PainDealer
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Everything posted by PainDealer
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First I didn't have the patch installed but installing it didn't help. I'm not sure if running it with OFP ver 1.96 has something to do with it. I'm sure you guys have tested everything thousand times so the problem shouldn't be buggy triggers.
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Idea for anti-cheats - post here !
PainDealer replied to lionel4's topic in ARMA 2 & OA - SUGGESTIONS
I'd go for registration but it has its cons. -
before you nail me I'll tell you that I didn't have the balls to scan all the 30+ pages of this thread so if someone's been here before me with the same problem so be it I'll shoot it out anyway. I have some problems with cutscenes. some (actually too many) of them don't end at all. the first video with the plane flying above Nogova and the cool song in the background got to a situation where the music has ended and the plane just flies above the sea. nothing happens I just hear the engine's noise and all that. I've waited a few mins and wished an ending for the cutscenes but no. I hate to end them manually because then I'll miss some of the next ones. anyway I'd like to thank the crew for another excellent MOD. the voice acting is great though I don't understand a word
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personally I hate nVidia products. chipsets and video cards. nothing good to say about them they've messed up my whole comp so many times during/after driver installation. but I gotta say that I think the problem with ATI cards and OFP comes from ATI's direction. they've had a bit buggy drivers after the first Radeons came out. but I've seen a huge difference between Radeons' - GeForces' visual quality and it goes for ATI 6 - 0
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ROFL that's just great!! IMO they should simply replace the "2" with a cool name that will clearly state that it's really the second OFP not the first one like "Operation Flashpoint: Something" hmm ok I admit this one here seriously needs some development
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sounds cool if they can make it easy to use. you know it's not nice to sit under a rock for 20 mins just to make an attack plan. and how would the AI group leaders use this option? I'm sure we will get into some kind of reasonable solution
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damn you yuzzi again you stole my words! in fact a rifle or AT launcher wouldn't even fit in one of those crates. if we want realistic boxes there should be a crate for ammo, rifles, heavy weapons, grenades whatever as IRL
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yep actually being part of a crew is really neat. operating the gun is fun but also the support role is great when you watch the gunner's back while he's banging mortars into the near forest.
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yes but isn't that possible only for machineguns? In DoD I mean.
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uum why not bail out of a chopper?
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I forgot to mention that getting married and having a coupla kids would be part of the story no?
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exactly what I was thinking of. maybe they could add animals and other objects so the objective would be to hunt and grow stuff on the fields. live normal life when there's a war around you
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my opinion: it's only a matter of time for the locksmith to arrive
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Handling cqb: the cqb "stance"
PainDealer replied to Friedchiken's topic in ARMA 2 & OA - SUGGESTIONS
...and way off topic -
Im hit! oh my god i've been hit!
PainDealer replied to Impavido's topic in ARMA 2 & OA - SUGGESTIONS
argh armor levels are so old-fashioned -
hehe but as it seems that the game will be something modern there shouldn't be chems as they are prohibited. correct me if I'm wrong
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would be nice if OFP2 had a campaign based on a war in which chems were used
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if people want CQB so much why do they even play OFP...
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we got the rainbow six series and stuff like that for people's hostage rescue needs.
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Im hit! oh my god i've been hit!
PainDealer replied to Impavido's topic in ARMA 2 & OA - SUGGESTIONS
if they do it in a good way yes but I hope we won't be seeing bloodloss kills cos someone had a scratch on his finger -
I got an idea about variety. first tune up the game and put it where ever whatever decade. then maybe do some expansions. the conflicts from the beginning of 20th century to these days. "The century of modern warfare"
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Im hit! oh my god i've been hit!
PainDealer replied to Impavido's topic in ARMA 2 & OA - SUGGESTIONS
well I take back a few words but without a medic he would have died am I right? -
Im hit! oh my god i've been hit!
PainDealer replied to Impavido's topic in ARMA 2 & OA - SUGGESTIONS
but you're actually still gonna bleed (at least in most cases) when you get hit. and those shots/stabs whatever you described must have been in a not so quite deadly area. -
I'm slowly beginning to fear the worst. urban war in big cities like new york. CQB with pocketsized SMGs and sniping from rooftops. lately I've got this feeling that it's the thing people want...
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would be great if they made a 3D gallery on a second CD but that's way too much trouble. I think the game is still gonna be the primary objective