PFC_Mike
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Everything posted by PFC_Mike
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Our Weapons mod has the best script for their Mi-2 addon, it replaces the smashed helo with a wreck model.
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Akm74 released beta of bmd3,btr80,bmp3
PFC_Mike replied to Viriato's topic in ADDONS & MODS: COMPLETE
The most effective way of killing tanks is from the air, with big pieces of concrete with a guidance system strapped on dropped from a plane. I can't remember the name of the system but basically it kills AFV's through kinetic energy. Only problem is you need air superiority first, but it's not like the Iraqis/Syrians/Iranians/Chinese/Who cares can do much about that. -
My understanifg is that ERA is deadly to nearby infantry, will that be incorporated into the tank pack?
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Can you run OFP:R without the abel.wrp, cain.wrp, and eden.wrp? I never use those islands or play any missions on them. Without replaced buildings and trees I don't think it's worth downloading. FDF Karjala is better.
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What kind of HMG's did the WW2 Japanese use? Also, were the hugeass Soviet 14.5mm MG's ever mounted on a tripod?
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blood+inq+explosions, anyone?
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Juust out of curiosity, what kind of weapons will the Russians have?
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Russians in Chechnya vs. US in Iraq all that needs to be said.
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Maybe it would be better to remove color from the grenade explosions. But for obvious reasons a gas station is going to go up in flames, lots of them. 2nd picture from bottom (Mortar I think)
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I'm sure that the XM8 will be a comfortable and effective weapon, but the 5.56mm round just isn't suited to the kind of fighting the US does now. Most irregular forces don't wear body armor, and neither do the "regular" forces that the US has fought recently. Does the G36 have jamming problems on the scale of the M16? How about the M14?
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Who was it in BAS who had the truly low-end machine? Someone should take up a collection to buy him something halfway decent.
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Most explosions on the battlefield don’t involve a lot flame. Hand grenades, tank rounds, and cannon rounds don’t burn when they hit a building, the ground, people, or even other vehicles. When the vehicle’s fuel and ammo go off, then there is a lot of flame. Basically, in a future version could you limit the flame to having all tanks/vehicles burn if there is fuel or ammo in them? The actual explosions would be better to be just dirt and dust colored. This isn’t directly related to the explosion mod but perhaps you could make the launch of an RPG be tied to the creation of a cloud of smoke.
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Combat ration status check system
PFC_Mike replied to TakanoFukada's topic in ADDONS & MODS: DISCUSSION
As a guy with fairly signifacnt experience in distance running (8-15 miles, in SoCal sun to boot) I can say that water is very important. however, the cheapest Camelbak-type hydration systems in Sport Chalet/Big 5/Sportmart are 64 fl oz. I think that the real-life systems plus the water stored in vehicles provide plenty of water. -
Finnish defence forces mod 1.0 released!
PFC_Mike replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
I never got a chance to kill the general, a tank exploding at the beginning did him in. No molotov cocktails or burn scripts? -
That's so refreshing how you straight up told us why it wouldn't be released on Sunday. Anyway, what LMG/MMG will the Marines and Russians have? WEre any shots of them released?
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The Xbox version will suck. I am completely confident of this. Console controllers are not designed for shooters, especially very complex ones like OFP! Real simple example is Splinter Cell. On Xbox I had to take 7-8 shots to take out a lightbulb. Same lightbulb on PC took one shot.
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Hahahha it's good to see that Americans don't have a monopoly on leaders with interesting background. Bush needs no explanation, but it should be mentioned that several of Miami's mayors had popular nicknames involving the words "crazy" and "loco." Also, the leading potential canidate for the governorship of California is a noted car thief (Darell Issa) who previously ran a car alarm company. That's politics in general. Although that immunity law was a bit absoid. What kind of regulations on media ownership are there in Italy? In the US anyway the widespread subscription to cable/satellite TV means theres a news channel for everyone.
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The FDF mod has a bunch of cool stuff. It's well worth the 193 mb dl even on 56k. (I used GetRight download manager) Plus, you can move the machineguns around.
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What WMD are a threat to Germany? And to all you yank-haters, no, American icindienary bombs from 50 years ago are not.
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Akm74 released beta of bmd3,btr80,bmp3
PFC_Mike replied to Viriato's topic in ADDONS & MODS: COMPLETE
No matter what they will be good. just as a suggestion, I think that it would be better to finish and release the BTR/BMD/BMP series vehicles first. As a special bonues perhaps you will include a rescaled BMP-1? I know about the FDF ones but they are Finnish camo. -
I'd bias it in favor of the marines. IRL they are superior troops! At the least, will they have longer engagemnt ranges than the Russians?
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Is a decent tank too much to ask?
PFC_Mike replied to Animal_Mother -SWAF-'s topic in ADDONS & MODS: DISCUSSION
The RHS tanks will be very good, but I sure hope that there are some decent M1's and M2/M3's out then too. At the very least it would be nice of BIS to allow us to rescale them. -
Hi all, I've been trying, without success, to download the FDF mod over 56k. What download managers are ppl using? I'd prefer something spyware-free but it's going to be a one time use. I did lookat cnet and was utterly confused. Sorry about this being in the wrong forum but it didn't seem offtopic enough for offtopic.
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What program should I use? Are there any compression options I should choose?
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What download manager should i use?
PFC_Mike replied to PFC_Mike's topic in ADDONS & MODS: DISCUSSION
does that support ftp servers?