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pellejones

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Posts posted by pellejones


  1. Quote[/b] ]Another cool thing would be to have the victims that get bitten by a vampire/undead turn in to a vampire/undead also. Do you think that would be possible?  

    That's definately possible and will be included as soon as I can get the #$%@ bite animations to work properly.

    Nice, looking forward to that. smile_o.gif

    Cooooooool! soooo sweeeet! this Mod Roxors!


  2. The Zombies stop attacking if they are spawned and then "die". If they are on the map from the beginning of the game they keep attacking after they "die". It's only the spawned ones.

    Downloaded musik biggrin_o.gif ok. I was acctually going to make you an original score. That way you wont be violating any copyrights.

    And the website, well it could contain the downloads, a FAQ, some Screenshots, news.


  3. ok Zombie_Mod

    Here's something wierd. When I set the zombies to be immortal, they drop dead when I shoot them, and when they wake up again they stop chasing me and all the other targets. That is a bit wierd.

    Also, the turning dead people into zombies isn't really working for me. That is also wierd.

    And ok, I PMed you regarding the MOD and offered my help. So, can I help? Music, mission and website wise. Please let me know. I made a nice logo that will be used with the site, if want me to make one that is. uzmtitle.jpg.


  4. When we play Coop, and I am the team leader. My fellow mates sometimes use the "where are you?" command. Now, how do I reply to it so that they get the nice radio reply: "<no>, position <co-ordinates>" and the square that shows them where I am? Is that possible in multiplayer? The AI can tell me where he is, so I figured that I should be able to tell my team mates where I am.

    I have searched for this but haven't found anything.

    Thanks! smile_o.gif


  5. Here's the deal with the ALT+TAB thing, atleast for me. If I have a resolution of 1024x768 on the desktop, and the same in OFP, I have problems to tab out. BUT! If I lower the resolution in OFP to say, 800x600 and keep the desktop res. to 1024x768, I can ALT+TAB myself all I want smile_o.gif

    I have a GF4 Ti4200. and windows XP.


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Next thing I tried is to name the unit who drives, like 'man1' and then for him make a "Get In" WP and then a "Move" WP and then in the activation field that command. But it doesnt work.<span id='postcolor'>

    You need to set the man as a driver. Add this to his initialization field:

    man1 AssignAsDriver Truck1;

    Then add the GET IN waypoint. That should work.


  7. This is the deal.

    I've made a mission where you play a BlackOp and you're to destroy a plane. After the satchel charges are in place, I drive away. Is there any way to make an ALARM sound when I press "Touch Off..."? I tried to put a thing that checked the plane for health and played the alarm if the health was 0.9 or higher. And let the russians (R1) move to the next waypoint:

    getdammage plane1 > 0.9; playsound "alarm"; R1 lockWP false;

    It worked but ONLY if I used a trigger that set the dammage to the plane to 1.0. Meaning that the Satchel Charges were still there and had not exploded.

    I want the PLAYSOUND and the LOCKWP to activate when I have detonated the bombs OR I want a trigger that detonates the bombs for me, because then I can put the "playsound" and "lockWP" in the trigger.

    Is this possible?

    And how do I make a PLAYSOUND loop the sound? And one last thing, what's the "?" used for? Is there something equal to and IF (in c++ etc.) like "if getdammage plane1 > 0.9 then playsound "alarm"" or something like that?

    Thanks!

    :: Pelle ::

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