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Posts posted by pellejones
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I have to agree with Venom817 . This is awesome.
Any chance you can make the uniforms a bit more dirty?
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aaawhmaaaawyy gaaaaaaaawwwd where is it where is it wheereee iiiiis iiiiiiiit!!?!?!1ONE OEN OENEOENOEN!aaaaaaaaaaaaaaaaaaaaaah
No I'm joking :) looking forward to this release.
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I think he means this.eeexactly
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Awesome Ohally! Is there any chance you can get the iron sight to sight straight? It is a bit off to the right (?) at the moment.
We love this mod!
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aaawhmaaaawyy gaaaaaaaawwwd where is it where is it wheereee iiiiis iiiiiiiit!!?!?!1ONE OEN OENEOENOEN!
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Okay I am releasing it this Tuesday (April 9th). It may contain some bugs but currently it is 100% usable so there isn't any reason to delay it while I polish it up.This made me drop my jaw!! Aaaaah myyyyy this is sooooooooo cooooooooool!
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Wow this really looks fantastic!!
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Awesome! These look really cool. We do CAF vs Chinese these days :)
Here's a classlist for the uniforms, helmets, vests and caps.
//Universal pattern PLA_Uniform1 PLA_Platecarrier_Universal PLA_Helmet_Universal cap_univ //Woodland PLA_Uniform15 PLA_PlateCarrier_Woodland PLA_Helmet_Woodland cap_woodland //Arid PLA_Uniform5 PLA_Platecarrier_Arid PLA_Helmet_Arid H_PLA_Army_MilCap_mcamo //Marine PLA_Uniform25 PLA_Platecarrier_Marine PLA_Helmet_Marine cap_marine
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How come the vests are left out of the classlist?
Vests:
V_TacVest_Pilot
V_PlateCarrier1_TW
V_PlateCarrier2_TW
V_PlateCarrierGL_TW
V_PlateCarrier1_AR
V_PlateCarrier2_AR
V_PlateCarrierGL_AR
Uniforms:
caf_438_coveralls
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How is this progressing :) any news? I am super excited about this!
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Good stuff mate. If you PM me with the code I will see about implementing it (if you'd like to share).The A3 lighting engine is a little strange at this point, and I hope it changes. Late at night the lights seem quite bright. Earlier in the evening everything can seem very dark. I tried experimenting with a Stratis variable which doubles the brightness of lights for this map, but then they seem too bright at certain times of night...
done!
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A definition of "Activated by" would be useful, many thanks.The side of the unit that enters is the "activated by" side.
"Activated by BLUFOR" and the trigger will activate when a unit on side WEST enters the trigger.
"Activated by OPFOR" and the trigger will activate when a unit on side EAST enters the trigger.
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TPW, we always use your script! But like the others say the default version is quite dark. I ported the old 1.08 version for myself some time ago and changed a few things. There are two new light commands (or more) that affect how the cone of the light looks, also the attenuation of the light.
With these values I think I found a pretty nice setup for lights. Note that I do not use flicker and I also ignore the different light settings such as color and different brightness. The brightness will differ anyway since the reflection on surfaces makes light more or less bright. White walls will make the room much brighter than brown walls, using the same settings for both lights.
_lp setLightColor [1,0.784314,0.392157]; //Color _lp setLightBrightness 0.05; // Set its brightness _lp setLightIntensity 10; //How bright is the light _lp setLightAttenuation [2, 1, 1, 20]; //[Range, Constant (0.0 = bright and higher value dims), Linear (fade quick with distance!), range (change brightness when out of distance)
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which is what? I like the darker ones!The darker ones are default ARMA 3 Alpha. The bright are the mod.
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Downloading! And will test on Dedicated MP :)
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Binkowski you are the greatest! Now all we need are caps and hats! And glasses (the raybans :D )
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This causes 3d error render and crashes A3 on launch with 0.5.102980 version.
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So what is the function of this addon?
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I don't get it. These look exactly like the ones i the apha?
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There is no unit sounds in spectator on dedicated. You do not hear people shooting.
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shut up and take my money!!
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We did a nice mission yesterday with a bit tweaked TPW Houselights (changed light distance in script version) on Zargabad. It looks awesome! Please have a look :)
(I'm the guy that gives all the orders all the time, and is on point pretty often)
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hello!
I was wondering if I could help out with this addon. I would love to help tweaking sky/fog/horizon colors/shader for islands.