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Everything posted by ProfTournesol
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Oh come on BIS, not another "survive the apocalypse" game . That's pathetic.
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Mexico was defending Fort Alamo for a change, and courageously kicked some World champion's a**.
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So well, watched France vs Australia. The French team didn't really know how to play together, and the Australian team didn't realy know what to do with the ball, so i didn't really know why i watched it. Argentina vs Island was quite the same, but both team were better somehow.
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Finally a real football game, between Spain and Portugal. Spain is still one of the 3 favourites with Brazil and Germany, and Portugal a dangerous outsider.
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Some kind of Manhattan reboot ?
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Gotcha thanks. EDIT : i'm playing it now and i must say tha's quite enjoyable, not really scary but interesting and nicely written.
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Yeah. Moreover, obfuscating is a good way to hide stolen content.
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Getting workshop mods with steamcmd
ProfTournesol replied to Antistasi Community's topic in ARMA 3 - SERVERS & ADMINISTRATION
What's the point downloading mods without having the game ?- 6 replies
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- 1
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- dedicated server
- mods
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(and 1 more)
Tagged with:
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US General Equipment and Accessories (WW2)
ProfTournesol replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And how on Earth can you play the game without Steam ? -
KOTH - last update reset my charater to lvl 1
ProfTournesol replied to locar2u2's topic in ARMA 3 - TROUBLESHOOTING
Didn't know there were levels in A3... -
As in BF1 the SP is simply a short showcase of what you can do in MP, those games aren't for me.
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How to access a unit from its own init field?
ProfTournesol replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
'This' without the underscore -
Yeah got it too.
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Finding out the addons used
ProfTournesol replied to seancombs's topic in OFP : MISSION EDITING & SCRIPTING
Well, your problem is that the Liberation mod organization is quite complex. Most of the units aren't defined in the pbo files but directly in the config.bin file (or hpp files). The name you find in the mission.sqm (vehicle="lib1_medic") is the class name. Some mods (as mine or libmod) aren't supposed to be mixed with others, and are based on one particular main config. -
Is it possible to disable Rules and Tanks DLCs for SP Scenarios?
ProfTournesol replied to AndyB1580's topic in ARMA 3 - QUESTIONS & ANSWERS
I don't see how they break content. Yeah, i should have stop reading your stuff after that. Pathetic. BTW there isn't any DLC called "rules", only Laws of war. -
bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
ProfTournesol replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
Indeed, thanks rozek and BIS :) -
Finding out the addons used
ProfTournesol replied to seancombs's topic in OFP : MISSION EDITING & SCRIPTING
Well, could you post the mission.sqm ? -
bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
ProfTournesol replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
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For me that number is a time of interpolation between two animations. My thought is : Interpolationtime (inverse of interpolationspeed) is the time of interpolation between two identical animations (for exemple, the run forward animation). Default of interpolationspeed is "6", which gives an interpolationtime of 0.11 second, which is very short. Then, for an interpolation of two different animations, the config changes that default time (or any default parent class time) by a specific one, longer or shorter than the default one. For example : class CrouchToCombat: Default { preload = true; actions=CombatActions; file=klekdostani.rtm; speed=-0.4; looped=false; soundEnabled=false; enableOptics=false; connectFrom[]={Crouch,0.5}; connectTo[]={Combat,0.5}; interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1}; }; The interpolation between the crouchtocombat anim and the dying one is very short (almost immediate), while : class CrouchToCrouchSprintF: Default { preload = true; actions=CrouchRunFActions; file=klekbeh.rtm; speed=-0.4; looped=false; soundEnabled=false; connectFrom[]={Crouch,0.4}; enableOptics=false; connectTo[]={CrouchSprintF,0.4}; interpolateTo[]={Crouch,1}; }; The interpolationtime between crouchtocrouchsprintF and crouch is longer (1 second), which sort of means that it takes 1 second from the crouchtocrouchsprintF animation to come back to the crouch one. About the "class interpolations", i suppose it does fill some missing gaps. For example : crouchF[]= { 0.5, CrouchIM, CrouchRunF,CrouchRunLF,CrouchRunRF,CrouchRunL,CrouchRunR, CrouchSprintF,CrouchSprintLF,CrouchSprintRF }; However in the "class states", CrouchRunF is only interpolated to "crouch" (its default state, where it came back when you stop moving), as below : class CrouchRunF: CombatRunF { actions=CrouchRunFActions; connectAs=CombatRunF; interpolateTo[]={Crouch,1}; enableOptics=false; }; So when you're running forward (pressing the forward key), the engine must know how to interpolate the CrouchRunF anim with other forward anims, as those interpolations are not defined in the "class states". I guess that's the purpose of the interpolations class.
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Creating Tutorials, Gauging Interest
ProfTournesol replied to scotg's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Let's hope community knowledge will not be stuck behind a paywall someday. Most of people trying to monetize their work have been benefiting from free knowledge and advises of senior members. -
Wasn't there a proper SP version of Apex protocol in the making?
ProfTournesol replied to flv*venom*'s topic in ARMA 3 - OFFICIAL MISSIONS
In tne current state of the APEX protocol campaign, i don't enjoy it. -
Wasn't there a proper SP version of Apex protocol in the making?
ProfTournesol replied to flv*venom*'s topic in ARMA 3 - OFFICIAL MISSIONS
Nope it isn't. -
Bohemia Interactive Mníšek Studio
ProfTournesol replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You're missing the company car : -
Come on mate, BIS has been supporting this game for years, contrary to most games that are abandonware a few months after the release. Stop embarrassing yourself.