Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Posts posted by Sekra

  1. It looks really really good! But the thing is does it "properly" support the Steam versions, as in with steam we have A2 and OA installed in separate folders and also, does it support the OA betas since in OA the beta is located in Expansion/beta rather than just beta (at least on my steam installation)? But nevertheless your launcher is a savior to my desktop :D Thank you!

  2. Well I did see a few 1.52 servers right after reading this post but again theyre not showing up anymore.. Or it might be the heat.. Summer, sunshine, laptop, desktop and server and a small flat == death....

    ---------- Post added at 09:39 PM ---------- Previous post was at 08:35 PM ----------

    I got it showing them again! I filtered it to show Playing, Waiting and Only Dedicated Servers and some of the 1.52 servers show up. And then I arrange them with the version tab..

  3. I'm having crash issues with the server. It would seem that its mostly related to the amount of .pbo files that are loaded since I can run the server fine with just vanilla a2 files and we currently have 304 missions on the server.

    At this point we have 304 mission .pbos with additional 53 pbos from the a2 addons directory.

    As soon as I launch the server with ACE (ace, acex, acex_pla, acex_sm) enabled, which has 312 pbos plus CBA which has 15 pbos, I can only load up 151 missions. If I have 152 missions in my mpmissions directory the minute I join the server, it will crash, and it will always report that it cannot load some mission (which changes on each crash). After it has restarted after the crash I can join the server but I will not find ANY missions except the ones that came with the vanilla game.

    Now I do not know if this is actually an ACE problem or not, but all 304 missions worked on the 1.05 server just fine even with ACE running there too.

    Edit: made a CIT report, http://dev-heaven.net/issues/11584

    Edit 2: I would also like to point out that its not the individual missions that are crashing the server because I tried starting the server with just one mission in the mpmissions folder and it was earlier reported to "Cannot open file" on the logfile and it worked just fine.

    Edit 3: Got it working now with increasing the limit of simultaneous open files per user in my OS from 1024 to 4096. Odd since I used to run 2 servers with the old limit on 1.05... In case anyone else starts getting same problem as I did, Sickboy provided the following link which I used to edit my limits: http://www.cyberciti.biz/faq/linux-increase-the-maximum-number-of-open-files/

  4. Could it be possible to release the server as a whole (all pbos and such) on the hldsupdatetool / steam dediserver tool for linux? As currently it is not listed at all in the games list and because there is no way to manually update the files with patches on linux servers, it is a pain to get all the update pbos to the server where I have no physical access. It's slightly easier for windows servers as you can run the patches on them like on the clients. But even those need the initial update and even though Steam is not the fastest way to download / distribute stuff, at least its faster than my home upstream of 512kb/s...

  5. indeed. and specially since it also happens every time a patch is released, you gotta wait for the linux server.. but dont worry, this thread will be locked soon and the server will hopefully be also released today like they suggested when the client patch was released..

  6. Spot on, thanks for that it's worked. Bear in mind if anyone else wants to do this make sure you also goto the 'Plugins' tab and check the top box there that say's "Link to games and transmit positions"

    Actually this is for positional audio plugins, not the overlay. And what I tested a few weeks back the positional audio on A2 in mumble was still very very crude, would mess up frequently and overall not usable although the has been a few updates afterwards and it might be better allready..

  7. awww guys you make me blush :D I was very happy at my role in delta team too and would love to be your resident corpsman. I also had that annoying weird strobelike effect using (vanilla) NVG's in the game.

    Also with the beta patches, I'm the one who informed rarius about the possible issues with them, since the beta patches roll out constantly (again) there is no real way of testing all the addons if they work or not, and there have been issues previously with them and after talking this with Dwarden in IRC its apparent that the beta patches are really meant to be run with vanilla arma2 only naturally. And I too get a lot better performance with the beta patches but the underlying problem is that it cannot be guaranteed to run 100% with all addons and mods.

    Tankbuster: Any chance of getting that group shot on page 5 as a bigger version? :)

  8. could someone nudge someone to update the Six Updater version to 006 too? :P Of course it would be easy for me to update manually from the DL link but since I'm maintaining multiple servers remotely via Six it will be better for consistency to update via Six...

  9. As I've been doing some server hosting for a few months now I have some experience in tweaking the difficulty and server setting so that you get the kind of experience you want. If you need help in tweaking your server configs just contact me via PM here. This can make a HUGE difference in gameplay, just check our FinTac ACE2 server (required / supported addons are listed at http://fintac.dy.fi) and observe some enemies in the far distance, they should be running more or less smoothly and still the server should be able to handle it well even with tens of players according to my tests and calculations..

  10. not sure about vehicles but to players at least you can have a "killed" eventhandler after which you could with a one line script add a satchel to the cargo of the chopper... and even if that eventhandler is not available for vehicles it shouldnt be too hard to make a script that spawns a satchel to the cargo each time its respawned..