP photography - Questions & comments

    hey parvus, what's happening here, is that a nuke explosion or what? I can never have enough nuke addons.
  19. could you do the same for the smoke and dust? that'd be sweet.
  20. looks much better, a full animation would be ultimate badass.
  21. v2.0 released at ofp.info
  22. that's exactly what I mean.
  23. the problem is not the fire but the actual smoke itself goes through the transitions too fast also, also happens with the dust from vehicles as they drive.
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