Jump to content

pellejones

Member
  • Content Count

    262
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by pellejones


  1. So you are basically using a RAMDISK for ArmA 3 ?

    Also 780ti or not, it doesn't matter. ArmA 3 doesn't give a single fuck about what your GPU can push, in the end it all comes down to the CPU.

    Offtopic as hell but, you are wrong good Sir. I have an i7 bla bla and used to have a GeForce 560 Ti, got some nice FPS (40) on Altis with everything on High, but AA off. Upgraded to a 780 Ti, Now I have everything MAXED and I get 60 FPS.


  2. Is there a class list for this mod? I like making custom units for my missions and your outfits look nice, especially for the types of groups that i like to make....and there's such a lack of stuff of the superior quality I'm looking for.

    First post, bottom of the post. Click the spoiler where it says CLASSLIST.

    http://forums.bistudio.com/showthread.php?159271-PG-Services-Private-Military-Company&p=2441604&viewfull=1#post2441604


  3. I've been in a few games where gear uniforms disappear when somebody JIPs. There's a ticket on the FT about it, but no clue what causes it.

    http://feedback.arma3.com/view.php?id=15779

    And here is my answer to that:

    This happens for us as well. I've bugtested this lots. Here's the problem :

    Put an PGS

    unit on the map. Add uniform via script or unit. Make another user do JIP. The PG unit will lose his uniform.

    If you add the uniform to a blufor unit, and a user does a JIP, the uniform remains on the unit.

    I have not tested this on an AAF unit. But something is off with the PG units.

    Now this problem will also happen on ANY unit, even BIS units, if you add uniforms via script and the script is not run locally. For example...

    This will make an already connected unit lose his uniform when another does jip. The script is run on unit on all units.

    _unit = _this select 0;
    Removeuniform _unit;
    _unit addUniform "uniform class";
    

    However this version of the script will not cause units to lose uniforms due to locality:

    _unit = _this select 0;
    If (local _unit) then {
    Removeuniform _unit;
    _unit addUniform "uniform class";
    };
    

    Note that PG units still lose uniforms even if the above script is used. This whole uniform undressing started after stable branch was patched with the campaign etc.

    Try what I wrote, I am 100% sure that will solve the problem as it appears that addUniform is a global command now. That is what is causing PG units to lose the uniform - nothing else.


  4. This happens for us as well. I've bugtested this lots. Here's the problem :

    Put an PGS

    unit on the map. Add uniform via script or unit. Make another user do JIP. The PG unit will lose his uniform.

    If you add the uniform to a blufor unit, and a user does a JIP, the uniform remains on the unit.

    I have not tested this on an AAF unit. But something is off with the PG units.

    Now this problem will also happen on ANY unit, even BIS units, if you add uniforms via script and the script is not run locally. For example...

    This will make an already connected unit lose his uniform when another does jip. The script is run on unit on all units.

    _unit = _this select 0;
    Removeuniform _unit;
    _unit addUniform "uniform class";
    

    However this version of the script will not cause units to lose uniforms due to locality:

    _unit = _this select 0;
    If (local _unit) then {
    Removeuniform _unit;
    _unit addUniform "uniform class";
    };
    

    Note that PG units still lose uniforms even if the above script is used. This whole uniform undressing started after stable branch was patched with the campaign etc.


  5. We've done some more testing now and sadly this pack does cause 10-15 fps drop when you have atleast 15 units with these weapons on them. Remove the weapons and all is back to normal.

    If you want to test, just place a bunch of units in the editor, write this in the debug console (or add radio trigger):

    {_x addWeapon "RH_M4_RIS"} foreach allunits

    To switch weapons just write the following in the debug console (or add a trigger)

    {_x addWeapon "arifle_mx_f"} foreach allunits

    Switch back and forth. Also look at the units then look away etc


  6. Not sure if this can be fixed ,because lods are working and only thing that can be is the models in the pack are much more detailed than bis

    so i have no idea - btw on arma 2 i did very bad optimization of the lods and noone said anything :D

    Hmm that is too bad. We'll try it again and see if we can figure out what is wrong. Maybe it is a conflict with another addon or any of the sights or something. I'll let you know if we figure it out. Might just be very detailed models, as you say. Because some players do not get any lag at all.

    We only used ACE-weapons in A2, so if you had stuff in there then they worked fine, if not then I can't really comment on bad lods for A2 :/


  7. The mod pretty good. I love it. But I have a little issue.

    I create 15 units with your weapons and put them all together in one area. Then the game is shaking if i look to the units.

    If i create 30 units with other Weapons for example the tgr21 of BIS the game isn't shaking.

