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Phille

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Everything posted by Phille

  1. Phille

    Invasion 1944 demo v1.2 + campaign

    Doesn't seem like many knows it's been released. And most of the newssites havn't updated. Argh, d/l is so slow.
  2. Phille

    Sweet new vechial usmc httv

    Where did he get those troops on the pics?
  3. Phille

    Opscifi  release - tau forces

    Thanks, I was looking for that. And by the way Teg: This in only a part of the Sci-Fi mod. They are working on Imperial Marines and other things. I hope they will release them soon. And I also hope they will give us their X-Wing pack (from the Star Wars part of the mod team) so we can have dogfights with them and their previously released Tie Fighters.
  4. Phille

    Opscifi  release - tau forces

    I have tested it now and I am impressed. The stealth units are awsome. But there are a lot of bugs. But I think that they can handle them in the next version. It's mostly missing weapons. One thing is that the driver in the vehicles can't chance to manual fire. The tank for example has a "locked" turret so it only can shoot forward. Maybe it would be better if it could turn a bit. They should also make the mechs stand only. It looks silly when the go prone. But I like the pack and I think it will be perfect with some minor changes.
  5. Phille

    Opscifi  release - tau forces

    Hoa! This seems to be cool stuff. I like more or less everything connected to science fiction. Must test it. And working mechs and stealth. Cool. Downloading now
  6. Phille

    Police halt script

    can you show me a script that would work?
  7. I am wondering if it is possible to make a script which works like this: You are a police officer standing at the side of a road (or in a police heli). A man in a car is driving on the road, closing in on the police. You (police) want to stop the car and make the driver get out of it. The script enables a command in the menu at your lower right of the screen which is something like Halt Car. When the car is within a certain range you can use the command and a text string will appear on the screen saying "Stop the engine and get out of the car". The AI man in the car will then do it. Then a new command will appear (like "Get back in car or continue) which makes the AI man get in the car again and continue to its destination. Is this possible? And if it is, can anyone make it for me because I dont have a clue about scripting.
  8. Phille

    Police halt script

    Does anyone know if you can make it with one singal script?
  9. Phille

    Police halt script

    [*] continueCar1.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> police1 sideChat "Get back in car and continue." ~1 police1 removeAction "StopCar1" ~1 driverCar1 moveInDriver car1 ~0.5 car1 setFuel 1 -- Problem 1: He'll be 'teleported' into the car when he's permitted to continue. This can be fixed by playing with WP's in the scripts. (Not a problem except it might look weird.) Problem 2: I don't know if he'll continue with his way point after getting inside the car again. Perhaps will he continue right after disembarking it, instead of staying infront of you. You'll have to try and see. Thanks, I will try. But istn't the a way to have the script without needing a specific car. Couse I need several cars. Can't you do it so that every car within a certain radius of the police stops?
  10. Phille

    Organizing addons

    Thanks alot. I will try it.
  11. Phille

    Organizing addons

    Somewhere at this forum I read about a guy who organized his addons in seperate folders like he had all his WW2 addons in a folder and used a seperate shortcut to Flashpoint so he only could use the addons in his WW2 addons folder. This was used so he wouldn't run out of memory. Can anyone say to me how you do this or post a link to the solution?
  12. Phille

    Organizing addons

    Thanks alot. This is what I looked for
  13. Phille

    Vit's harrier

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ April 12 2003,02:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ April 11 2003,18:22)</td></tr><tr><td id="QUOTE">I found out that it can fly through trees.<span id='postcolor'> Even the A10 can do this sometimes... I have no clue why.<span id='postcolor'> The planes have chainsaws on their wings so they can cut of the treetops
  14. Phille

    Could this be the new engine for ofp2?

    No, this is a real-time strategy game based on the IL2 Sturmovik engine.
  15. Phille

    Star wars

    I can say that I like this mod and I have followed its progress for some time now. I'm a pretty big Star Wars fan and you will allways have my attention  . (It would be great if you released some addons soon Dark Knight )
  16. Phille

    Star wars

    the site is here.
  17. Phille

    C-47?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MrZig @ Jan. 06 2003,04:32)</td></tr><tr><td id="QUOTE">Sounds like Invasion 1944's C-47 will kick ass, but I hope enemys can shoot it down <span id='postcolor'> I hope so The screenshots of inv 44's C 47 are in either case nice (as usual).
  18. Phille

    C-47?

    I think that ofp-zone.de had an interview with the Invasion 1944 team and that they said that the C 47 will be included in the demo. I also think that they showed a list of all the units in the demo. Search zone's website in their news archive. Update: I just found the interview. It's on this page: ofp-zone.de
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