    RH have you seen this bug? Also, have you been able to reproduce it?

    It happens for us every time we add the weapons in MP with more than 15 players. It makes it impossible to use the weapons, which is too bad because we love them :(


  8. Have anyone a solution for this ?: :(
    The mod pretty good. I love it. But I have a little issue.

    I create 15 units with your weapons and put them all together in one area. Then the game is shaking if i look to the units.

    If i create 30 units with other Weapons for example the tgr21 of BIS the game isn't shaking.

    RH? Have you seen this problem, and been able to reproduce it?


  9. Hi RobertHammer

    The mod pretty good. I love it. But I have a little issue.

    I create 15 units with your weapons and put them all together in one area. Then the game is shaking if i look to the units.

    If i create 30 units with other Weapons for example the tgr21 of BIS the game isn't shaking.

    We get this too, but it does not affect a few players, which is strange. We get this in MP l when many players have the weapons. Swtich them to the bis MX and fps goes back up again right away.


  10. @Pellejones, completely unnecessary don't you think?

    This is hands down the best looking rifle mod I've seen thus far, maybe they are a bit too clean but look like plastic they do not.

    The carry handle does look plastic :( very much so. I love the rifles! But I do not like the look of the surface (texture). That is why I did the re-texture :) but it's no biggie, we will still use it and like i said - it is without a doubt the best looking M4/M16 pack out there!

    It is a matter of opinion regarding the look. Highly subjective. And no I do not feel that it was completely unnecessary.

    /edit/

    RH also said he'd add Tan and stuff in the future so that is awesome!


  11. Then sorry guys, all of you who asked for the textures on the M4, not happening. We are stuck with awesome models that sadly look like plastic weapons due to textures <- sorry did not mean to be such a douche.

    I respect that RH. I won't release any of the textures.

    (still the best M4/M16 pack out there though!)


  12. @RobertHammer

    Any chance of you adding the textures I sent (I have more textures)? Or even adding more weapon configs for different textures?

    Also I noticed that the rail on the M16A4 does not use the entire rail texture. It seems to tile a tiny part from the texture file. It looks strange.


  13. I made two re-skins for the M4 (and M16) :) It is not released in any way, it was made for my personal use. Convince RobertHammer to add a new model with these if you like it.

    http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_1.png (2345 kB)

    http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_2.png (1045 kB)

    I'm making a more yellow and more green version of the cammo thingie as well.

    http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo1.png (2752 kB)

    http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo2.png (3176 kB)

    http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo3.png (2149 kB)

    http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo4.png (2648 kB)


  14. I think this has been reported but I'll add it anyway.

    When playing with many (30+) players a few of us get massive FPS drop with these weapons. When we are few, no FPS drop.

    We are on Stable Branch.

    We will of course test again after the patch tomorrow :)

    RPT spams with this:

    2013/10/30, 19:05:20 Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_DMS'.

    2013/10/30, 19:05:20 Warning Message: No entry '.scope'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: Error: creating weapon optic_DMS with scope=private

    2013/10/30, 19:05:20 Warning Message: No entry '.displayName'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.disposableWeapon'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.nameSound'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.type'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.picture'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.Library'.

    2013/10/30, 19:05:20 Warning Message: No entry '.libTextDesc'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.model'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.simulation'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.fireLightDuration'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.fireLightIntensity'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.fireLightDiffuse'.

    2013/10/30, 19:05:20 Warning Message: Size: '/' not an array

    2013/10/30, 19:05:20 Warning Message: Size: '/' not an array

    2013/10/30, 19:05:20 Warning Message: No entry '.fireLightAmbient'.

    2013/10/30, 19:05:20 Warning Message: Size: '/' not an array

    2013/10/30, 19:05:20 Warning Message: Size: '/' not an array

    2013/10/30, 19:05:20 Warning Message: No entry '.weaponLockDelay'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.weaponLockSystem'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.cmImmunity'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.weight'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.lockingTargetSound'.

    2013/10/30, 19:05:20 Warning Message: Size: '/' not an array

    2013/10/30, 19:05:20 Warning Message: No entry '.lockedTargetSound'.

    2013/10/30, 19:05:20 Warning Message: Size: '/' not an array

    2013/10/30, 19:05:20 Warning Message: No entry '.detectRange'.

    2013/10/30, 19:05:20 Warning Message: '/' is not a value

    2013/10/30, 19:05:20 Warning Message: No entry '.muzzles'.

    2013/10/30, 19:05:20 Warning Message: Size: '/' not an array

    2013/10/30, 19:05:20 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton

    2013/10/30, 19:05:20 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton

×